If Toolbar is true make it false
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Assuming you have wrapped your code in a module, use an instance variable:
@compressed
.http://www.techotopia.com/index.php/Understanding_Ruby_Variables
http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Variables_and_Constants -
I seem to be getting errors am I doing this right:
@compress = "no" # EXPLODE TOOL model=Sketchup.active_model cmd = UI;;Command.new("Explode"){ result = UI.messagebox "This will Compress your Climbing Frame meaning you cannot edit past this point!\n\n Would you like to continue?\n\nNote; Only Do This Once Per Model", MB_YESNO if result == 6 # Yes model.entities.to_a.each{|e|e.explode if e.class==Sketchup;;Group or e.class==Sketchup;;ComponentInstance} Morisdov.att_get @compress = "yes" end } cmd.small_icon = "finished.png" cmd.large_icon = "finished.png" cmd.tooltip = "Compress | Compress your Climbing Frame" cmd.status_bar_text = "Compressing your Climbing Frame" cmd.menu_text = "Compress" toolbar = toolbar.add_item cmd toolbar.show # VIEW CART model=Sketchup.active_model cmd = UI;;Command.new("Explode"){ if compress == "yes" {Morisdov.att_get} if compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")} } cmd.small_icon = "check.png" cmd.large_icon = "check.png" cmd.tooltip = "View Cart | View a List of Items Used" cmd.status_bar_text = "Loading Cart" cmd.menu_text = "View Cart" toolbar = toolbar.add_item cmd toolbar.show
Thanks for the help by the way guys, much appreciated
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At some point you refer to
compress
when it should always be@compress
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And you are better of using true and false instead of strings "yes", "no" - strings are very slow. and "yes" and "no" both evaluates to true.
If you get errors then please post them. They help pinpoint specifically what is going on. "some error" is to vague to make any good guess.
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I still seem to be getting this error:
C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error if @compress == "yes" {Morisdov.att_get} ^ C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")} ^ C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax errorError Loading File LoadToolbar.rb C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error if @compress == "yes" {Morisdov.att_get} ^ C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")} ^ C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
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You're thinking Jsvascript. Your If Else syntax is wrong.
http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Control_Structures -
Try
if test; action; end
OR
action if test
or
if test action elsif another_test another_action else ### anything else ! yet_another_action end
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haha excellent guys, it works thanks the all the help!
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@thomthom said:
UI.toolbar_names
http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#toolbar_names@unknownuser said:
The toolbar_names method is used to returns the name of all the available toolbars (this differs between PC and Mac).
> UI.toolbar_names ["Standard", "Principle", "Camera", "Drawing", "Edit", "Construction", "Walk", "DisplayMode", "StandardViews", "Section", "Google", "GettingStarted", "VCB"]
I dont suppose you know what the toolbar name would be for the large toolset do you?
Thanks,
Simon -
I see, no worries hope they fix it soon. Thanks
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@simonstaton said:
I see, no worries hope they fix it soon. Thanks
Updated my previous post, to give send_action integers, and info on the DC ruby toolbar.
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@simonstaton said:
I dont suppose you know what the toolbar name would be for the large toolset do you?
It does NOT have a string identifer that works with UI.toolbar_names or UI.set_toolbar_visible, etc.
This is a bug in the API; we have asked that it be fixed.
Misspelled argument: 'Principle' for the Principal toolbar.
The missing arguments:
%(#000000)[**identifier]%(#F0F0F0)[____]%(#000000)[tb_ID]%(#F0F0F0)[_]%(#000000)[send_action int "LargeToolSet"]%(#F0F0F0)[_]%(#000000)[(211)]%(#F0F0F0)[__]%(#000000)[23056 "Layers"]%(#F0F0F0)[_______]%(#000000)[(220)]%(#F0F0F0)[__]%(#000000)[21132 "Shadows"]%(#F0F0F0)[______]%(#000000)[(103)]%(#F0F0F0)[__]%(#000000)[10546**]
NOTE:
%(#000000)[**"Dynamic Components"]%(#F0F0F0)[_]%(#000000)[(59648)]**
is a ruby toolbar (not a native toolbar.)
You must use UI.toolbar('Dynamic Components') with the .visible?, .restore, .hide and .show methods.
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