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[Plugin] Camera Recorder v1.7.2 UPDATED May 23, 2013

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  • E Offline
    Ecuadorian
    last edited by 12 Nov 2009, 17:43

    I like where this is going. πŸ˜„ πŸ‘

    Pixero, I don't think this plugin is about new navigation controls, just recording what you see, at least for now.

    But if you do implement new navigation controls, Chris, perhaps C. Philips could contribute some game controller code from SketchyPhysics. πŸ˜›
    1019xbox360controller550x50.jpg

    -Miguel Lescano
    Subscribe to my house plans YouTube channel! (30K+ subs)

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    • C Offline
      Chris Fullmer
      last edited by 12 Nov 2009, 18:56

      Hey, thats great Modelhead!

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • T Offline
        TIG Moderator
        last edited by 12 Nov 2009, 19:54

        It motoring... 😍
        What next ?

        TIG

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        • C Offline
          Chris Fullmer
          last edited by 12 Nov 2009, 20:09

          Next will be to save, export and import animations from one model to the next. I'm planning on writing simple csv files that can be easily written and read.

          I'd love to improve the file save dialog window.

          @Equadorian - Sketchyphysics has game controller code? If you install SP, you can control SU with a game controller? If so, then I would'nt need to include it in the script. You can start recording and then navigate with his controller and my plugin will still record it.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • M Offline
            Mike Lucey
            last edited by 12 Nov 2009, 22:44

            Thanks for the video Chris. Hey you have quite a talent for voice overs, very natural with a nice flow and easy to follow πŸ‘

            Its looks like you have excellent colaborators coming on board for CR that will make it a super easy to use animation output tool.

            Mike

            Support us so we can support you! Upgrade to Premium Membership!

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            • E Offline
              ely862me
              last edited by 12 Nov 2009, 23:07

              Impressive!! Well done!

              Thank you!

              Elisei

              Elisei (sketchupper)


              Before no life was done on Earth it was THE LIFE ITSELF...GOD
              Come and See EliseiDesign

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              • E Offline
                Ecuadorian
                last edited by 12 Nov 2009, 23:27

                Chris, the game controller code is there but the user must implement it. There are entire videogames made using SketchyPhysics.

                Now I regret having sold my XBOX 360 wired controller. Oh, well.

                -Miguel Lescano
                Subscribe to my house plans YouTube channel! (30K+ subs)

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                • C Offline
                  CadFather
                  last edited by 13 Nov 2009, 06:07

                  @plot-paris said:

                  hey Chris. I am afraid, the buttons of the toolbar end up blank.

                  the zip file, you posted contains a ruby file called 'clf_center_on_origin.rb' and a folder with the Camera Recorder files.
                  within this folder there is the camera recorder ruby, several images and an empty folder called 'images'.
                  but no matter, where I placed the images (within the images folder. or the images folder directly in the plugins folder) it doesn't seem to be working 😞

                  Thank You Chris - this is something i wanted for a very long time..

                  any thoughts on the above?

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                  • C Offline
                    Chris Fullmer
                    last edited by 13 Nov 2009, 08:07

                    yeah, clf_camera_recorder_loader.rb and the clf_camera_recorder folder go into the plugin folder.

                    All .pngs and the clf_camera_recorder.rb script file go into the clf_camera_recorder folder. THe IMAGES folder also goes into the clf_camera_recorder fodler, and it should be empty. It is there only as a default location to export images into. It should not have any of the icons in it.

                    If you do that, it should work like a charm. I recommend not using winzip to unzip your files if they are not automatically unzipping with tehir full folders and paths. Just use the built in windows explorer if possible. Its superior to winzip in so many ways.

                    Let me know if that does not work. I suppose there could be some other unknown issue?

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • C Offline
                      CadFather
                      last edited by 13 Nov 2009, 10:55

                      yes but like plotparis said, there isn't any loader

                      just some clf_center_on_origin.rb

                      am i missing something?

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                      • C Offline
                        Chris Fullmer
                        last edited by 13 Nov 2009, 15:11

                        😳 😳 😳

                        I missed that litle fact, sorry guys! I didn't put the right file in the zip. I'll fix it in a little bit.

                        Everyone who downloaded the first version got the loader, and that is why it is working for them. Everyone who is trying to install this version fresh is left without the loader.....sorry!

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • C Offline
                          CadFather
                          last edited by 13 Nov 2009, 15:15

                          cool.. thanks Chris! πŸ˜„ πŸ‘

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                          • C Offline
                            Chris Fullmer
                            last edited by 13 Nov 2009, 15:55

                            ok, the download files have been updated. And it includes the new icon set. Please redownload! Thanks for your patience,

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • C Offline
                              CadFather
                              last edited by 13 Nov 2009, 16:20

                              πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„

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                              • S Offline
                                spence
                                last edited by 13 Nov 2009, 16:31

                                This is a very nice addition to SU, thanks Chris, your work outstanding. πŸ˜„

                                Spence

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                                • C Offline
                                  CadFather
                                  last edited by 13 Nov 2009, 16:52

                                  Chris, at some point it may be useful to add 'stop playing the animation'

                                  at any rate, this is a genius script.

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                                  • P Offline
                                    plot-paris
                                    last edited by 13 Nov 2009, 16:54

                                    @cadfather said:

                                    Chris, at some point it may be useful to add 'stop playing the animation'

                                    is it possible to change the play button to show a stop button when the animation is running?

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                                    • C Offline
                                      Chris Fullmer
                                      last edited by 13 Nov 2009, 17:46

                                      Yeah, thats a good idea and I think its possible to do. I could do a play/stop button. If this plugin ever gets any editing capabilities, then forward and backwards 1 frame would be nice too.

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • S Offline
                                        solo
                                        last edited by 13 Nov 2009, 17:59

                                        Now the inevitable question...

                                        This plug-in will record raw SU output as a series of images, what will it take to get it to play nice with a render engine so that a rendered animation is possible?

                                        Kinda like recording all the frames as camera scenes so that it can render them sequentially.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • C Offline
                                          Chris Fullmer
                                          last edited by 13 Nov 2009, 18:29

                                          Thats a good question. I'm not sure how render engines have implemented animation support. I would guess that it will be fairly simple to get it to work. Do they just need a scene for each frame?

                                          I was also wondering about separate program like VUE. Do those softwares have a standard camera path file type that I could export this to? That would be itneresting also.

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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