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    Is anything impossible?

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    • D Offline
      dedmin
      last edited by

      And another story is to try manufacture that kind of shapes from SketchUP! I also started using Rhino.
      http://web.mac.com/rhino3dtv/TV/Tutorials/Tutorials.html

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        @thomthom said:

        It should be possible to make transitions between patches smooth.

        i would truly be amazed! that's for sure..

        if you're going to go down that route, you'd basically want to make sure all of the bezier splines(?) used to make the patch make tangent connections to the mesh lines in the adjoining surfaces..

        dotdotdot

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        • thomthomT Offline
          thomthom
          last edited by

          A Bezier Patch is a set of 4x4 control points. From that a series of Bezier curves is generated in the horizontal and vertical direction. Getting adjacent patches to be smooth should be accomplished by making the opposite control-points tangent to each other. (At least in theory if I understand it correctly.) I should be starting on making a prototype soon.

          What I'm also playing around with is Modifier stacks to these patches. So you can add a modifier to extrude (add thickness) to the patches.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            Another plus with the bezier patches is that UV mapping them should be relatively easy, at it's all in regular quad/triangle grids.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • soloS Offline
              solo
              last edited by

              Maybe I'm issing something here but according to the images above, SU's most primative tools can be used, namely 'from contours' in the sandbox toolset.

              I did a quick mock up.


              patch1.jpg


              patch2.jpg

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                @solo said:

                Maybe I'm issing something here

                yes, i think so..
                that's what i'm saying about making something look sort of right in sketchup but it being totally wrong in real world dimensions..

                for one pete, your blended surface has two giant flat triangles where as the desired surface has no flat areas at all.

                dotdotdot

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  AND it would never be editable.

                  Gai...

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    model thisPicture 3.png
                    sorry is that OT? Been enjoying watching you guys outdo yourself.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      What I discovered about Jeff a while ago, and needs to be kept in mind when trying to answer ihs questions:

                      He designs professional skateboard ramps in Sketchup and they actually get built using his 3d models as a base for dimensions. 😲

                      So solutions that appear to work in Sketchup, often do not really work. Like in Solo's example, it fills the gap nicely, but imagine trying to skate on it. Everything needs to be smooth, no angled transitions, no flat planes alowed.

                      Seriously Jeff, I'm amazed at what you are able to do in SU. That it even fits into your skateboard park modeling workflow amazes me.

                      I do think that a patch solution might be possible if it could take into account the adjoining surfaces Thom. I guess it has handles that you would pull out and align to the neighbors?

                      Good luck to you on this πŸ˜„

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Here's my mockup from EEbyRails and Weld, Group, Copy+PasteInPlace etc... I agree that the top of the infilled part is not tangential - it could have been faked up IF the other two Arc shapes were equivalent [as they are BUT as they could be beziers etc which wouldn't work - so it seemed churlish to show that it was possible...].
                        We need EEbyRails2 where you choose 4 curves and fill in the mesh...
                        TT's bezier patch that's tangential would be very helpful...
                        πŸ˜’Shapes.png

                        TIG

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Yea, the idea was that you build surfaces out of quad or tri-patches. For either side of a patch you can add another tri/quad-patch and you keep going like that. Some align tools that would make one patch align to another patch is something I hope to be able to do.

                          In 3DSMax, when you have connected patches they start out so the control handles are linked to each other. Rotate one of the handle of one control points affects the other handles for that point - effectively ensuring tangent surfaces. If you use Ctrl when you move the control handles you make that handle act independently from the rest.

                          That's the rough outline I'm working after now. Just began on putting some code together. Not sure how long this project will take. There is a possibility that I might make this my first commercial plugin. Will see how after the first prototype - then I should have a better idea of how much work it'd be.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • brodieB Offline
                            brodie
                            last edited by

                            It seems to me that there's a difference between "impossible" and "really difficult."

                            Organic stuff can be really difficult but technically as long as you can make it from triangles any shape should be possible, with the limitation of an object with an huge amount of polygons.

                            I've had some discussions with a friend who uses Rhino. He's come up with some cool shapes and stuff and challenged me, 'I'll bet you can't do THAT in Sketchup.' Typically with a plugin or 2 I'm able to recreate his shape without too much problem. The big secret, though, is that SU tends to fall apart not with the complicated stuff but with the rather mundane. Once I create that shape how easy is it for me to manipulate compared to Rhino? What if he were to ask me something simple like, UV map this sphere (I'm aware of Whaat's plugin here but I don't count it since it stretches the ends and has a lot of limitations, no fault of Whaat's)? Or perhaps, create a simple box...that's .000001m in all directions?

                            -Brodie

                            steelblue http://www.steelbluellc.com

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                            • D Offline
                              driven
                              last edited by

                              Hi Jeff,

                              is this what you mean? being a pool skater from long ago I couldn't resist trying this out.

                              john

                              Welded Top + Bottom rails then Extrude edges by rail and then follow me for the forward projection.


                              Ramp.jpg


                              Ramp.skp

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                Nah, not like that. I've used that shape a few times on the past though. (one of which can be seen on the bowl at the following link)
                                http://forums.sketchucation.com/viewtopic.php?p=135777

                                the main problem with that is the lip ends up being the same angle in the shallow and deep end whereas the drawing I posted earlier in this thread has vert in the deepend and no vert in the shallow. (and I do have a way to use this same technique to counteract that problem but there are other things happening in the 'SU impossible' drawing). I don't have an Internet connection right now (this post is via iPhone) but when I get a connection, I'll upload a skp to better describe the problems.

                                (EDIT -- John, a couple of more examples using a similar formula can be seen in the posts starting here:
                                http://forums.sketchucation.com/viewtopic.php?p=191711#p191711

                                dotdotdot

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                                • K Offline
                                  KXI System
                                  last edited by

                                  How about an exact replica of your 3-D self!

                                  Thats impossible

                                  Getting the perfect sig is hard...

                                  Google it!

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                                  • juan974J Offline
                                    juan974
                                    last edited by

                                    hello,
                                    just like that ?
                                    acrobat reader 8.0 required
                                    skate_front.jpg
                                    skate_top.jpg
                                    skate_rear.jpg
                                    skate_right.jpg
                                    skate.skp

                                    juan974 (RΓ©union island)
                                    website : http://sketchucation.com/click.php?url=http://www.tarn.us

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      Exactly how is this achieved ?
                                      Exactement comment y parvenir?

                                      TIG

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                                      • jeff hammondJ Offline
                                        jeff hammond
                                        last edited by

                                        here's a skp to try... good luck


                                        datdere.skp

                                        dotdotdot

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                                        • ely862meE Offline
                                          ely862me
                                          last edited by

                                          U got served!


                                          datdere fixed.jpg


                                          datdere fixed.skp

                                          Elisei (sketchupper)


                                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                          Come and See EliseiDesign

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            B U T... how did you do it ??? πŸ˜•
                                            ExtrudeEdgesByRails2 where you have two pairs of rails [or profiles] which would do this, but it is not [yet] published ?

                                            TIG

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