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    [Plugin] Camera Recorder v1.7.2 UPDATED May 23, 2013

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    • Mike LuceyM Offline
      Mike Lucey
      last edited by

      Thanks for the video Chris. Hey you have quite a talent for voice overs, very natural with a nice flow and easy to follow πŸ‘

      Its looks like you have excellent colaborators coming on board for CR that will make it a super easy to use animation output tool.

      Mike

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      • ely862meE Offline
        ely862me
        last edited by

        Impressive!! Well done!

        Thank you!

        Elisei

        Elisei (sketchupper)


        Before no life was done on Earth it was THE LIFE ITSELF...GOD
        Come and See EliseiDesign

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        • E Offline
          Ecuadorian
          last edited by

          Chris, the game controller code is there but the user must implement it. There are entire videogames made using SketchyPhysics.

          Now I regret having sold my XBOX 360 wired controller. Oh, well.

          -Miguel Lescano
          Subscribe to my house plans YouTube channel! (30K+ subs)

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          • CadFatherC Offline
            CadFather
            last edited by

            @plot-paris said:

            hey Chris. I am afraid, the buttons of the toolbar end up blank.

            the zip file, you posted contains a ruby file called 'clf_center_on_origin.rb' and a folder with the Camera Recorder files.
            within this folder there is the camera recorder ruby, several images and an empty folder called 'images'.
            but no matter, where I placed the images (within the images folder. or the images folder directly in the plugins folder) it doesn't seem to be working 😞

            Thank You Chris - this is something i wanted for a very long time..

            any thoughts on the above?

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              yeah, clf_camera_recorder_loader.rb and the clf_camera_recorder folder go into the plugin folder.

              All .pngs and the clf_camera_recorder.rb script file go into the clf_camera_recorder folder. THe IMAGES folder also goes into the clf_camera_recorder fodler, and it should be empty. It is there only as a default location to export images into. It should not have any of the icons in it.

              If you do that, it should work like a charm. I recommend not using winzip to unzip your files if they are not automatically unzipping with tehir full folders and paths. Just use the built in windows explorer if possible. Its superior to winzip in so many ways.

              Let me know if that does not work. I suppose there could be some other unknown issue?

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • CadFatherC Offline
                CadFather
                last edited by

                yes but like plotparis said, there isn't any loader

                just some clf_center_on_origin.rb

                am i missing something?

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  😳 😳 😳

                  I missed that litle fact, sorry guys! I didn't put the right file in the zip. I'll fix it in a little bit.

                  Everyone who downloaded the first version got the loader, and that is why it is working for them. Everyone who is trying to install this version fresh is left without the loader.....sorry!

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • CadFatherC Offline
                    CadFather
                    last edited by

                    cool.. thanks Chris! πŸ˜„ πŸ‘

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      ok, the download files have been updated. And it includes the new icon set. Please redownload! Thanks for your patience,

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • CadFatherC Offline
                        CadFather
                        last edited by

                        πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜„

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                        • spenceS Offline
                          spence
                          last edited by

                          This is a very nice addition to SU, thanks Chris, your work outstanding. πŸ˜„

                          Spence

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                          • CadFatherC Offline
                            CadFather
                            last edited by

                            Chris, at some point it may be useful to add 'stop playing the animation'

                            at any rate, this is a genius script.

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                            • plot-parisP Offline
                              plot-paris
                              last edited by

                              @cadfather said:

                              Chris, at some point it may be useful to add 'stop playing the animation'

                              is it possible to change the play button to show a stop button when the animation is running?

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                Yeah, thats a good idea and I think its possible to do. I could do a play/stop button. If this plugin ever gets any editing capabilities, then forward and backwards 1 frame would be nice too.

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • soloS Offline
                                  solo
                                  last edited by

                                  Now the inevitable question...

                                  This plug-in will record raw SU output as a series of images, what will it take to get it to play nice with a render engine so that a rendered animation is possible?

                                  Kinda like recording all the frames as camera scenes so that it can render them sequentially.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    Thats a good question. I'm not sure how render engines have implemented animation support. I would guess that it will be fairly simple to get it to work. Do they just need a scene for each frame?

                                    I was also wondering about separate program like VUE. Do those softwares have a standard camera path file type that I could export this to? That would be itneresting also.

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      I'd think Vue would be able to use this if an exporter could be worked out, there is a script that Alex made which exports SU camera's into Vue.
                                      Currently Vue is interchangeable with XSI, MAX and C4D as far as camera animations go.
                                      Vue has a bezier type camera path creator.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        Actually I thing that if you can make the path editable, I could use it in Vue as a camera path.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          In a rendered TwilightRender Animation it processes the Model's Scene Tabs and 'betweens' between them... so an additional option/button to 'Add Frames as Scene Tabs' which then adds the needed page (scene) tabs would be very useful too...

                                          TIG

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                                          • Chris FullmerC Offline
                                            Chris Fullmer
                                            last edited by

                                            Do we know how many scenes a model can have before it explodes? Its easy to make thousands of frames with this plugin. If I convert them all to scnes, is that going to do some massive damage? or is SketchUp ok with that?

                                            Chrs

                                            Lately you've been tan, suspicious for the winter.
                                            All my Plugins I've written

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