[Plugin] Camera Recorder v1.7.2 UPDATED May 23, 2013
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ok, the download files have been updated. And it includes the new icon set. Please redownload! Thanks for your patience,
Chris
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This is a very nice addition to SU, thanks Chris, your work outstanding.
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Chris, at some point it may be useful to add 'stop playing the animation'
at any rate, this is a genius script.
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@cadfather said:
Chris, at some point it may be useful to add 'stop playing the animation'
is it possible to change the play button to show a stop button when the animation is running?
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Yeah, thats a good idea and I think its possible to do. I could do a play/stop button. If this plugin ever gets any editing capabilities, then forward and backwards 1 frame would be nice too.
Chris
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Now the inevitable question...
This plug-in will record raw SU output as a series of images, what will it take to get it to play nice with a render engine so that a rendered animation is possible?
Kinda like recording all the frames as camera scenes so that it can render them sequentially.
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Thats a good question. I'm not sure how render engines have implemented animation support. I would guess that it will be fairly simple to get it to work. Do they just need a scene for each frame?
I was also wondering about separate program like VUE. Do those softwares have a standard camera path file type that I could export this to? That would be itneresting also.
Chris
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I'd think Vue would be able to use this if an exporter could be worked out, there is a script that Alex made which exports SU camera's into Vue.
Currently Vue is interchangeable with XSI, MAX and C4D as far as camera animations go.
Vue has a bezier type camera path creator. -
Actually I thing that if you can make the path editable, I could use it in Vue as a camera path.
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In a rendered TwilightRender Animation it processes the Model's Scene Tabs and 'betweens' between them... so an additional option/button to 'Add Frames as Scene Tabs' which then adds the needed page (scene) tabs would be very useful too...
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Do we know how many scenes a model can have before it explodes? Its easy to make thousands of frames with this plugin. If I convert them all to scnes, is that going to do some massive damage? or is SketchUp ok with that?
Chrs
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I say try and see...what's the worste thing that can happen? Bugsplat? I get them often enough one more won't hurt.
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If your model dies with 1000 then set that as a limit ?
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Walkthroughs look best when the motion is slow and smooth, not jerky and with sudden changes. I've rendered SU animations with 50+ frames in-betweened between scene tabs, and they look good. I used only 18 tabs for a full minute of video. What matters is that the path must remain more or less smooth and not become too obviously polygonal. I used RickW's flightpath2 for that, and this Camera Recorder promises to be more intuitive.
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nice plug!
how does SP send animation to the render engine? it doesn't make scene tabs!
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all right, I've finally got this updated with some substantial help from Jim who had to explain to me how to escape backslashes in windows paths.
This version I tweaked a few things that could work differently on a Mac. Please if any function does not work on a Mac (or PC too), let me know. I tried to test it all on my PC, but its possible some of the tweaks for the Mac might not have gotten worked out yet.
So here's whats new:
UPDATES v 1.7 Nov. 19, 2009- Added the ability to export frames to scenes
- Script now remembers user settings from SketchUp session to session
When you click the export icon, you get to choose scene or images. So you can export to images like before, or export each frame to a scene. I think that will help get this animation to export to renderers like twlight Podium, VRay, Kerky, etc. I'd be interested in seeing a quick rendered animation if someone gets one done. I was imagining you could record at 15 frames per second. Then export to scenes. Then set you SketchUp model animation transition time to 1/15, which is 0.067. And to get a value below zero in the animation transition time in the model info window, it has to start with a 0. So .1 does not work. 0.1 will. Maybe you don't even need to do that, I suppose I really don't know how the renderers are using scenes to export their animations.
So anyhow, check out the new version. And of course let me know about bugs and problems, thanks!
Chris
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Damn Chris !! This one rocks...It'll help me so much in my work in order to make quick preview of my animation path for my boss !!
Just another time saver. Thanks.
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Great, glad it worked!
Anyone who renders have a chance to see if this new version helps make it work with renderers? Anyone?
Chris
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Hi Chris Fullmer
There is a problem I have please help
When I download clf_camera_recorder-v1.7
Knowing that I've downloaded in advance and did a wonderful job, but not what happened Lardy
A copy of the problem
Note
When I download clf_camera_recorder-v-1
The device Ballowavqp it
Please help in this problem
rode
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