[Plugin] TT_Lib²
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@unknownuser said:
Great job you do here Thomas, i do not how you find the a time ( amazing)
I have the select curve tool and i have TT_lib in one folder,TT_lib selectcurve in another and in that in its own folder TT_lib2 and tt_select_curve on its own in the plug in folder with all the above . (that was complicated) i get a message cannot find ? could you help me please my fine friend ( ps great glasses) regards Philhm.. didn't notice this message until now.
As Pilou said, check that you have file files in the correct location. At the bottom of each page for them plugins there is an example of their footprint in the Plugins folder.
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Hello Thomthom
Someone say thank you -
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I'm getting this error when starting SU.
I have the latest version ov Selection Toys along with TT_Lib version 1 and 2.4.0.
SU 7.1 Windows. -
SelectionToys does not use TT_Lib2 at all.
You need to ensure you have the correction version of TT_Lib (1.x) and that it's installed correctly.
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Reinstalling the latest 1.x version helped.
By the way I'm tired of rearrangeing my toolbars once again. How does the save toolbar in SU8 work?
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@pixero said:
By the way I'm tired of rearrangeing my toolbars once again. How does the save toolbar in SU8 work?
Poorly.
View->Toolbars->Save Positions
View->Toolbars->Restore Positions
I've found it to not work so well when adding/removing plugins with toolbars...
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Thom, have you generated docs for this lib? I appreciate that you are thinking in terms of re-use, and your code is clean and clear. Is this licensed so that other people can use it also?
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@jim said:
Thom, have you generated docs for this lib? I appreciate that you are thinking in terms of re-use, and your code is clean and clear. Is this licensed so that other people can use it also?
I have some docs generated. But the comments are not complete. It's still taking shape and some things will be changed.
I'll try to make a note on the modules that are WIP and include more examples. If you have questions about particulars just let me know and I can push them up on the update list.For the brave, here is the current output: http://www.thomthom.net/software/sketchup/tt_lib2/doc/ (for TT_Lib 2.5 mind you)
(Anyone knows how to modify YARDs templates so the constant lists will be more compact?)
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Guess I could run yard myself... heh.
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Just a preview of one of the GUI gizmos I'm working on.
[flash=640,385:378bq4x9]http://www.youtube.com/v/hA0H_Txfjd4?fs=1&hl=en_US[/flash:378bq4x9]
Code to generate the windows:
#----------------------------------------------------------------------------- # Compatible; SketchUp 7 (PC) # (other versions untested) #----------------------------------------------------------------------------- # # Thomas Thomassen # thomas[at]thomthom[dot]net # #----------------------------------------------------------------------------- require 'sketchup.rb' require 'TT_Lib2/core.rb' TT;;Lib.compatible?('2.4.0', 'Inputbox Test') #----------------------------------------------------------------------------- module TT;;Plugins;;InputboxTest ### CONSTANTS ### -------------------------------------------------------- VERSION = '1.0.0' ### MENU & TOOLBARS ### -------------------------------------------------- unless file_loaded?( File.basename(__FILE__) ) m = TT.menu('Plugins').add_submenu('TT;;GUI') m.add_item('TT;;GUI;;Inputbox') { self.test_inputbox } m.add_item('TT;;Plugins;;CleanUp') { self.test_cleanup } end ### MAIN SCRIPT ### ------------------------------------------------------ def self.test_inputbox options = { ;title => 'TT;;GUI;;Inputbox', ;pref_key => 'TT;;GUI;;Inputbox', ;modal => true, ;accept_label => 'Save', ;cancel_label => 'Abort' } i = TT;;GUI;;Inputbox.new(options) i.add_control( { ;label => 'Hello', ;value => 'World', ;description => 'Lorem ipsum <b>dolor</b> sit amet.', } ) i.add_control( { ;label => 'Checkbox1', ;value => true } ) i.add_control( { ;label => 'Checkbox2', ;value => false } ) i.add_control( { ;label => 'Integer', ;value => 123 } ) i.add_control( { ;label => 'Float', ;value => 1.23 } ) i.add_control( { ;label => 'Length', ;value => 1.23.m } ) ms = Sketchup.active_model.materials i.add_control( { ;label => 'Dropdown List1', ;value => (ms.current) ? ms.current.display_name ; nil, ;options => ms.map { |m| m.display_name }, ;description => 'Unordered ordered.' } ) i.add_control( { ;label => 'Dropdown List2', ;value => (ms.current) ? ms.current.display_name ; nil, ;options => ms.map { |m| m.display_name }, ;order => 1, ;natrual_order => true, ;description => 'Naturally ordered.' } ) i.add_control( { ;label => 'List1', ;value => (ms.current) ? ms.current.display_name ; nil, ;options => ms.map { |m| m.display_name }, ;order => -1, ;natrual_order => true, ;description => 'Naturally ordered reversed.', ;size => 5 } ) i.add_control( { ;label => 'List2', ;value => ms.to_a[0..1].map { |m| m.display_name }, ;options => ms.map { |m| m.display_name }, ;order => -1, ;natrual_order => true, ;description => 'Multiple Selection.', ;size => 5, ;multiple => true } ) i.add_control( { ;label => 'Radioboxes1', ;value => 'Hello World', ;options => ['Hello World', 'Lorem Ipsum', 'Foo Bar'], ;type => TT;;GUI;;Inputbox;;CT_RADIOBOX } ) i.add_control( { ;label => 'Radioboxes2', ;value => 'Monkeys', ;options => ['Cheese', 'Monkeys'], ;type => TT;;GUI;;Inputbox;;CT_RADIOBOX } ) i.prompt { |results| puts 'Results returned;' p results #puts i.get_html } end def self.test_cleanup options = { ;title => 'TT;;Plugins;;CleanUp', ;pref_key => 'TT;;Plugins;;CleanUp', ;modal => true, ;accept_label => 'CleanUp', ;cancel_label => 'Cancel', ;align => 0.3 } i = TT;;GUI;;Inputbox.new(options) i.add_control( { ;label => 'Scope', ;value => 'Local', ;options => ['Selected', 'Local', 'Model'], ;type => TT;;GUI;;Inputbox;;CT_RADIOBOX, ;group => 'General' } ) i.add_control( { ;label => 'Validate Results', ;value => true, ;group => 'General' } ) i.add_control( { ;label => 'Merge Coplanar Faces', ;value => true, ;group => 'Coplanar Faces' } ) i.add_control( { ;label => 'Ignore Normals', ;value => false, ;group => 'Coplanar Faces' } ) i.add_control( { ;label => 'Ignore Materials', ;value => false, ;group => 'Coplanar Faces' } ) i.add_control( { ;label => 'Ignore UV', ;value => true, ;group => 'Coplanar Faces' } ) i.add_control( { ;label => 'Remove Duplicate Faces', ;value => false, ;group => 'Faces' } ) i.add_control( { ;label => 'Repair Split Edges', ;value => true, ;group => 'Edges' } ) i.add_control( { ;label => 'Remove Lonely Edges', ;value => true, ;group => 'Edges' } ) i.add_control( { ;label => 'Remove Edge Materials', ;value => false, ;group => 'Edges' } ) i.add_control( { ;label => 'Smooth Edges by Angle', ;value => 0.0, ;group => 'Edges' } ) i.prompt { |results| puts 'Results returned;' p results #puts i.get_html } end ### DEBUG ### ------------------------------------------------------------ def self.reload TT;;Lib.reload load __FILE__ end end # module #----------------------------------------------------------------------------- file_loaded( File.basename(__FILE__) ) #-----------------------------------------------------------------------------
Also thinking of adding more wrappers to create windows entirely from Ruby - buttons, lists, dropdowns etc...
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@thomthom said:
Also thinking of adding more wrappers to create windows entirely from Ruby - buttons, lists, dropdowns etc...
This approach will win.
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When I made Vertex Tools I had a similar system for the toolbar system. A set of classes that acted as wrappers for the controls. The main classes where Container and Control - they would have most of the code. From there it was easier to create sub-classes like toolbars and buttons. I then had a very nice abstract layer where I created a toolbar class - where I added Button objects.
Complex systems though - but I hope to have a base system by the new year. -
Hello,
I'm having a problem with the program crashing at 49% when exporting as a vrml. I've imported my bmp image, sized, indexed points and generated the mesh. Any suggestions?Thanks,
Jeff -
@jeffschaid01 said:
Hello,
I'm having a problem with the program crashing at 49% when exporting as a vrml. I've imported my bmp image, sized, indexed points and generated the mesh. Any suggestions?Thanks,
JeffAre you referring to Bitmap to Mesh?
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Yes, he is.
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Version 2.5.1
- Fixes Webdialog issues with IE7
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Version 2.5.2
Important bugfix!- Fixed bug in the method that repair broken edges.
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Version 2.5.3
Important bugfix!- Fixed again repair broken edges.
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TT, I got this message while overwriting the old library (meaning that the file I marked is write-protected). When I wanted to overwrite anyway, it wanted a password so I could not.
Is it an issue if I do not update that particular file?
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