[Plugin] Hole Punching Tool
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One foreseeable issue. I have a lot of modified components where a glue/cut component is nested inside a larger component.....i.e. a window with shutters and mantle. Is there a way to either search the component for a nested cutting component and make the cut with that, or allow me to perform the cut from within the components edit mode?
Thanks!
(Attached is a component I made for testing.)
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great thank you
same thing with the name changing in chrome...
will use #
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not working in SU 7
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@bertier said:
not working in SU 7
It works in v7 or v8...
A little more detail please
I'm not psychic... -
sorry
I put it in my pluggin folder
it doesn't show up in my pluggin list...
using SU7 on XP pro
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Bertier,
It's context sensitive. It only shows up in the right click menu when you have a component selected that has a "cut opening" value assigned to it. It's not in my plugin list either.
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As Adam said - it only appears in the right-click context-menu under the 'Hole Punching...' submenu - the options will vary depending on the current selection.
Please read the guidance-notes before diving into the shallow water!
*Comme Adam a dit - Il n'apparaît que dans la droite-cliquez/menu-contextuel sous le sous-menu 'Hole Punching...' -
SVP lire les directives-notes avant de plonger dans les eaux peu profondes!*
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sorry guys, too much to do too little time
thanx again
merci !
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Seems a simple face as component don't work
Works with the basic "Component Puncher"!
(so only with no depth choice) ! -
@unknownuser said:
Seems a simple face as component don't work
Works with the basic "Component Puncher"!
(so only with no depth choice) !Can you post an example SKP with this problem ?
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sure
When you take a component disc (Gluing, cutting) from the menu /component and past it on a face of the box
That don't works!
(it's just a surface not a volume) but that's works with the old first Component Punch
So there is something wrong in this last sophisticated version
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Pilou ! You nitwit!
The Component might glue BUT you hadn't given it a cutting behavior OR made its center open or transparent so when it did punch the hole you couldn't see it as it entirely covered the 'hole' - try it in Xray mode.... -
@unknownuser said:
OR made its center open or transparent
Ahhhhhh! That is very cool!
So any complex curves even not welded (without any face inside) can make a Punch!!!
No need to take a surface!
That's rocks! So your plug works like a charm !And I have have something for the Duhduh thread
When you have made a component with Glue, you must take it from the Menu Window/ Components! And not first from the screen!
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Very cool plugin
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Awesome Plugin!!! I thought about doing something with a similar approach, but you beat me to it!
Two comments:
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The plugin works session to session (which is awesome) IF you open your file by double clicking on it and opening it directly. It doesn't seem to work if you open SU first, then do "file, open." Minor issue.
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After punching, if you select any of the reveal faces, all of the other reveal faces are selected, but the window component remains unselected. Again, minor, but worthy of a fix.
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If you create a new file by selecting "file, new", the windows are punched, but the hole doesn't move when the window is moved (same issue as #1, I think)
Anyway, overall AWESOME plugin. Definitely saves much time & effort.
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Karen -
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@kwalkerman said:
Awesome Plugin!!! I thought about doing something with a similar approach, but you beat me to it!
Two comments:
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The plugin works session to session (which is awesome) IF you open your file by double clicking on it and opening it directly. It doesn't seem to work if you open SU first, then do "file, open." Minor issue.
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After punching, if you select any of the reveal faces, all of the other reveal faces are selected, but the window component remains unselected. Again, minor, but worthy of a fix.
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If you create a new file by selecting "file, new", the windows are punched, but the hole doesn't move when the window is moved (same issue as #1, I think)
Anyway, overall AWESOME plugin. Definitely saves much time & effort.
Karen
- This is because the way the observers run / work - it is fixable - thanks for bringing it up.
- This one IS deliberate - if you want to adjust the reveals without affecting the punching-component - e.g. make the reveals splayed by adding a temp face and scaling it.
- This issue IS similar to 1., and again it's because of the way the observers run / work - and again it's fixable...
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Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=271170#p271170
A new AppObserver has been added to keep the 'hole_punch' observers firing when a model is 'from menu' as 'open' or 'new'. -
TIG, this is an awesome plugin!
I've had my quite easy routines to do this but of course, such a useful addition is always welcome (and of course, the transition part of it - when you move all the necessary parts together - is the greatest part of it)!
Thank you very-very much!
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TIG,
#2 makes sense. Thanks for updating the plugin with an app observer. Definitely an awesome tool.
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Karen -
TIG,
I have some minor issues (although of course it can easily be fixed and I guess fixing the plugin itself would need some completely different approach you are using now...)
See the attached screenshot of the same window from the front and from the back. The front has a "frame" which will obviously make the cutting face larger than the inside, "tunnel" part.
If the plugin's method (which I guess) is to duplicate the front cutting shape on the back, there is a hole around my tunnel (I can fix this manually by offsetting the outer edges out and filling that gap while hiding the surrounding edges).
Can the plugin be somewhat effortlessly modified so that it tries to detect such a hole and heals it somehow? See example model attached, too.
Another question; when copying the window along a face, SU seems to handle all the components together (like a single entity). So if I Move-Copy an instance and then want to go on doing with other instances, all the existing ones move along. Why is that?
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