[Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
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Hi All
Been using this for only a few days and its great
Now i'm trying some more tricky shapes with odd results
On a simple shape i click on each line and it comes up 1,2,3,4 and skins
Then sometimes I click and it comes up 1 with an orange line, next line 1 again and orange and so on. When I click the green tick all the lines turn purple
Does this mean its too much for CL?
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@deanlegg said:
Hi All
Been using this for only a few days and its great
Now i'm trying some more tricky shapes with odd results
On a simple shape i click on each line and it comes up 1,2,3,4 and skins
Then sometimes I click and it comes up 1 with an orange line, next line 1 again and orange and so on. When I click the green tick all the lines turn purple
Does this mean its too much for CL?
ThanksWhen contours are contiguous, you need to click in the empty space to separate them. Otherwise all portions are taken as part of the same contour.
When contour are not contiguous, then the 'separator' is not necessary.Fredo
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I have to say this is one of the Coolest PlugIns I have seen for SketchUp!
BRAVO Fredo6 !I am using CurviLoft 1.1, Loft along Path, and I am creating some geometry that is amazing. It took several tries to get the exact geometry I envisioned. I'll keep working with the Tool.
One Problem I am having is when I use the INTERSECT with Model tool to intersect the Fin Top I created with Curviloft with the Dome Shape I created using sketchup followme tool, the Shape I created with Curviloft gets weird (after intersect with selected), and adds extra Lines and distorted geometry. I need to trim the Shape, and then Hide lines, but the geometry gets funky using the intersect process in SketchUp. How do I only select the countor Lines on the END of organic geometry w/o selecting the entire mesh face? I would like to HIDE the Lines/etc. Do I need to use "Tools on Surface" in order to work with created shapes in Curviloft? I'll be painting it soon as well.
Basically, I Need to Trim a Shape!I am really digging this Organic Modeling Tool for SketchUp Fredo6
Thanks - Andrew Telker
http://twitter.com/AndrewTelker
![Curviloft Shape Cut - After "Intersection"](/uploads/imported_attachments/nXPq_ConcreteDome_Curviloft_TelkerDesign_Image2.jpg "Curviloft Shape Cut - After "Intersection"")
![Curviloft Shape Cut - Before "Intersection"](/uploads/imported_attachments/wIC9_ConcreteDome_Curviloft_TelkerDesign_Image3.jpg "Curviloft Shape Cut - Before "Intersection"")
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I really need this plug in!!!!
thanks!!!!! -
That's really help me alot.
but how come i cannot install it in my skp?! -
@on2wong said:
That's really help me alot.
but how come i cannot install it in my skp?!Read [and understand] the instructions on the download page about what needs downloading [including the Lib stuff that you have to get separately], and then ensure that you put everything in the correct place[s], then activate the tool's Extension and Toolbar etc... Using it's the easy part
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escape artist
Any chance to get the above example loaded to the 3 d ware house so it can be open in SU7.Other wise I have to go dfx and then Su7. Getting these results and would like to see if the conversion is causing problems -
mac1
I've just made EscapeArtist's example.skp into v7 - try downloading it again from the same post... http://forums.sketchucation.com/viewtopic.php?p=309006#p309006
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@tig said:
mac1
I've just made EscapeArtist's example.skp into v7 - try downloading it again from the same post... http://forums.sketchucation.com/viewtopic.php?p=309006#p309006
Thanks.
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TIg
Thanks.
As a point of clarification. I am not implying there is any thing wrong with the plugin. I found cases where I have made simple models that show this character and think it is caused by my sloppy approach of applying some of the constraints one must follow when modeling especially when using the follow me tool. I have a feeling if the suggestions made by Fredo are followed this my not show up or its the hand springs I am going through to get the model.
Thanks again -
Escape Artist
Some observations ref your model for what they are worth:
1)I was expecting to see the bulk head curve length for what I thought was the keel line to each side to be equal but in most cases there is almost a 2 to 1 difference. Not boat designer, is this normal??
