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    [Plugin] Normal Map Maker

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    • GaieusG Offline
      Gaieus
      last edited by

      πŸ‘ πŸ‘ πŸ‘
      Excellent, Chris! Thanks!

      Gai...

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Also, if people don't like copy and pasting code into the ruby console, I could further develop it to be a regular install plugin that goes into the menu system. Maybe if I get some free time. I prefer menu items personally.

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • GaieusG Offline
          Gaieus
          last edited by

          You described an easy and excellent way to make b&W displacement/bump map in another topic (using a gradient black-to-white image projected sideways...).

          If you ever develop this plugin into a menu item one, could you also include that option? (although true that it can easily be done simply manually, too).

          Gai...

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            +1 for menu

            +1 for Gaieus suggestion

            +1 for +1

            Download the free D'oh Book for SketchUp πŸ“–

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            • P Offline
              Panga
              last edited by

              Thanks a lot Chris for this one. Hope you'll find some time to make a menu for this one...and +1 for the Gaieus suggestion.

              Cheers.

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Great, thanks Didier! You added pretty much everything else I was hoping to get to later, just didn't have time at the moment. I can redo my video tutorial and stuff later when I get a chance. Hopefully tonight.

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  Chris and Didier, Good work. This is a very neat function added to Sketchup's "bag of tricks".

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                  • N Offline
                    notareal
                    last edited by

                    Neat!

                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Thanks Didier, too! πŸ‘

                      Gai...

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                      • Didier BurD Offline
                        Didier Bur
                        last edited by

                        Hi,
                        Here is my contribution to this nice idea.
                        I hate commands in the console, etc, so I've made it a plugin.

                        It sets temporarily the display style without edges and edges profiles, resets it after the tool has ended.
                        It restore all the original materials of the faces and also purge unused materials.
                        You'll find the command under the File menu -> Export normal map

                        @Chris: I hope you don't mind me tweaking your script...

                        EDIT: modified on Dec. 8th 2010(menu option not working)


                        Unzip in Plugins Folder

                        DB

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                        • Didier BurD Offline
                          Didier Bur
                          last edited by

                          Hi,
                          Just edited the script and re-uploaded it, because the menu option was not working.
                          Sorry for the inconvenience,

                          DB

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                          • T Offline
                            tomasz
                            last edited by

                            It is a nice step forward!

                            I was thinking about using TIG's Java solution and produce a PNG with proper aspect ratio and without modifying the original materials. I don't know how to calculate smooth normals over a whole face when an edge is smoothed in SU, but I bet it can be done.

                            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              I've been thinking about using a jar to mimic 'make_unique' for skewed textured materials etc as exporting these with correct UV mapping to tri-faces is not possible [or at least I don't know how to do it] - the way the built-in OBJ exporter copes is to make special versions of the texture image files that have non-exportable distorted UV-maps [from skewing etc] and then use those as a non-distorted image in the OBJ code... It's relatively easy to distort the width/height of an image in java BUT skewing is more tricky - but possible... e.g. http://www.jhlabs.com/ip/distorting.html and http://www.jhlabs.com/ip/filters/index.html or http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Geom-image-manip.doc.html

                              TIG

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @tig said:

                                I've been thinking about using a jar to mimic 'make_unique' for skewed textured materials etc as exporting these with correct UV mapping to tri-faces is not possible [or at least I don't know how to do it] - the way the built-in OBJ exporter copes is to make special versions of the texture image files that have non-exportable distorted UV-maps [from skewing etc] and then use those as a non-distorted image in the OBJ code... It's relatively easy to distort the width/height of an image in java BUT skewing is more tricky - but possible... e.g. http://www.jhlabs.com/ip/distorting.html and http://www.jhlabs.com/ip/filters/index.html or http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Geom-image-manip.doc.html

                                Sketchup::TextureWriter allows you to write out distorted images. If you load a face with distorted texture to the TW and write it out it'll save a modified version of it. Oddly enough, it doesn't seem to work the same way for skewed, scaled etc - then the texture is the original texture. πŸ˜•

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  And it's the skewed one we want! πŸ˜’

                                  TIG

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    ah... 😳

                                    But a skewed texture only needs three co-ordinates - why are these troublesome for triangles?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @thomthom said:

                                      ah... 😳
                                      But a skewed texture only needs tree co-ordinates - why are these troublesome for triangles?

                                      Maybe I use the wrong wording... it's textures that are somehow rotated/skewed/sheared that need four UVs ?

                                      TIG

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Only distorted textures needs four points.

                                        Normal size (based on material width and height): 1 point
                                        Uniformly scaled: 2 points
                                        Non-uniformly scaled: 3 points
                                        Skewed - sheared: 3 points
                                        Distorted: 4 points

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          It's distorted then - do you mean that we CAN export these already using a TW and the material's actual face front-material?
                                          If so, how do we 'know' a face has a 'distorted' texture as opposed to a 'skewed' or 'rotated' one ?
                                          Let's say I have a face with a material that has its texture distorted and some other faces use that material 'undistorted'.
                                          The material is exported 'undistorted' and used with most faces with the simple 3-point UV-mapping...
                                          I need to know how to find which face has which type of texture, then if it's distorted then export that texture as a 'variant' using the TW with the very face, and then use that image-file for that face in the exported data.
                                          Is this what the built-in OBJ-Exporter does when it makes distorted texture files for some faces...

                                          The main issue is how do I tell if a face's material's texture is 'distorted' and needs this extra step... πŸ˜•
                                          It would greatly improve my OBJexporter and some 3rd party tools I am involved with...

                                          TIG

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                                          • A Offline
                                            AcesHigh
                                            last edited by

                                            sorry for the stupid question but...

                                            1 - whats the advantage of normal map over bump and displacement maps (both of which can use the same grayscale bitmap)?

                                            2 - VRAY doesnt use normal maps, does it?

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