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    Dome with smooth edges

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    • GaieusG Offline
      Gaieus
      last edited by

      If you download my dome, that's exactly what I did. Maybe it could be even smaller.

      However it stretches the texture this way, too.

      Gai...

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      • J Offline
        Jim
        last edited by

        @gaieus said:

        If you download my dome, that's exactly what I did. Maybe it could be even smaller.

        I see now - scaling the texture is not quite what you want. My eye was tricked, but the tiles should not actually be scaled as they are.

        Hi

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        • GaieusG Offline
          Gaieus
          last edited by

          Yes, in the meanwhile I edited my previous post, too.

          Solution - put a cap on the top. 😛


          Dome.jpg


          Dome.skp

          Gai...

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          • pilouP Offline
            pilou
            last edited by

            @unknownuser said:

            Is there a plugin to create a Geodesic Dome.

            Seems you have someone in the Components menu Shapes or in 3Dware house 😉


            dome.png

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • GaieusG Offline
              Gaieus
              last edited by

              If you want to know something about geodesic domes, our fellow member Taff Gogh is to search for. This is his 3D Warehouse contribution:
              http://sketchup.google.com/3dwarehouse/cldetails?mid=1f33552966b6f22224e5217d8a2e013a
              and his Google Groups for Geodesic Domes:
              http://groups.google.com/group/geodesichelp

              But unfortunately, Al, I would doubt that a different shape on the top would help (albeit who knows?) It's where the image itself should also shrink to infinity. So speaking of skies, maybe one with a pure, blue colour on the very top could produce some not noticeable turbulence?

              Gai...

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              • charly2008C Offline
                charly2008
                last edited by

                Thanks for all your help. I will try out UVMapper.

                He who makes no mistakes, makes nothing

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                • Al HartA Offline
                  Al Hart
                  last edited by

                  @gaieus said:

                  Yes, in the meanwhile I edited my previous post, too.

                  Solution - put a cap on the top. 😛

                  Can you show us a view from the top of the dome with a cap on top.

                  (Or was that a joke?)

                  Thanks,

                  Al

                  Al Hart

                  http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                  IRender nXt from Render Plus

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                  • Al HartA Offline
                    Al Hart
                    last edited by

                    Thanks for your help on this Gai.

                    We need to get Whaat to recognize the triangles at the top, and assign the UV coordinates differently.

                    Alternatively, you could start with a Geodesic Dome which uses the same size for all triangles. Would Whaat's plug-on work for Geodesic Domes?

                    Is there a plugin to create a Geodesic Dome.

                    We tried to solve this when we were trying to improve the O3D dome for viewing panoramic images (which has the same problem at the top and bottom), but we weren't able to do it properly.

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • D Offline
                      driven
                      last edited by

                      2004 by Gavin Kistner- Geodesic_SketchUp.rb

                      don't remember where or when I got this, have you tried it?

                      john

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • pilouP Offline
                        pilou
                        last edited by

                        Taffgoch serial domes is amazing 😲 😲 😲

                        His PDF is a true gem! 😎

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          Al, see the image I attached to that post. There is a yellow "cap" - just hiding the fact that we cannot properly UV Map that part.

                          Maybe half joke but at the same time, if you can find out something to put there, can be a workaround.

                          Gai...

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @gaieus said:

                            Al, see the image I attached to that post. There is a yellow "cap" - just hiding the fact that we cannot properly UV Map that part.

                            Maybe half joke but at the same time, if you can find out something to put there, can be a workaround.

                            This is as it would be in the 'real-world' - you'd have a special cap-stone or finial, simply because you can't use smaller and smaller tiles or stone to finish it - The builder WILL use a single 'thing'... 💭

                            TIG

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Certainly. Even the rest of the tiles mapped spherically is impossible.

                              Gai...

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                              • Al HartA Offline
                                Al Hart
                                last edited by

                                I see my problem better now.

                                I don't want a texture mapping which gets smaller and smaller at the top. I want a texture mapping which is uniform over the entire dome - As if you placed an actual carpet on the dome.

                                To do this properly, I would probably need to make the dome out of hexagons, and have a "hexagon tileable" pattern to place on it.

                                I'm sure people must to this sometimes, but it is probably more difficult than I think.

                                http://plus.maths.org/issue8/features/art/orb.jpg

                                Al Hart

                                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                IRender nXt from Render Plus

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                                • D Offline
                                  driven
                                  last edited by

                                  I do this a lot , if that's what you mean

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                  • D Offline
                                    d12dozr
                                    last edited by

                                    @unknownuser said:

                                    I do this a lot , if that's what you mean

                                    And just HOW do you do that? 😄 I believe that is what he means...

                                    3D Printing with SketchUp Book
                                    http://goo.gl/f7ooYh

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                                    • D Offline
                                      driven
                                      last edited by

                                      @d12dozr said:

                                      And just HOW do you do that? 😄 I believe that is what he means...

                                      probably the hard way,

                                      I strip out the annular rings from one sphere, make a group, rotate copies until I like the pattern, explode the lot, slice off the top (3 or 4 rings), drape with sandbox, slice off the top of a plain old 'follow me' sphere (just 1 or 2 rings), offer up the sandbox hat (Gai was right, just a hat), decide how far to use the pattern, trim, explode, add projected material off a number of different angled surfaces I paint ( and make unique before projecting), decide what I like, purge all the test materials, and that's it...

                                      I make these cages for pipe along path objects, and just thought I try draping and rendering one night,
                                      foolishly I always bin the makings and have to start from scratch each time, but I'll keep this drawing and use it as a component, nearly everything is grouped so have a play.
                                      like this

                                      You only need to change the top 1 or 2 rings to completely change how the texture gets projected, but I have no idea why.
                                      On this one I also copy pasted the cylinder off the standard one because the texture worked better on that one, again no idea why.

                                      john

                                      this is why I normally use this technique (it's for a 3D printing test in stainless steel)


                                      I haven't cleaned this up, but should be OK

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • D Offline
                                        d12dozr
                                        last edited by

                                        Thank you for the detailed explanation.

                                        3D Printing with SketchUp Book
                                        http://goo.gl/f7ooYh

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                                        • D Offline
                                          driven
                                          last edited by

                                          @d12dozr said:

                                          Thank you for the detailed explanation.

                                          no problem, don't know if it helps Al (I know next to nothing about UV mapping, but I just saw this sitting on the desktop and may as well add it
                                          I think explains the basic construction technique more clearly

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                          • Al HartA Offline
                                            Al Hart
                                            last edited by

                                            I finally found geodesic_sketchup.rb script on

                                            http://www.crai.archi.fr/rubylibrarydepot/ruby/em_geo_page.htm

                                            It created a spehere with even triangles, so the material does not bunch up at the top or bottom. Now I just need to find a pattern which is tileable in a triangular pattern. (I turned on the hidden lines here so you could see the actual triangles which form the sphere)

                                            geodesic-w-material.jpg

                                            Here's what I was trying to get - a sphere which would take a bumpy pattern, and spread it out well.

                                            geodessic-gold.jpg

                                            Al Hart

                                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                            IRender nXt from Render Plus

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