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    [Plugin] Normal Map Maker

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Chris that's excellent πŸ‘

      Nice pink background in SU too 😲

      Download the free D'oh Book for SketchUp πŸ“–

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      • PixeroP Offline
        Pixero
        last edited by

        Dang. Though this is good, I for a moment thought you had found a way of SETTING the normal in SU.
        Oh well, maybe in SU 12... πŸ˜’

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          @unknownuser said:

          Nice pink background in SU too 😲

          πŸ˜„ I normally just have a white background, but with edges off and having just a pure white geometry, I could not see my geometry, so I needed a background color. Pink seemed to fit the groovy "normal" colors well πŸ˜„

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • GaieusG Offline
            Gaieus
            last edited by

            πŸ‘ πŸ‘ πŸ‘
            Excellent, Chris! Thanks!

            Gai...

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Also, if people don't like copy and pasting code into the ruby console, I could further develop it to be a regular install plugin that goes into the menu system. Maybe if I get some free time. I prefer menu items personally.

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • GaieusG Offline
                Gaieus
                last edited by

                You described an easy and excellent way to make b&W displacement/bump map in another topic (using a gradient black-to-white image projected sideways...).

                If you ever develop this plugin into a menu item one, could you also include that option? (although true that it can easily be done simply manually, too).

                Gai...

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  +1 for menu

                  +1 for Gaieus suggestion

                  +1 for +1

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • P Offline
                    Panga
                    last edited by

                    Thanks a lot Chris for this one. Hope you'll find some time to make a menu for this one...and +1 for the Gaieus suggestion.

                    Cheers.

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Great, thanks Didier! You added pretty much everything else I was hoping to get to later, just didn't have time at the moment. I can redo my video tutorial and stuff later when I get a chance. Hopefully tonight.

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • honoluludesktopH Offline
                        honoluludesktop
                        last edited by

                        Chris and Didier, Good work. This is a very neat function added to Sketchup's "bag of tricks".

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                        • N Offline
                          notareal
                          last edited by

                          Neat!

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Thanks Didier, too! πŸ‘

                            Gai...

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                            • Didier BurD Offline
                              Didier Bur
                              last edited by

                              Hi,
                              Here is my contribution to this nice idea.
                              I hate commands in the console, etc, so I've made it a plugin.

                              It sets temporarily the display style without edges and edges profiles, resets it after the tool has ended.
                              It restore all the original materials of the faces and also purge unused materials.
                              You'll find the command under the File menu -> Export normal map

                              @Chris: I hope you don't mind me tweaking your script...

                              EDIT: modified on Dec. 8th 2010(menu option not working)


                              Unzip in Plugins Folder

                              DB

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                              • Didier BurD Offline
                                Didier Bur
                                last edited by

                                Hi,
                                Just edited the script and re-uploaded it, because the menu option was not working.
                                Sorry for the inconvenience,

                                DB

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                                • T Offline
                                  tomasz
                                  last edited by

                                  It is a nice step forward!

                                  I was thinking about using TIG's Java solution and produce a PNG with proper aspect ratio and without modifying the original materials. I don't know how to calculate smooth normals over a whole face when an edge is smoothed in SU, but I bet it can be done.

                                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    I've been thinking about using a jar to mimic 'make_unique' for skewed textured materials etc as exporting these with correct UV mapping to tri-faces is not possible [or at least I don't know how to do it] - the way the built-in OBJ exporter copes is to make special versions of the texture image files that have non-exportable distorted UV-maps [from skewing etc] and then use those as a non-distorted image in the OBJ code... It's relatively easy to distort the width/height of an image in java BUT skewing is more tricky - but possible... e.g. http://www.jhlabs.com/ip/distorting.html and http://www.jhlabs.com/ip/filters/index.html or http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Geom-image-manip.doc.html

                                    TIG

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @tig said:

                                      I've been thinking about using a jar to mimic 'make_unique' for skewed textured materials etc as exporting these with correct UV mapping to tri-faces is not possible [or at least I don't know how to do it] - the way the built-in OBJ exporter copes is to make special versions of the texture image files that have non-exportable distorted UV-maps [from skewing etc] and then use those as a non-distorted image in the OBJ code... It's relatively easy to distort the width/height of an image in java BUT skewing is more tricky - but possible... e.g. http://www.jhlabs.com/ip/distorting.html and http://www.jhlabs.com/ip/filters/index.html or http://java.sun.com/products/java-media/jai/forDevelopers/jai1_0_1guide-unc/Geom-image-manip.doc.html

                                      Sketchup::TextureWriter allows you to write out distorted images. If you load a face with distorted texture to the TW and write it out it'll save a modified version of it. Oddly enough, it doesn't seem to work the same way for skewed, scaled etc - then the texture is the original texture. πŸ˜•

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        And it's the skewed one we want! πŸ˜’

                                        TIG

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          ah... 😳

                                          But a skewed texture only needs three co-ordinates - why are these troublesome for triangles?

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            @thomthom said:

                                            ah... 😳
                                            But a skewed texture only needs tree co-ordinates - why are these troublesome for triangles?

                                            Maybe I use the wrong wording... it's textures that are somehow rotated/skewed/sheared that need four UVs ?

                                            TIG

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