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    If Toolbar is true make it false

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    • S Offline
      simonstaton
      last edited by

      Ok, neither of the methods worked I also tried it using v7 and its still not working.

      it is defiantly doing something as when all the plugins are disabled it will disable the toolbar then on the next reopen the toolbar will open so it just seems to be toggling it :s

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      • thomthomT Offline
        thomthom
        last edited by

        Why are you trying to turn on/off the user's toolbar in the first place?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • S Offline
          simonstaton
          last edited by

          it is so that the user can see only my toolbar which is explained when they download, what is so bloody confusing is that when I put the event:

          UI.set_toolbar_visible("GettingStarted", false)
          

          inside of a toolbars tool event it works fine and hides it however when I put it lose inside the .rb file nothing happens!

          this is driving me crazy I might just leave it as they have to click a button on my toolbar to hide it.

          Simon

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          • thomthomT Offline
            thomthom
            last edited by

            Maybe the toolbars aren't accessible when the .rb loads... ?
            Timed delay?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • S Offline
              simonstaton
              last edited by

              I think you are right! if its working from the ruby console and its working on the toolbar and its not working on load it must be because the toolbar is false until it has loaded.

              anyway to add a delay onto the .rb file and have it only run once sketchup is fully loaded?

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              • thomthomT Offline
                thomthom
                last edited by

                UI.start_timer
                http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#start_timer

                Note that you can only use whole seconds with the timer.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • S Offline
                  simonstaton
                  last edited by

                  excellent, works like a dream thanks dude. I can now finally say SOLVED

                  now I know this isnt related to my initial question however you guys know your stuff and I dont want to go making yet another topic. is there anyway to set a variable in ruby like you can in javascript.

                  in my toolbar I have two tools that rely on each other, a compress tool and a checkout tool before you checkout you need to compress.

                  is there anyway that only my tools even I can have it so that when you click compress it sets a variable like:
                  compress = true

                  and my default have compress = false then on my checkout tool have:

                  if (compress = true){
                  event
                  }
                  else {
                  alert
                  }

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Use
                    if compress {...
                    or
                    if compress == true {...
                    to test if compress IS true
                    BUT NOT
                    if compress = true {...
                    Which will set compress to true and therefore always return true ?
                    = sets a variable to a value
                    == compares two values

                    TIG

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Assuming you have wrapped your code in a module, use an instance variable: @compressed.

                      http://www.techotopia.com/index.php/Understanding_Ruby_Variables
                      http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Variables_and_Constants

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • S Offline
                        simonstaton
                        last edited by

                        I seem to be getting errors am I doing this right:

                        @compress = "no"
                        
                        # EXPLODE TOOL
                             model=Sketchup.active_model
                             cmd = UI;;Command.new("Explode"){
                         result = UI.messagebox "This will Compress your Climbing Frame meaning you cannot edit past this point!\n\n Would you like to continue?\n\nNote; Only Do This Once Per Model", MB_YESNO
                         if result == 6 # Yes
                           model.entities.to_a.each{|e|e.explode if e.class==Sketchup;;Group or e.class==Sketchup;;ComponentInstance}
                           Morisdov.att_get
                           @compress = "yes"
                         end
                             }
                             cmd.small_icon = "finished.png"
                             cmd.large_icon = "finished.png"
                             cmd.tooltip = "Compress | Compress your Climbing Frame"
                             cmd.status_bar_text = "Compressing your Climbing Frame"
                             cmd.menu_text = "Compress"
                             toolbar = toolbar.add_item cmd
                             toolbar.show
                        
                        # VIEW CART
                             model=Sketchup.active_model
                             cmd = UI;;Command.new("Explode"){
                        	 if compress == "yes" {Morisdov.att_get}
                        	 if compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
                             }
                             cmd.small_icon = "check.png"
                             cmd.large_icon = "check.png"
                             cmd.tooltip = "View Cart | View a List of Items Used"
                             cmd.status_bar_text = "Loading Cart"
                             cmd.menu_text = "View Cart"
                             toolbar = toolbar.add_item cmd
                             toolbar.show
                        

                        Thanks for the help by the way guys, much appreciated

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          At some point you refer to compress when it should always be @compress 😒

                          TIG

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            And you are better of using true and false instead of strings "yes", "no" - strings are very slow. and "yes" and "no" both evaluates to true.

                            If you get errors then please post them. They help pinpoint specifically what is going on. "some error" is to vague to make any good guess.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • S Offline
                              simonstaton
                              last edited by

                              I still seem to be getting this error:

                              C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error
                              	 if @compress == "yes" {Morisdov.att_get}
                              	                        ^
                              C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
                              	 if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
                              	                       ^
                              C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax errorError Loading File LoadToolbar.rb
                              C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error
                              	 if @compress == "yes" {Morisdov.att_get}
                              	                        ^
                              C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
                              	 if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
                              	                       ^
                              C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
                              
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                              • thomthomT Offline
                                thomthom
                                last edited by

                                You're thinking Jsvascript. Your If Else syntax is wrong.
                                http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Control_Structures

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  Try
                                  if test; action; end
                                  OR
                                  action if test

                                  or

                                  if test
                                     action
                                  elsif another_test
                                     another_action
                                  else ### anything else !
                                     yet_another_action
                                  end
                                  

                                  TIG

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                                  • S Offline
                                    simonstaton
                                    last edited by

                                    haha excellent guys, it works thanks the all the help!

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                                    • S Offline
                                      simonstaton
                                      last edited by

                                      @thomthom said:

                                      UI.toolbar_names
                                      http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#toolbar_names

                                      @unknownuser said:

                                      The toolbar_names method is used to returns the name of all the available toolbars (this differs between PC and Mac).

                                      > UI.toolbar_names ["Standard", "Principle", "Camera", "Drawing", "Edit", "Construction", "Walk", "DisplayMode", "StandardViews", "Section", "Google", "GettingStarted", "VCB"]

                                      I dont suppose you know what the toolbar name would be for the large toolset do you?

                                      Thanks,
                                      Simon

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                                      • S Offline
                                        simonstaton
                                        last edited by

                                        I see, no worries hope they fix it soon. Thanks

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          @simonstaton said:

                                          I see, no worries hope they fix it soon. Thanks

                                          Updated my previous post, to give send_action integers, and info on the DC ruby toolbar.

                                          I'm not here much anymore.

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                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            @simonstaton said:

                                            I dont suppose you know what the toolbar name would be for the large toolset do you?

                                            It does NOT have a string identifer that works with UI.toolbar_names or UI.set_toolbar_visible, etc.

                                            This is a bug in the API; we have asked that it be fixed.

                                            Misspelled argument: 'Principle' for the Principal toolbar.

                                            The missing arguments: %(#000000)[**identifier]%(#F0F0F0)[____]%(#000000)[tb_ID]%(#F0F0F0)[_]%(#000000)[send_action int "LargeToolSet"]%(#F0F0F0)[_]%(#000000)[(211)]%(#F0F0F0)[__]%(#000000)[23056 "Layers"]%(#F0F0F0)[_______]%(#000000)[(220)]%(#F0F0F0)[__]%(#000000)[21132 "Shadows"]%(#F0F0F0)[______]%(#000000)[(103)]%(#F0F0F0)[__]%(#000000)[10546**]

                                            NOTE: %(#000000)[**"Dynamic Components"]%(#F0F0F0)[_]%(#000000)[(59648)]** is a ruby toolbar (not a native toolbar.)
                                            You must use UI.toolbar('Dynamic Components') with the .visible?, .restore, .hide and .show methods.

                                            I'm not here much anymore.

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