Showing intersection lines
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I don't want transparent lines, that would be pretty useless, I was asking if there was any way to adjust the transparency of lines, so that they still show but maybe not quite as much. It's a detail thing. But thanks for your help.
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in window style choose color by material
then select a edge or edges or lines arc etc..
right click open entity info
click on the color in entity info this open colors window
then choose your color or material.this allow you to have with different colors of edges lines and faces
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Reduce the Edge width in the current Style - Edit setting to 1, and remove all other line-styling like profiles and depth-cues.
You'll also see there that you can choose to have edges not showing, no matter if they are not 'hidden' or 'smoothed' etc.
Another way to reduce the dominance of edges at a distance is to apply a very slight Fog to the Style... -
I've been going nuts trying to figure out this "open gl" thing. Could somebody take a look at my rally wheel and, if you can figure out how to get rid of the ugly stuff around the outer edges of the rim when you view it at a distance, could you please explain how you did it? I really need to learn this.
Also, was having big problems with my model after I replaced the old wheels with my new ones, whenever I would move it, rotate it, even consider the possibility of someday thinking about maybe doing anything to it all the textures and a few other things would disappear until I stopped what I was doing. Finally figured it out - even tho the lugnuts accounted for about 6kb in file size, they added a whopping 82,125 edges to the model!! Got rid of them and the problem went away. One more lesson learned, I suspect a very valuable one - I was only concentrating on getting my file size down, paid no attention whatsoever to my edge count. Didn't realize how important it was till now. God, I really can identify with the poor Scarecrow's plight - I need a brain!
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@hellnbak said:
I've been going nuts trying to figure out this "open gl" thing. Could somebody take a look at my rally wheel and, if you can figure out how to get rid of the ugly stuff around the outer edges of the rim when you view it at a distance,
What ugly stuff? Got a screenshot?
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@thomthom said:
What ugly stuff? Got a screenshot?
I posted a screenshot at the beginning of this thread, but it's difficult to get a good photo of it.
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The edge?
You want to hide the edge? -
Looks like your Rim is the issue...
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@thomthom said:
The edge?
You want to hide the edge?All I want to do is prevent the ugliness around the outer edge of the rim when it's viewed from any distance, at an angle. As I explained in my original post, it looks like it's got some sort of herringbone pattern, like you see on tv when somebody is wearing a suit with the wrong pattern on it, it seems to "shimmer". Geez, it's so difficult to explain, like trying to describe a smell, or a color. If you look at the model you can surely see what I'm referring to.
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@unknownuser said:
Looks like your Rim is the issue...
I've tried that, I've deleted the entire surface you're referring to, still there.
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The edge you point at in this image?
The appearance of that will depend on your graphic card and how well it anti-alias. If you will be seeing the rim from a distance the edge will be more distinct as the edge is always 1px thick regardless of your zoom level.
If you have an object with lots of details that will be presented in a small size on screen you're best of hiding more edges.
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Also - when you Export 2d it will look differently from what you see in screen - at least in terms of anti-aliasing.
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@hellnbak said:
@unknownuser said:
Looks like your Rim is the issue...
I've tried that, I've deleted the entire surface you're referring to, still there.
the drawing is pretty sloppy. you have lines next to lines that should in fact be one line etc which is compounding the effects you're seeing.
that aside, you're asking to see a curved line made out of squares (pixels of your monitor).. something's got to give somewhere.. it's not going to happen. sorry.
some antialiasing settings can sort of reduce the effect but it's still going to be present no matter what you do or what software you're using. -
Ok,
if you dissect the outer rim you'll see it's made of components. Good practice...
if you analyze those components you'll see they don't meet, but overlap. Bad practice...
remember earlier i said face on face = z-fighting
These little errors occur everywhere and when you add them up you get visual trickery. Kinda Jeff's cool avatar
you'll notice a new member to the bling club soon....
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@thomthom said:
If you have an object with lots of details that will be presented in a small size on screen you're best of hiding more edges.
It will not be viewed at one particular distance, it's just that when it's viewed at a greater distance the problem occurs. As far as hiding the edges, for me that's not an option. The edges in this particular model play a big role in it's appearance, as I indicated when I posted my original question, wanting to know how to view more edges. When you hide all the edges, on this or any other SU model, it just looks so bland, so 2 dimensional. At least to me it does.
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Probably none of my business, but what's a "bling club"?
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