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    Model AND Render this: Lavalamp

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    • C Offline
      chrisjk
      last edited by

      I take it that SketchyPhysics is allowed? ๐Ÿ˜„

      Chris

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      • soloS Offline
        solo
        last edited by

        Sure Sketchy physics is allowed, are you planning an animation?

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • soloS Offline
          solo
          last edited by

          Either this is a real tough one, y'all are too busy for it or not interested.

          I guess I will need to go first.

          The outer glass

          http://img682.imageshack.us/img682/8787/lavalamp2.jpg

          The inner liquid

          http://img687.imageshack.us/img687/5872/lavalamp4.jpg

          The stand

          http://img687.imageshack.us/img687/5718/lavalamp3.jpg

          The lava

          http://img706.imageshack.us/img706/6725/lavalamp5.jpg

          wires

          http://img687.imageshack.us/img687/2597/lavalamp6.jpg

          Rendered with Thea, lava is a medium based material with subsurface scattering.

          http://img682.imageshack.us/img682/9606/lavalampfin.jpg

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Pete,

            I've modelled a lamp but struggling with the render. Do I model glass, liquid and wax and apply material setting to each?

            Or just glass with wax inside?

            I'm using Twilight

            Download the free D'oh Book for SketchUp ๐Ÿ“–

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            • soloS Offline
              solo
              last edited by

              Rich, I'd difinately make the glass with thickness and apply a Twilight normal glass (not thin glass) The liquid inside will be water I guess with a very slight color and the lava can be a SSS material (try Rubber from Twilight and increase absorption)
              Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • F Offline
                fymoro
                last edited by

                Hey Pete, It's absolutely incredible, very quick and so nice render...Congrats... ๐Ÿ‘

                http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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                • N Offline
                  notareal
                  last edited by

                  @solo said:

                  Rich, I'd difinately make the glass with thickness and apply a Twilight normal glass (not thin glass) The liquid inside will be water I guess with a very slight color and the lava can be a SSS material (try Rubber from Twilight and increase absorption)
                  Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess.

                  With Trilight (and Kerkeythea) one must model so that surface normals do point from inside to out; from the wax to the water, from the water to the glass and from the glass to air. Use dielectric materials. Wax will need SSS.
                  Principle http://www.kerkythea.net/phpBB2/files/dielectrice_glass_modeling_normals_echo2web_129.jpg

                  Nice render solo!

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • T Offline
                    tallbridgeguy
                    last edited by

                    Just to show how great Solo is at rendering, I will submit the anti-lava lamp. I call it the ping pong rocket!

                    I did a really quick attempt so I could play with Thea. I need to learn how to make sss mats in thea,among other things....I think I will go back to bridges.

                    At least right now, I'm second best! (Until somebody else enters...of course)

                    TBG


                    rocket1.jpg

                    Nielsen
                    http://www.tallbridgeguy.com/

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                    • EscapeArtistE Offline
                      EscapeArtist
                      last edited by

                      I'm working on this retro-styled model:
                      lavalamp.jpg

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        @solo said:

                        lava can be a SSS material (try Rubber from Twilight and increase absorption)

                        By absorption, do you mean the SSS Density setting? Do you have a suggestion on how high it should be?

                        @solo said:

                        Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess

                        At the moment i'm using the circular base below the liquid as a light emitter. Is this the right approach?

                        Great challenge, very informative ๐Ÿ‘

                        Download the free D'oh Book for SketchUp ๐Ÿ“–

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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          Alright Pete, you are an evil man ๐Ÿ‘ฟ
                          All I set out to do was make a simple lava lamp and post a render. Well I have spent a good portion of my afternoon / evening on this now although most of it has been fun.
                          As for the model this, here are some shots of my model. And yes, I know I am too detailed sometimes. I went for the bottle cap and all ๐Ÿ˜† ๐Ÿ˜’

                          I have a couple renders planned, one cooking right now.


                          Parts_01a.jpg


                          Parts_02a.jpg

                          http://www.coroflot.com/boofredlay

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                          • honoluludesktopH Offline
                            honoluludesktop
                            last edited by

                            Great model and render Solo. TBG, I like your render, what is your tool. Interesting note is that Solo's photos of his collection have a wider contrast, and some incompatible colors that all add to the illustrations sense of reality!-)

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                            • boofredlayB Offline
                              boofredlay
                              last edited by

                              Hmm. some interesting reflections from the HDRI.


                              CloseUp_02.jpg


                              CloseUp_04.jpg

                              http://www.coroflot.com/boofredlay

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                              • boofredlayB Offline
                                boofredlay
                                last edited by

                                Overnight progressive.


                                Lava_01.jpg

                                http://www.coroflot.com/boofredlay

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  Hi,

                                  I'm doing something drastically wrong to get this result...

                                  Lava Lamp.jpg

                                  There's strange vertical bars around the glass?

                                  Lava Lamp Exploded.jpg

                                  I've a feeling I've made a fundamental mistake in the model but i can't see what!

                                  Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                  • T Offline
                                    tallbridgeguy
                                    last edited by

                                    Did you use a glass texture with lines? Its a cool model.

                                    My lava now looks like marshmallows!


                                    lava2.jpg

                                    Nielsen
                                    http://www.tallbridgeguy.com/

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                                    • boofredlayB Offline
                                      boofredlay
                                      last edited by

                                      Another shot.


                                      Lava_03.jpg

                                      http://www.coroflot.com/boofredlay

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                                      • daleD Offline
                                        dale
                                        last edited by

                                        Here my attempt, rendered in Thea. I would love to post the model, but strangely the image attached below is all that comes up in wireframe mode. I am a little suspicious of the WxSu plugin. I have had a few things give me problems in SketchUp since installing it along with the SU to Thea exporter.


                                        Picture 437.png


                                        Picture 436.png

                                        Just monkeying around....like Monsanto

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          Ok here's failed attempt #2

                                          Lava Lamp Second Attempt.jpg

                                          As you can see i'm getting the same result as before only more pronounced? Here's my model exploded...

                                          Lava Lamp Exploded.jpg

                                          And finally here's the .skp which is render UNready for Twilight, can anyone tell me my mistake?

                                          Lava Lamp 2.skp

                                          Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                          • D Offline
                                            d12dozr
                                            last edited by

                                            Rich,
                                            Is the water occupying the same 3D space as the glass?

                                            3D Printing with SketchUp Book
                                            http://goo.gl/f7ooYh

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