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    [Example] V-Ray Displacement

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    • thomthomT Offline
      thomthom
      last edited by

      grass01.png

      Here's a quick test.

      I am not a fan of displaced grass.

      • It does not look real - looks like spikes. Especially when the displacement is overdone. If reduced it's usually so subtle that displacement is not needed.
      • You need to the UV coordinates 100% right to avoid gaps when displacing irregular geometry this this sample.
      • It slow!
      • It chews up memory like a cookie monster at the cookie factory. Bad thing for VfSU that is locked inside SU's 32bit system.
      • Adding grass in post is quicker, more reliable and yields better results.

      Grass.skp

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • kaluK Offline
        kalu
        last edited by

        Hi:

        I am in trouble to make this works, I try to make a siding for a project and I can't make the displacement work, any way that someone attach all the modifications that I need also the correct settings, I use the latest Vray just purchased and I have no good feedback from Asgvis, still waiting for the forum and i have a deadline, any help please will be really appreciated...

        Kalu! 😍


        siding02.skp


        siding_displ.jpg


        displacement map

        THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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        • thomthomT Offline
          thomthom
          last edited by

          @kalu said:

          Hi:

          I am in trouble to make this works, I try to make a siding for a project and I can't make the displacement work, any way that someone attach all the modifications that I need also the correct settings, I use the latest Vray just purchased and I have no good feedback from Asgvis, still waiting for the forum and i have a deadline, any help please will be really appreciated...

          Kalu! 😍

          1. First rule of displacement in VfSU. Isolate the geometry with the material you want to displace. In your example that means selecting the wall faces and grouping them.
          2. You had set the displacement mapping type to UVWGenObject - but in 99.9% of the cases you want to leave it to UVWGenChannel which means it uses the SU UV mapping.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            The only thing you need to do to displace the walls is group the walls so they do not connect to any other geometry with different material and set the mapping type for your displacement map to UVQGenChannel.

            You might want to adjust the Edge Length to increase quality, but that depends solely on the view you render from.


            displace.png

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • kaluK Offline
              kalu
              last edited by

              @thomthom said:

              @kalu said:

              Hi:

              I am in trouble to make this works, I try to make a siding for a project and I can't make the displacement work, any way that someone attach all the modifications that I need also the correct settings, I use the latest Vray just purchased and I have no good feedback from Asgvis, still waiting for the forum and i have a deadline, any help please will be really appreciated...

              Kalu! 😍

              1. First rule of displacement in VfSU. Isolate the geometry with the material you want to displace. In your example that means selecting the wall faces and grouping them.
              2. You had set the displacement mapping type to UVWGenObject - but in 99.9% of the cases you want to leave it to UVWGenChannel which means it uses the SU UV mapping.

              Hi thomas, can you be a little more specific with the settings I am new in the VRAY world and I spend 8-10 hours a day learning and if you can be more step by step I am very happy...I will try the changes for now but I hope you can explain a little mroe in detail. Again, thank you so much for your time...

              Kalu!


              this are my settings


              this are the rest of the settings what I should adjust to look like real siding?

              THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

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              • V Offline
                valkama
                last edited by

                Thanks Thomthom for the excellent advice. Very helpful!

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                • fuzzionF Offline
                  fuzzion
                  last edited by

                  Do Bumpmaps in vfsu take up just as much memory ❓

                  "Only the dead have seen the end of war" - Plato

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                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    Josh,

                    No. Bump maps are processed as normal light bounce calculations. While displacement creates additional geometry. This additional geometry is loaded and unloaded from memory during rendering. Depending on the intensity of the remaining calculations, sometimes the displacement will over tax your ram. The larger the displaced faced, the more is loaded into memory before it is unloaded. By subdividing, Vray can load and unload smaller amounts into memory, saving the overall memory consumption.

                    To test, open your task manager and view the ram usage during rendering, using first bump, and then displacement.

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • A Offline
                      AcesHigh
                      last edited by

                      @thomthom said:

                      [attachment=0:2mhtdcot]<!-- ia0 -->grass01.png<!-- ia0 -->[/attachment:2mhtdcot]

                      Here's a quick test.

                      I am not a fan of displaced grass.

                      • It does not look real - looks like spikes. Especially when the displacement is overdone. If reduced it's usually so subtle that displacement is not needed.
                      • You need to the UV coordinates 100% right to avoid gaps when displacing irregular geometry this this sample.
                      • It slow!
                      • It chews up memory like a cookie monster at the cookie factory. Bad thing for VfSU that is locked inside SU's 32bit system.
                      • Adding grass in post is quicker, more reliable and yields better results.

                      how do you add the correct shadows, to post processed grass?

                      how do you make the post processed grass looks real (3d) when in contact with other surfaces. I mean... post processed grass looks FLAT...

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Use a layer blend mode so you mix the shades of the underlaying layer. Or render out the image in mulitple passes which you can overlay.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • simon le bonS Offline
                          simon le bon
                          last edited by

                          Hi guys,
                          Sorry for disturbing: I don't know nothing about Vray..

                          But I find Displacement incredibly amazing.

