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    Adding geometry to model - speed issues

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    • thomthomT Offline
      thomthom
      last edited by

      I ran that script four times:

      ` addfaces
      Same tris took 0.05
      different tris took 0.71
      more different tris took 1.9
      nil

      addfaces
      Same tris took 1.84
      different tris took 1.68
      more different tris took 1.87
      nil

      addfaces
      Same tris took 1.85
      different tris took 1.659
      more different tris took 1.89
      nil

      addfaces
      Same tris took 1.85
      different tris took 1.69
      more different tris took 1.86
      nil`

      Didn't delete geometry in between.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        Moved the geometry slightly away from original position and ran three more tests:

        ` addfaces
        Same tris took 1.8
        different tris took 2.64
        more different tris took 4.13
        nil

        addfaces
        Same tris took 3.62
        different tris took 3.26
        more different tris took 3.65
        nil

        addfaces
        Same tris took 3.62
        different tris took 3.26
        more different tris took 3.68
        nil`

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Offline
          TIG Moderator
          last edited by

          How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
          http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
          is that quicker ?

          TIG

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          • thomthomT Offline
            thomthom
            last edited by

            I had a mad hope that Sketchup.break_edges = false might change something...

            ` Sketchup.break_edges=false
            false

            addfaces
            Same tris took 3.58
            different tris took 5.62
            more different tris took 7.56
            nil

            Sketchup.break_edges=true
            true`

            nope!

            @tig said:

            How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
            http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
            is that quicker ?

            oooh. I've missed that method. Will give it a wirl when I get home. That even has a number of features which saves me some work when it comes to smooth vs faceted. πŸ‘

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • J Offline
              Jim
              last edited by

              @whaat said:

              I wasn't aware of this method! Has it really been available since SU6??

              Me either. I thought I knew the API up and down (I act like, sometimes!) Makes me wonder what else is in there.

              edit - maybe it was always "there", just not documented until the new automatic document system started?

              Hi

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              • W Offline
                Whaat
                last edited by

                @tig said:

                How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                is that quicker ?

                I wasn't aware of this method! Has it really been available since SU6??
                Someone, please do a performance test of this method now! (I would if I could.... 😞 )

                SketchUp Plugins for Professionals

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @whaat said:

                  @tig said:

                  How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                  http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                  is that quicker ?

                  I wasn't aware of this method! Has it really been available since SU6??
                  Someone, please do a performance test of this method now! (I would if I could.... 😞 )

                  I tried it in SU6 - it's there al'right. I will try in SU5 later today.

                  I think I've overlooked it because I've never used PolygonMeshes before.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    The old documentation doesn't seem to mention it: http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-entities.html

                    Maybe it was added in the November update of the docs.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • W Offline
                      Whaat
                      last edited by

                      @thomthom said:

                      The old documentation doesn't seem to mention it: http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-entities.html

                      Maybe it was added in the November update of the docs.

                      Sometimes I just want to slap whoever was responsible for the API docs...however, right now, I want to kick them in the junk.

                      SketchUp Plugins for Professionals

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Come to think of it - I do remember reading somewhere about PolygonMesh'es being added without error control and being somewhat quicker. But since I previously had no interests in PolygonMeshes I didn't pay much attention. Assumed there was only one method to add a mesh.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          fill_from_mesh exists in SU5 as well.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            fill_from_mesh seems to be twice as fast as add_faces_from_mesh.
                            But its default values doesn't match with the manual. The manual claims that the default for smooth is 0. But when I omit that value I get a soft and smooth mesh. I have to explicitly set it to 0 for no smoothing.

                            And I can't make out what the weld vertices do. I don't see any difference in what it produces.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              I might have been a bit quick to judge the speed difference...

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • W Offline
                                Whaat
                                last edited by

                                @thomthom said:

                                And I can't make out what the weld vertices do. I don't see any difference in what it produces.

                                Any performance increase when welding vertices?

                                SketchUp Plugins for Professionals

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  hm.. haven't tried too much with that right now. But I'm profiling a plugins right now. Might touch upon it later.

                                  add_faces_from_mesh(polygonmesh)
                                  ` TT_Teapot.create_teapot(16)

                                  Mesh generated in 11.35 seconds
                                  Teapot with 16 segments generated in 13.201 seconds
                                  #Sketchup::Group:0xe9c9268`

                                  fill_from_mesh(polygonmesh)
                                  ` TT_Teapot.create_teapot(16)

                                  Mesh generated in 0.157 seconds
                                  Teapot with 16 segments generated in 2.02 seconds
                                  #Sketchup::Group:0xe792a48`

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    I find no noticeable difference in speed when I change smoothing and/or welding.
                                    And I still have no idea what welding vs not welding really do.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      polygonmesh.point_index(point) is slow

                                      Found it faster to build a separate Hash to keep track of it as I added the points for the mesh.

                                      While adding points
                                      point_index = {} p.each { |i| point_index[i] = pm.add_point(i) }

                                      When collecting points to build polygon:
                                      indexes = points.collect { |point| point_index[point] }

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • T Offline
                                        toxicvoxel
                                        last edited by

                                        I ran into the speed issue with realy large models and opted to write the geometry definition to a file format and then importing via a script - which gave me faster results, - but this may not suit your needs.

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          I guess that 'welding' ensures that a vertex that shares a common position with another vertex is combined [welded] into just one vertex and you don't get the weirdness of two triangular faces leaking into each other as their actually common-vertex is taken as two separate vertices ?

                                          The API is so rubbish on this that it could mean anything... but ifI had designed this Method that's what it'd do ! πŸ’­

                                          TIG

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            That's what I expected before I tested it. I thought each polygon would become a separated disconnected entity. But everything seems to merge regardless. The PolygonMesh class is a peculiar one.

                                            But that fill method really helped me TIG. Thanks for pointing that one out! πŸ‘

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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