2) At bulk head number 2, counting from stern as #1, this is an obvious kink in the "keel" curve fit just before #2. This IMHO maybe causing some problems. Better tangent here my help??Still seeing the self intersecting faces in the SU model but only 1( 4 to 5 range before) after the deletion of duplicte vertices which are now 1714 vs 6983 so my hand springs to get from SU8 to SU7 causing some problems.
You may want to run ThomThom,s clean up tool to see if it helps any. That can be done with in SU. It will not give same stats as quoted above. I used TIG's extrude by rails and it gives the same ripple in the surface at the area mentioned above as Fredo's tool does and reason for looking there.
I will be doing more checks and will let you know if I find anything more of interest
Good Luck
UpDate Date 3 Apr1) Yes I noted shortly after post the model is only portion of Hull;
2) Self intersecting faces traced to dae and /or kmz conversion I do to get into mesh tool. Kmz gives same result but if dae does not have the option of triangulate set then it does also. With it set see only very few and these can be deleted and corrected in SU
3) Attempting to better fit the chine using a cubic spline interpolation did not give any significant changes in surface result -
While playing with Curviloft (CL), drawing a practice non-scaled air duct for one of my airplane models, I noticed something about how CL handles some defining elements.
My model starts with a tilted ellipse, travels straight back then up over a spar forming a "D" shape (flat side of "D" down), then transitions down to a circle at the engine intake.
I can't show a picture as my old GPU produces solid black export JPG's with SU-V8 due to SU-V8 needing OpenGL 1.5 and my GPU can only handle OpenGL 1.3, so it has to be words only.
The shape was formed with an ellipse, then the "D" shape and a circle, with a long curve depicting how the shape will transform, essentially along the centerlines of the 3 defining shapes. My first tries came out pretty good, taking about 5 seconds to plot the surface. Compare that with about a week's work trying to get that shape by manually tweaking a mesh, and never getting it right.
Anyway, the transition from ellipse to "D" was too flat. I played with the transition curve a bit but was not satisfied. So, I needed to add an intermediate shape on the transition to more circularize the duct. That would be a circle with the bottom slightly flattened, somewhat egg shaped.
As usual, I created the shape on its 1/2 side, then copied it, moved left, flipped and rejoined the 1/2 copy to its original to form the symmetrical duct. Keep in mind, neither 1/2 shapes were true curves, but were just joined line segments. This became important!
I put CL to work and 5 seconds later got a twisted mess between the ellipse to the new shape to the "D" shape. The back duct formed properly.
Nothing I could do prevented that. If I took the intermediate (egg) shape out of the CL definition, the duct formed properly. Put it in and it twisted.
Upon close inspection I noticed that most of the twist started from the right side of the ellipse, went to the left side of the "egg" then back to the right side of the "D". But some parts of that duct formed correctly.
So, after some experimentation, I used the WELD.rb on the copied 1/2 side (without facing) and LO the duct formed correctly.
Some more experimenting confirmed this. CL will form a surface on drawn curves even if they are not "proper curves". But if you copy and flip a non-proper curve (set of line segments) CL will twist the shape as if the copied curve retained parts its pre-flip orientation.
So, if you are getting twists in your surfaces, and any parts of your defining shapes are copied and flipped, make sure you WELD the copied shapes to form a full proper curve.
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@jgb said:
I can't show a picture as my old GPU produces solid black export JPG's with SU-V8 due to SU-V8 needing OpenGL 1.5 and my GPU can only handle OpenGL 1.3, so it has to be words only.
"Print Scrn" ?
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@thomthom said:
@jgb said:
I can't show a picture as my old GPU produces solid black export JPG's with SU-V8 due to SU-V8 needing OpenGL 1.5 and my GPU can only handle OpenGL 1.3, so it has to be words only.
"Print Scrn" ?
Good Idea, good thing I thought of it.
I'll try tomorrow am early. I have a bit of time, and I will attempt to recreate the problem/solution and Print Scrn it.
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@jgb said:
@thomthom said:
@jgb said:
I can't show a picture as my old GPU produces solid black export JPG's with SU-V8 due to SU-V8 needing OpenGL 1.5 and my GPU can only handle OpenGL 1.3, so it has to be words only.
"Print Scrn" ?
Good Idea, good thing I thought of it.