                          http://i274.photobucket.com/albums/jj245/Spendauballet/TheaRender/StoneDispMap_handPainted_Ball_2b.jpg

                          http://i274.photobucket.com/albums/jj245/Spendauballet/TheaRender/Khashak-map_ball.jpg

                          http://i274.photobucket.com/albums/jj245/Spendauballet/TheaRender/Khashak-map.jpg

                          http://i274.photobucket.com/albums/jj245/Spendauballet/TheaRender/BibendumBricksWall.jpg
                          😎

                          😒 simon

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                          • pyrolunaP Offline
                            pyroluna
                            last edited by

                            Thanks Thomthom! Very helpful!

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                            • arail1A Offline
                              arail1
                              last edited by

                              Very frustrated.
                              I'm trying to learn a bit of Vray before my demo expires, then I'm back to modo until some more $$ comes in.

                              I can't seem to get displacement to work. Is there a global switch somewhere that I'm overlooking? I've downloaded all of the files in this thread, opened them without changing any settings and I get nothing.

                              Any ideas of what I'm doing wrong or what I'm not doing?

                              Thanks


                              displace3.jpg

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                              • 3 Offline
                                3deviator
                                last edited by

                                @arail1 said:

                                Very frustrated.
                                I'm trying to learn a bit of Vray before my demo expires, then I'm back to modo until some more $$ comes in.

                                I can't seem to get displacement to work. Is there a global switch somewhere that I'm overlooking? I've downloaded all of the files in this thread, opened them without changing any settings and I get nothing.

                                Any ideas of what I'm doing wrong or what I'm not doing?

                                Thanks

                                hello arail1, i dont know if this works for you, recently I play vray displacement on grass. And accidentaly found out this settings for grass displacement. I used vray 1.49.01 demo, and heres my settings.

                                1. I use the grass textured (attachment no.1) in the difuse layer and the displacement attachment no.2

                                2. Then in my material editor, at Maps, load the displacement file (attachment no.2) then adjust the U & V equal to 2.0, then check the invert box as shown in picture 7,

                                3. After that, I adjust the displacement multiplier to 5 and the edge length to 3.0 as shown in pictures also. (picture 4)

                                4. Then in the V-RAY OPTION. go to Displacement menu then adjust the amount to 2.0 and edge length to 5.0. (see picture 5)

                                5. finally hit render botton.
                                  I attached also the output of that settings (picture 6), and some other output, i just change the amount of displacement and edge length.

                                Thats it, hopefully this will help you.
                                Cheers! 😛

                                Krisnel


                                grass (difuse)


                                grass displacement


                                picture 4


                                picture 5


                                picture 6


                                other output


                                picture 7

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                                • arail1A Offline
                                  arail1
                                  last edited by

                                  Thanks 3deviator -

                                  I dragged some displacement maps I use in modo into my SketchUp scene and now I have displacement. I assumed downloading some of the files from this thread and hitting Render without doing anything else would work but for some reason it doesn't, not sure why. But whatever, I seem to have overcome the problem.

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Make sure you group the faces with the displaced materials.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • M Offline
                                      mingjae
                                      last edited by

                                      hi thomthom,

                                      I want to ask the basic pattern of displacement map,
                                      is it extrude the black colour and nothing in white?

                                      what about if i use a coloured jpg image as displace maps
                                      eq, using the same jpeg image in diffuse and displacement maps
                                      is it displaced?

                                      i already try bump maps , make more realistic in texturing, but not more realistic if i render the corner of a room with applied 30x30 tiles on it (look realistic on the texture but not at the edge/ corner at the tile)

                                      maybe, can u share step by step the setting of doing this rendering corner of a room with 30x30 tile? thx

                                      SU 8+vray 1.49.01

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                                      • V Offline
                                        valerostudio
                                        last edited by

                                        I remember reading something about a 'trick' to get displacement to calc faster on a final rendering. Does anyone remember the process. It had something to do with running the rendering with displacement off and then saving the IR and LC maps and then re-running the rendering? It was supposed to increase render times dramatically.

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                                        • andybotA Offline
                                          andybot
                                          last edited by

                                          That's pretty much it. If you only have a few materials with displacement, you can turn of the disp. map for those materials and run a render at 1/2 the final resolution (height and width), then saving the LC and IR maps. Then change your settings to render LC and IR map from file, change resolution back to full res, and turn back on the disp. maps. The rendering should then start right into the final render pass. One warning though, there's a bug in the current version where the saved maps don't load correctly. I don't recall the workaround now, but it was discussed in the asgvis (now chaosgroup) forum. I'll post some info if I can dig it up. I think it had to do whether autosave image was turned on or not. (It needs to be turned on and a file path selected.)

                                          Andy

                                          http://charlottesvillearchitecturalrendering.com/

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                                          • fuzzionF Offline
                                            fuzzion
                                            last edited by

                                            Displacement mapping made with 1.49 vfsu. Texture taken
                                            from http://luzindirecta.luxisessentia.com/
                                            HDRI sky hyperfocal


                                            Eye in the Sky

                                            "Only the dead have seen the end of war" - Plato

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