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    Adding geometry to model - speed issues

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    • thomthomT Offline
      thomthom
      last edited by

      fill_from_mesh seems to be twice as fast as add_faces_from_mesh.
      But its default values doesn't match with the manual. The manual claims that the default for smooth is 0. But when I omit that value I get a soft and smooth mesh. I have to explicitly set it to 0 for no smoothing.

      And I can't make out what the weld vertices do. I don't see any difference in what it produces.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        I might have been a bit quick to judge the speed difference...

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • W Offline
          Whaat
          last edited by

          @thomthom said:

          And I can't make out what the weld vertices do. I don't see any difference in what it produces.

          Any performance increase when welding vertices?

          SketchUp Plugins for Professionals

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          • thomthomT Offline
            thomthom
            last edited by

            hm.. haven't tried too much with that right now. But I'm profiling a plugins right now. Might touch upon it later.

            add_faces_from_mesh(polygonmesh)
            ` TT_Teapot.create_teapot(16)

            Mesh generated in 11.35 seconds
            Teapot with 16 segments generated in 13.201 seconds
            #Sketchup::Group:0xe9c9268`

            fill_from_mesh(polygonmesh)
            ` TT_Teapot.create_teapot(16)

            Mesh generated in 0.157 seconds
            Teapot with 16 segments generated in 2.02 seconds
            #Sketchup::Group:0xe792a48`

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              I find no noticeable difference in speed when I change smoothing and/or welding.
              And I still have no idea what welding vs not welding really do.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                polygonmesh.point_index(point) is slow

                Found it faster to build a separate Hash to keep track of it as I added the points for the mesh.

                While adding points
                point_index = {} p.each { |i| point_index[i] = pm.add_point(i) }

                When collecting points to build polygon:
                indexes = points.collect { |point| point_index[point] }

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • T Offline
                  toxicvoxel
                  last edited by

                  I ran into the speed issue with realy large models and opted to write the geometry definition to a file format and then importing via a script - which gave me faster results, - but this may not suit your needs.

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    I guess that 'welding' ensures that a vertex that shares a common position with another vertex is combined [welded] into just one vertex and you don't get the weirdness of two triangular faces leaking into each other as their actually common-vertex is taken as two separate vertices ?

                    The API is so rubbish on this that it could mean anything... but ifI had designed this Method that's what it'd do ! 💭

                    TIG

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      That's what I expected before I tested it. I thought each polygon would become a separated disconnected entity. But everything seems to merge regardless. The PolygonMesh class is a peculiar one.

                      But that fill method really helped me TIG. Thanks for pointing that one out! 👍

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        I suspect that each triangular mesh is actually made as a separate shape BUT since the vertices and edges merge as the mesh is completed with more triangles they too disappear and the mesh 'meshes'... however, perhaps with very small [or large] dimensions perhaps the triangles are sufficiently separated and the vertices don't coincide within tolerances and the vertices aren't welded ? So perhaps the welded option takes a little more time but ensures a proper mesh ?

                        Someone went to the trouble to write this method but then decided not to explain what it does too well !!! 😒

                        TIG

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          I hope Mr. Someone comes back and finished the job...

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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