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    Adding geometry to model - speed issues

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    • thomthomT Offline
      thomthom
      last edited by

      @whaat said:

      I don't think I've tested this on SU7 but on SU6, using the add_faces_from_mesh method was way faster than adding individual faces using the add_face method. I thought it was 3-4 times faster (but I don't remember for sure). Maybe they have tightened the gap between these method in SU7.1?

      For a quick test, just use SDS. Normal operation using the add_faces_from_mesh method, but if you choose the 'copy materials' option, it uses the add_face method.

      Yes - I find add_faces_from_mesh to be faster than add_face to be faster as well. But comparing the number of polygons in the mesh with the time it takes to add the geometry - time does not increase linearly. It does seem that the time relates to the number of entities already in the context you add to.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • AdamBA Offline
        AdamB
        last edited by

        @jim said:

        @tig said:

        GC.start is Jim's baby - built-in - As I understand it you start if before making the groups ?

        I thought I learned of it on this forum!

        I don't think it's the GC that's slowing adding geometry - more likely it is Sketchup looking to make faces and break overlapping geometry as geometry is either added or exploded. (pure conjecture.)

        Try this:

        ` def addfaces(ents = Sketchup.active_model.entities)

        vertices = [Geom::Point3d.new(0,0,0), Geom::Point3d.new(1,0,0),Geom::Point3d.new(0,1,0)]
        
        start = Time.new
        1000.times do
        	ents.add_face vertices	
        end
        puts "Same tris took #{(Time.new - start)}"
        
        start = Time.new
        1000.times do
        	ents.add_face vertices
        	vertices[0].z += 0.1
        	vertices[1].z += 0.1
        	vertices[2].z += 0.1
        end
        puts "different tris took #{(Time.new - start)}"
        
        
        start = Time.new
        1000.times do
        	ents.add_face vertices
        	vertices[0].z += 0.1
        	vertices[1].z += 0.1
        	vertices[2].z += 0.1
        end
        puts "more different tris took #{(Time.new - start)}"
        

        end

        addfaces`

        Firstly adds 1000 triangles using the same coordinates, secondly adds 1000 triangles with unique vertices, lastly adds another 1000 triangles with unique vertices. Shows a 10x difference in performance, yet the geometry engine will be constructing the topology in all cases - ie doing work.

        This would seem to indicate its an insertion bottleneck - which is consistent with thomthom findings.

        What does it mean? It means its a brick wall and adding geometry in SU is slow and there is nothing you can do about it.

        Developer of LightUp Click for website

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        • thomthomT Offline
          thomthom
          last edited by

          @adamb said:

          What does it mean? It means its a brick wall and adding geometry in SU is slow and there is nothing you can do about it.

          😞

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            I ran that script four times:

            ` addfaces
            Same tris took 0.05
            different tris took 0.71
            more different tris took 1.9
            nil

            addfaces
            Same tris took 1.84
            different tris took 1.68
            more different tris took 1.87
            nil

            addfaces
            Same tris took 1.85
            different tris took 1.659
            more different tris took 1.89
            nil

            addfaces
            Same tris took 1.85
            different tris took 1.69
            more different tris took 1.86
            nil`

            Didn't delete geometry in between.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              Moved the geometry slightly away from original position and ran three more tests:

              ` addfaces
              Same tris took 1.8
              different tris took 2.64
              more different tris took 4.13
              nil

              addfaces
              Same tris took 3.62
              different tris took 3.26
              more different tris took 3.65
              nil

              addfaces
              Same tris took 3.62
              different tris took 3.26
              more different tris took 3.68
              nil`

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • TIGT Offline
                TIG Moderator
                last edited by

                How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                is that quicker ?

                TIG

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I had a mad hope that Sketchup.break_edges = false might change something...

                  ` Sketchup.break_edges=false
                  false

                  addfaces
                  Same tris took 3.58
                  different tris took 5.62
                  more different tris took 7.56
                  nil

                  Sketchup.break_edges=true
                  true`

                  nope!

                  @tig said:

                  How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                  http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                  is that quicker ?

                  oooh. I've missed that method. Will give it a wirl when I get home. That even has a number of features which saves me some work when it comes to smooth vs faceted. πŸ‘

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • J Offline
                    Jim
                    last edited by

                    @whaat said:

                    I wasn't aware of this method! Has it really been available since SU6??

                    Me either. I thought I knew the API up and down (I act like, sometimes!) Makes me wonder what else is in there.

                    edit - maybe it was always "there", just not documented until the new automatic document system started?

                    Hi

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                    • W Offline
                      Whaat
                      last edited by

                      @tig said:

                      How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                      http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                      is that quicker ?

                      I wasn't aware of this method! Has it really been available since SU6??
                      Someone, please do a performance test of this method now! (I would if I could.... 😞 )

                      SketchUp Plugins for Professionals

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @whaat said:

                        @tig said:

                        How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                        http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                        is that quicker ?

                        I wasn't aware of this method! Has it really been available since SU6??
                        Someone, please do a performance test of this method now! (I would if I could.... 😞 )

                        I tried it in SU6 - it's there al'right. I will try in SU5 later today.

                        I think I've overlooked it because I've never used PolygonMeshes before.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          The old documentation doesn't seem to mention it: http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-entities.html

                          Maybe it was added in the November update of the docs.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • W Offline
                            Whaat
                            last edited by

                            @thomthom said:

                            The old documentation doesn't seem to mention it: http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-entities.html

                            Maybe it was added in the November update of the docs.

                            Sometimes I just want to slap whoever was responsible for the API docs...however, right now, I want to kick them in the junk.

                            SketchUp Plugins for Professionals

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Come to think of it - I do remember reading somewhere about PolygonMesh'es being added without error control and being somewhat quicker. But since I previously had no interests in PolygonMeshes I didn't pay much attention. Assumed there was only one method to add a mesh.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                fill_from_mesh exists in SU5 as well.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  fill_from_mesh seems to be twice as fast as add_faces_from_mesh.
                                  But its default values doesn't match with the manual. The manual claims that the default for smooth is 0. But when I omit that value I get a soft and smooth mesh. I have to explicitly set it to 0 for no smoothing.

                                  And I can't make out what the weld vertices do. I don't see any difference in what it produces.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    I might have been a bit quick to judge the speed difference...

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • W Offline
                                      Whaat
                                      last edited by

                                      @thomthom said:

                                      And I can't make out what the weld vertices do. I don't see any difference in what it produces.

                                      Any performance increase when welding vertices?

                                      SketchUp Plugins for Professionals

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        hm.. haven't tried too much with that right now. But I'm profiling a plugins right now. Might touch upon it later.

                                        add_faces_from_mesh(polygonmesh)
                                        ` TT_Teapot.create_teapot(16)

                                        Mesh generated in 11.35 seconds
                                        Teapot with 16 segments generated in 13.201 seconds
                                        #Sketchup::Group:0xe9c9268`

                                        fill_from_mesh(polygonmesh)
                                        ` TT_Teapot.create_teapot(16)

                                        Mesh generated in 0.157 seconds
                                        Teapot with 16 segments generated in 2.02 seconds
                                        #Sketchup::Group:0xe792a48`

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          I find no noticeable difference in speed when I change smoothing and/or welding.
                                          And I still have no idea what welding vs not welding really do.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            polygonmesh.point_index(point) is slow

                                            Found it faster to build a separate Hash to keep track of it as I added the points for the mesh.

                                            While adding points
                                            point_index = {} p.each { |i| point_index[i] = pm.add_point(i) }

                                            When collecting points to build polygon:
                                            indexes = points.collect { |point| point_index[point] }

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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