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    [Plugin] Normal Map Maker

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    • D Offline
      driven
      last edited by

      hi, did you look in the right place?
      UI.menu("File").add_item("Export normal map")
      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • TIGT Offline
        TIG Moderator
        last edited by

        Didier's version says this quite clearly
        @unknownuser said:

        You'll find the command under the **File** menu -> Export normal map
        πŸ˜’

        TIG

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        • T Offline
          Tuttlet
          last edited by

          Great to find this Normal Map script. Thanks.

          I found that slows down if you have the Materials Windows open to "In Model" textures. So remember to have that closed.

          Was there any way to get a bump map from this ruby? I found some threads relating to bump mapping in Sketchup, but nothing conclusive, unless I missed it
          http://forums.sketchucation.com/viewtopic.php?f=180&t=18024&start=15
          http://forums.sketchucation.com/viewtopic.php?f=180&t=16660&hilit=plugin

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          • GaieusG Offline
            Gaieus
            last edited by

            You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

            Gai...

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            • Bob JamesB Offline
              Bob James
              last edited by

              Just browsing through, got interested, and don't understand your reply.

              @gaieus said:

              You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

              project (from what onto to what?) a greyscale image from one side (of what?)

              export an image from the other side (of what?)

              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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              • T Offline
                Tuttlet
                last edited by

                I believe this is the procedure:

                1. Make a rectangle with a greyscale texture in the z direction, scale it to 1.001 to ensure the top face is white

                2. Make the texture a projection
                  Bump12.jpg

                3. Select and apply the texture to the model
                  Bump3.jpg

                4. Set the time to noon, date to 3/21, location to near the equator (in File, Geo-location). Set light & dark to 100

                5. With a parallel projection and no edges, the top view is your bump map
                  Bump45.jpg

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                • thomthomT Offline
                  thomthom
                  last edited by

                  You can do the same without a texture, use white Fog on black geometry.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • T Offline
                    Tuttlet
                    last edited by

                    @thomthom said:

                    You can do the same without a texture, use white Fog on black geometry.

                    Hey, that's even easier. Thanks.

                    But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @tuttlet said:

                      @thomthom said:

                      You can do the same without a texture, use white Fog on black geometry.

                      Hey, that's even easier. Thanks.

                      But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

                      Ah, yea - my logic is inverted this morning! πŸ˜„ 😳

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • sicksickisckS Offline
                        sicksickisck
                        last edited by

                        great plugin and real deserves to update :]

                        ideas ;]
                        -read well smoothing groups!
                        -Z-grab [without the need of the selection of the polygons; works with components and groups]

                        • AO version hehe [dream:p]
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                        • V Offline
                          v66995
                          last edited by

                          May i ask if this works on Sketchup 2015(i am using window 10)?
                          I'm a total noob to sketchup , I've tried putting the rb file into sketchup tool folder, and it shows some error when i start up my sketchup ,so i downloaded the rbz file at extension warehouse.

                          I try to test the plugin with a simple cube. 1.jpg
                          Then i select everything?->extension->Normal map maker-> export
                          After its done , i went check the file , it only shows a purple square cube without the depths of other colors like the youtube tutorial shown.
                          Normal.png

                          I did everything i can , things like : changing to parallel view/ top view first before activiating the normal map maker or applying material and then try again.
                          It didn't work. did i do anything wrong or ?

                          Please help /_\ ....

                          Thanks all..

                          Vic.

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                          • pbacotP Offline
                            pbacot
                            last edited by

                            You need some surfaces visible from above which are NOT perpendicular to the camera view.

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                            • JQLJ Offline
                              JQL
                              last edited by

                              Yeah, what pbacot said is basically that all surfaces you have there have the same normal, therefore the same color and so you have a flat normal on the map.

                              You should slitghtly taper your shape into truncated piramidal shapes.

                              www.casca.pt
                              Visit us on facebook!

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                              • V Offline
                                v66995
                                last edited by

                                Ohh ok ! i got it !
                                Thank you so much Pbacot and JQL for the help !

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