[Plugin][$] Vertex Tools
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... for Dummies like me - do I have to uninstall the previous vertex tools somehow before or does the new version overwrite the old one?
EDIT:
I have found the answer to my question
https://evilsoftwareempire.com/vertex-tools/manual/getting_started#updating
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@nlipovac said:
Well, I reallllllllyyyyyyy love Vertex Slide A LOT!
Still having some pole issues but this time I have patients to finish it.I want to find a 3D printing service that can make this in ceramic for me!
@hornoxx said:
... for Dummies like me - do I have to uninstall the previous vertex tools somehow before or does the new version overwrite the old one?
Version 2 can be installed side by side with version 1. (But v2 got everything v1 got - so I don't see the need.)
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I found this one in US.
https://kwambio.com/@thomthom said:
@nlipovac said:
Well, I reallllllllyyyyyyy love Vertex Slide A LOT!
Still having some pole issues but this time I have patients to finish it.I want to find a 3D printing service that can make this in ceramic for me!
@hornoxx said:
... for Dummies like me - do I have to uninstall the previous vertex tools somehow before or does the new version overwrite the old one?
Version 2 can be installed side by side with version 1. (But v2 got everything v1 got - so I don't see the need.)
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Can you share the 3D model with me?
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tessellated variant will look more interesting. it'd be neat to print before\after subd set.
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Nice update and generous to give a discount to existing users.
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Love this - a fantastic update..
Loving the vertex slide. question - Can we copy the vertexes along the edge?
the cursor changes, adds plus and minus with the addition of shift. I assume there isn't a copy function? (yet?)Fantastic Extension - Professional in every way - I feel spoilt.
Cheers
Chris -
@cmeed said:
Loving the vertex slide. question - Can we copy the vertexes along the edge?
the cursor changes, adds plus and minus with the addition of shift. I assume there isn't a copy function? (yet?)That's interesting. I'll have to think a little on how that would technically work. But I logged it for consideration.
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when i choose the select tools from the menu, I only get the rectangle selection.
works fine from the panel though
(fantastic update btw)
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@cadfather said:
when i choose the select tools from the menu, I only get the rectangle selection.
Menu or toolbar? Exactly what item do you select? Can you do a screenshot for me?
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Menu. same thing if i assign a shortcut to them (polygon, freehand, etc)
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Ah! I see the same thing. That's a bug - thank you for reporting!
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this has probably been asked before - can I move the gizmo and have it snap to a point? in 10 years of questions I think this has been asked.... 'negative' will be the answer.
maybe i need to ask why cant it?
cheers
c -
@cmeed said:
'negative' will be the answer.
Not so.
Right click on the gizmo, choose the option and hold Shift while clicking to place it.
Click on the picture -
@cmeed said:
this has probably been asked before - can I move the gizmo and have it snap to a point? in 10 years of questions I think this has been asked.... 'negative' will be the answer.
maybe i need to ask why cant it?
Because it's not been entirely clear what to snap to. The user grabs hold of the gizmo which is offset from the gizmo origin, so is snapping supposed to snap the origin to the point snapped? Or the point grabbed?
There's been some conversations about this - this thread for instance: http://sketchucation.com/forums/viewtopic.php?f=323&t=66039#p606094
Snapping is described to relate relative to the gizmo origin, and with improved control of setting the origin.
If you have your own idea of how snapping should work with the Gizmo I'm happy to hear it. I'm not sure everyone has the same expectations on how this would work.
Because of that the separate Move/Rotate/Scale tools has been the main means of precision adjustments. While the gizmo is more eyeballing it.
I'd be curious to hear why you prefer the Gizmo to snap as oppose to using the separate Move/Rotate/Scale tools. (Maybe there's some improvements with them that you achieve the same thing?)
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@cmeed said:
this has probably been asked before - can I move the gizmo and have it snap to a point?
Oh wait, did I read that correctly?
Did you talk about snapping while positioning the Gizmo? Or snapping while using the Gizmo Move?
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Is it possible to add option, i.e. hold CTRL, when using vertex slide to copy moved vertices and this way I can add loops without exiting Vertex tools?
And one more wild one, plus if I hold Shift I get that copy to be parallel to ones I have made copy off. -
@nlipovac said:
Is it possible to add option, i.e. hold CTRL, when using vertex slide to copy moved vertices and this way I can add loops without exiting Vertex tools?
It's already on the list for consideration.
@nlipovac said:
And one more wild one, plus if I hold Shift I get that copy to be parallel to ones I have made copy off.
Would this be different than switching Vertex Slide to Slide by Offset instead of Slide by Percent?
https://evilsoftwareempire.com/vertex-tools/manual/editing#vertex_slide -
@thomthom said:
@nlipovac said:
Is it possible to add option, i.e. hold CTRL, when using vertex slide to copy moved vertices and this way I can add loops without exiting Vertex tools?
It's already on the list for consideration.
Great for this one, would be very handy.
@nlipovac said:
And one more wild one, plus if I hold Shift I get that copy to be parallel to ones I have made copy off.
@thomthom said:
Would this be different than switching Vertex Slide to Slide by Offset instead of Slide by Percent?
https://evilsoftwareempire.com/vertex-tools/manual/editing#vertex_slideAs for this one, I mean that when I select one cut loop and use Vertex slide to make a copy it would maintain parallel to one I made copy off and not conform to loop or edge I am pushing it to.
Hope it makes sense.
Also of the topic, I never learned to make those short gifs, what do you use for that?
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