Adding geometry to model - speed issues
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Moved the geometry slightly away from original position and ran three more tests:
` addfaces
Same tris took 1.8
different tris took 2.64
more different tris took 4.13
niladdfaces
Same tris took 3.62
different tris took 3.26
more different tris took 3.65
niladdfaces
Same tris took 3.62
different tris took 3.26
more different tris took 3.68
nil` -
How about
entities.fill_from_mesh(...)
rather thanadd_faces_from_mesh(..)
http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
is that quicker ? -
I had a mad hope that
Sketchup.break_edges = false
might change something...` Sketchup.break_edges=false
falseaddfaces
Same tris took 3.58
different tris took 5.62
more different tris took 7.56
nilSketchup.break_edges=true
true`nope!
@tig said:
How about
entities.fill_from_mesh(...)
rather thanadd_faces_from_mesh(..)
http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
is that quicker ?oooh. I've missed that method. Will give it a wirl when I get home. That even has a number of features which saves me some work when it comes to smooth vs faceted.
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@whaat said:
I wasn't aware of this method! Has it really been available since SU6??
Me either. I thought I knew the API up and down (I act like, sometimes!) Makes me wonder what else is in there.
edit - maybe it was always "there", just not documented until the new automatic document system started?
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@tig said:
How about
entities.fill_from_mesh(...)
rather thanadd_faces_from_mesh(..)
http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
is that quicker ?I wasn't aware of this method! Has it really been available since SU6??
Someone, please do a performance test of this method now! (I would if I could.... ) -
@whaat said:
@tig said:
How about
entities.fill_from_mesh(...)
rather thanadd_faces_from_mesh(..)
http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
is that quicker ?I wasn't aware of this method! Has it really been available since SU6??
Someone, please do a performance test of this method now! (I would if I could.... )I tried it in SU6 - it's there al'right. I will try in SU5 later today.
I think I've overlooked it because I've never used PolygonMeshes before.
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The old documentation doesn't seem to mention it: http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-entities.html
Maybe it was added in the November update of the docs.
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@thomthom said:
The old documentation doesn't seem to mention it: http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-entities.html
Maybe it was added in the November update of the docs.
Sometimes I just want to slap whoever was responsible for the API docs...however, right now, I want to kick them in the junk.
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Come to think of it - I do remember reading somewhere about PolygonMesh'es being added without error control and being somewhat quicker. But since I previously had no interests in PolygonMeshes I didn't pay much attention. Assumed there was only one method to add a mesh.
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fill_from_mesh
exists in SU5 as well. -
fill_from_mesh
seems to be twice as fast asadd_faces_from_mesh
.
But its default values doesn't match with the manual. The manual claims that the default for smooth is 0. But when I omit that value I get a soft and smooth mesh. I have to explicitly set it to 0 for no smoothing.And I can't make out what the weld vertices do. I don't see any difference in what it produces.
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I might have been a bit quick to judge the speed difference...
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@thomthom said:
And I can't make out what the weld vertices do. I don't see any difference in what it produces.
Any performance increase when welding vertices?
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hm.. haven't tried too much with that right now. But I'm profiling a plugins right now. Might touch upon it later.
add_faces_from_mesh(polygonmesh)
` TT_Teapot.create_teapot(16)Mesh generated in 11.35 seconds
Teapot with 16 segments generated in 13.201 seconds
#Sketchup::Group:0xe9c9268`fill_from_mesh(polygonmesh)
` TT_Teapot.create_teapot(16)Mesh generated in 0.157 seconds
Teapot with 16 segments generated in 2.02 seconds
#Sketchup::Group:0xe792a48` -
I find no noticeable difference in speed when I change smoothing and/or welding.
And I still have no idea what welding vs not welding really do. -
polygonmesh.point_index(point)
is slowFound it faster to build a separate Hash to keep track of it as I added the points for the mesh.
While adding points
point_index = {} p.each { |i| point_index[i] = pm.add_point(i) }
When collecting points to build polygon:
indexes = points.collect { |point| point_index[point] }
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I ran into the speed issue with realy large models and opted to write the geometry definition to a file format and then importing via a script - which gave me faster results, - but this may not suit your needs.
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I guess that 'welding' ensures that a vertex that shares a common position with another vertex is combined [welded] into just one vertex and you don't get the weirdness of two triangular faces leaking into each other as their actually common-vertex is taken as two separate vertices ?
The API is so rubbish on this that it could mean anything... but ifI had designed this Method that's what it'd do !
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That's what I expected before I tested it. I thought each polygon would become a separated disconnected entity. But everything seems to merge regardless. The PolygonMesh class is a peculiar one.
But that fill method really helped me TIG. Thanks for pointing that one out!
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I suspect that each triangular mesh is actually made as a separate shape BUT since the vertices and edges merge as the mesh is completed with more triangles they too disappear and the mesh 'meshes'... however, perhaps with very small [or large] dimensions perhaps the triangles are sufficiently separated and the vertices don't coincide within tolerances and the vertices aren't welded ? So perhaps the welded option takes a little more time but ensures a proper mesh ?
Someone went to the trouble to write this method but then decided not to explain what it does too well !!!
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