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    [Plugin] Normal Map Maker

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    • T Offline
      tspco
      last edited by

      I just downloaded and installed this plugin, but it doesn't seem to work, I am sure I missed something, nothing shows up in the plugins menu. Anybody have a step by step?

      SU make 2017, /Twilight Render Hobby
      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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      • R Offline
        RepulsiveBoy
        last edited by

        @tspco said:

        I just downloaded and installed this plugin, but it doesn't seem to work, I am sure I missed something, nothing shows up in the plugins menu. Anybody have a step by step?

        It doesn't work for me either 😒

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        • D Offline
          driven
          last edited by

          hi, did you look in the right place?
          UI.menu("File").add_item("Export normal map")
          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • TIGT Offline
            TIG Moderator
            last edited by

            Didier's version says this quite clearly
            @unknownuser said:

            You'll find the command under the **File** menu -> Export normal map
            πŸ˜’

            TIG

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            • T Offline
              Tuttlet
              last edited by

              Great to find this Normal Map script. Thanks.

              I found that slows down if you have the Materials Windows open to "In Model" textures. So remember to have that closed.

              Was there any way to get a bump map from this ruby? I found some threads relating to bump mapping in Sketchup, but nothing conclusive, unless I missed it
              http://forums.sketchucation.com/viewtopic.php?f=180&t=18024&start=15
              http://forums.sketchucation.com/viewtopic.php?f=180&t=16660&hilit=plugin

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              • GaieusG Offline
                Gaieus
                last edited by

                You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

                Gai...

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                • Bob JamesB Offline
                  Bob James
                  last edited by

                  Just browsing through, got interested, and don't understand your reply.

                  @gaieus said:

                  You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

                  project (from what onto to what?) a greyscale image from one side (of what?)

                  export an image from the other side (of what?)

                  i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                  • T Offline
                    Tuttlet
                    last edited by

                    I believe this is the procedure:

                    1. Make a rectangle with a greyscale texture in the z direction, scale it to 1.001 to ensure the top face is white

                    2. Make the texture a projection
                      Bump12.jpg

                    3. Select and apply the texture to the model
                      Bump3.jpg

                    4. Set the time to noon, date to 3/21, location to near the equator (in File, Geo-location). Set light & dark to 100

                    5. With a parallel projection and no edges, the top view is your bump map
                      Bump45.jpg

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      You can do the same without a texture, use white Fog on black geometry.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        Tuttlet
                        last edited by

                        @thomthom said:

                        You can do the same without a texture, use white Fog on black geometry.

                        Hey, that's even easier. Thanks.

                        But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @tuttlet said:

                          @thomthom said:

                          You can do the same without a texture, use white Fog on black geometry.

                          Hey, that's even easier. Thanks.

                          But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

                          Ah, yea - my logic is inverted this morning! πŸ˜„ 😳

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • sicksickisckS Offline
                            sicksickisck
                            last edited by

                            great plugin and real deserves to update :]

                            ideas ;]
                            -read well smoothing groups!
                            -Z-grab [without the need of the selection of the polygons; works with components and groups]

                            • AO version hehe [dream:p]
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                            • V Offline
                              v66995
                              last edited by

                              May i ask if this works on Sketchup 2015(i am using window 10)?
                              I'm a total noob to sketchup , I've tried putting the rb file into sketchup tool folder, and it shows some error when i start up my sketchup ,so i downloaded the rbz file at extension warehouse.

                              I try to test the plugin with a simple cube. 1.jpg
                              Then i select everything?->extension->Normal map maker-> export
                              After its done , i went check the file , it only shows a purple square cube without the depths of other colors like the youtube tutorial shown.
                              Normal.png

                              I did everything i can , things like : changing to parallel view/ top view first before activiating the normal map maker or applying material and then try again.
                              It didn't work. did i do anything wrong or ?

                              Please help /_\ ....

                              Thanks all..

                              Vic.

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                              • pbacotP Offline
                                pbacot
                                last edited by

                                You need some surfaces visible from above which are NOT perpendicular to the camera view.

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • JQLJ Offline
                                  JQL
                                  last edited by

                                  Yeah, what pbacot said is basically that all surfaces you have there have the same normal, therefore the same color and so you have a flat normal on the map.

                                  You should slitghtly taper your shape into truncated piramidal shapes.

                                  www.casca.pt
                                  Visit us on facebook!

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                                  • V Offline
                                    v66995
                                    last edited by

                                    Ohh ok ! i got it !
                                    Thank you so much Pbacot and JQL for the help !

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