Model this: 3D Connexion Space explorer
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Frustrating model to try and build without true orthographical blueprints. I've decided to start over. I saved some screen shots as I was modeling to the point I got to. It was going okay, but my geometry started to get a little out of control and I'd like to try a different approach. Here's the results of my first attempt....perhaps someone can expand upon the method. This is definitely a model suited for nurbs!
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Great start Adam, I was thinking along the same lines, using 'Booltools' for the intersecting groups.
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Definitely challenging Pete. I'm going to try playing with TIG's sweep along rails plugin to see if I can get a cleaner mesh, then booltools as well. TOS & JPP seems to leave me with undesirable mesh. Also thought about SDS, but it will take some trial and error to get right.
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Wow, this is a nutcracker.
I don't have a clue how to pull this off to be honest.Adams results are already quite good.
Adam, could you explain the abbreviations VPP and SSB (below the images)? -
VPP could be Vector Push Pull from. Joint Push Pull plugin as for SSB, I thought itwas for Subdivide and Smooth but now you mention it I'm stumped
excellent modeling Adam BTW. Really innovative thinking
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Sorry bout the abbreviations. SSB = Soap Skin Bubble and yes VPP = Vector Push Pull.
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wow thank you for those screen shots its very easy to follow.
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Holy crap I am still working on the first challenge. Guess I will have to hurry up with the first one.
This one looks to be quite a bit above my head for sure.
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Funny thing of this design model is that is like a shoe!
Yes maybe the new Tig plug sweep 2 rails can help you on this shoe under the hand
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tried using sds.. result better then expected
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I gave it a quick try using Bool tools, Poly reduce and SDS.
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Nice Pete. What did you use to reduce the mesh before SDS?
Nevermind, I see you used Polyreduce. Nice trick to get a clean mesh!!
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a not so quick try... a lot of manual stuff with
definitely not impossible to do in sketchup but i would put it near the bottom of the list as the go-to app for doing it
i'm not sure how much further i'll be able to go with this one (i'm already 2.5 hrs in) but i'll clean up some of the mesh and post it here incase someone wants to add on to it..
a couple of bumps in there and the nose is too pointy but it shouldn't be too hard to correct..
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Okay, now for a different approach, I made a thumb sucky proxy (as I do for making cartoon characters, by trial and error)
It's not accurate but definitely looks better and smoother.
I have added the basic SDS model if y'all wanna play.
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My work so far
Not perfect but thats all I know about this programmNo plug ins used
and the big knob is a tad to big
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ok, here's my stopping point.. i might draw it in rhino eventually for practice but i'm already burned out on the SU version
feel free to use the mesh to take it further though i'm not sure it's at the best point for that..
i used tig's Extrude Edges By Rail.. the hardest part for that was getting the curves to have an equal number of segments (which isn't necessary for the plugin.. it's just that the poly count can go through the roof if it isn't done like that.)
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Here is my try..got lazy at the finish and i didn t pay much attention to the keys ..
Tools used...hmm:line,move,scale,ffd,joint push&pull,sds..
Take care!Elisei
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awesome job ely!
that's a big time SDS ad right there
[edit] seriously impressive.. i didn't think anyone was going to get that close.
a few years worth of modeling cars in SU really pays off huh.. -
@ely862me said:
Thanks!
Sorry i didn t kept the model without subdividing ..Maybe other time!Elisei
Elisei .. I have seen your vids @ tube making that supercar (posted there also )
I was just wondering. What kinda system do you have ?
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