I'll try tomorrow am early. I have a bit of time, and I will attempt to recreate the problem/solution and Print Scrn it.
It is always better to post your model vs jpg, lots of info lost in jpg. You will get better results with model so post in 3d ware house
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@jgb: as suggested, it would be a good idea to post the skp model so that I can have a look. In principle, Curviloft is not sensitive to Sketchup curves as it works on edges. The only benefit of curves is for the selection process.
Also, when you have twisting, you may try to untwist, by clicking on the section. You get a popupu window and then you can change the value of the twist angles.
Finally, which tool do you use: loft by Spline or Loft Along?
Fredo
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As I only have about 1 1/2 hrs to get on my PC in the mornings for the last and next few weeks, I did not have time to fully recreate and document the drawing to post here. Not even time to do a screen print this morning.
Part of the problem was replicating the initial conditions that caused the twist, then the fix. Trying to setup the scenario in process order, sometimes the fix would work, sometimes not, even with copies of the real fix.
So I will get more time on Sat. to get this working. Please bear with me.
Fredo; I have not gone up the learning curve enough to play with twist angles, as well as other niceties in the app. As to the tools used, I created all my curves by hand, not using Splines. As this was a quick and dirty practice model, I just used circles and stretched them to get close to a shape I wanted. In a few, I needed to explode the curve and manually reshape it.
Also, I did not use the built-in selection of curves by number. I found it a bit confusing (No, I did not read your very excellent doc fully, yet), I always try things intuitively, before resorting to reading.
But here is how I did the curve selection, discovered by accident. I simply selected all the control curves and the disconnected path, hit the "Create Loft junctions following a given path" and the curve formed. I am simply amazed Curviloft can discern the correct path.
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@jgb said:
Also, I did not use the built-in selection of curves by number. I found it a bit confusing (No, I did not read your very excellent doc fully, yet), I always try things intuitively, before resorting to reading.
No shame! I did not write a documentation (This is why the plugin is still in Beta)
The best way is to have a look at the video and explore.Fredo
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OK, finally got time to show you what happened.
If you open the model, you will see 3 sets of curves. The 2 sets on the right are copies of the first set on the left. Make visible the layers, 1 at a time as I explain what I did and what happened.
Layer 1. The main curves of the duct. The intake ellipse transitions up over a wing spar then down to the circular engine intake. It is not to scale.
Layer 2. The duct curve to follow. In 2 parts, forward and aft. The aft curve formed OK when it was separated from the forward part, so I left them as separate pieces.
Layer 2.1 The 4 curves I selected to form the duct. I did not define which was the path, just clicked on "Create loft junction following a given path". Like I said, I am amazed Curviloft could discern the path.
Layer 3. These are the lines I wanted the duct top and bottom to follow. They were never selected for Curviloft and are an approximate shape only. I used them to create the intermediate curve to eliminate the flat underside seen in...
Layer 4. The resultant first workable duct. The transition was way too flat. The duct needs to have a near constant cross section area throughout.
Layer 5. Moving to the middle set, I created a 1/2 D section by making an arc, then exploding it so to adjust the shape by eye. Then I copied the lines, moved them left and flipped them. Next I moved the copy right to meet with the original set. I've done this hundreds of times before.
Layer 6. Selecting the 4 main curves and the new transition curve, produced this twisted duct.
You will see that the lines seem to go from the right side of the ellipse to both the left and right sides of the transition, then back to the right of the over spar curve.
Layer 7. When I welded the transition curve into a true curve....
Layer 8. The duct formed correctly.
Layer 9. The aft duct formed OK.Note a few things. When creating this demo, I had difficulty reproducing the twisted duct. The version you see here and may not be able to recreate, was from the original trials on the left set.
Also, a correct duct may not be reproducible. I had trouble reproducing it from the copied set of curves.
So that's it for now.
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See if this is close to what you want. I left portion for your exercise
I put all your primitive geo back to layer 0, created faces for each of the profiles, intersected the center line ref with each of those and used Freedo's tool loft junctions. It looks like you need some more profiles aft
http://sketchup.google.com/3dwarehouse/details?mid=7da88c5f8c6cdc29427d16763a0ff49
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