[Plugin] Camera Recorder v1.7.2 UPDATED May 23, 2013
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Chris, the game controller code is there but the user must implement it. There are entire videogames made using SketchyPhysics.
Now I regret having sold my XBOX 360 wired controller. Oh, well.
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@plot-paris said:
hey Chris. I am afraid, the buttons of the toolbar end up blank.
the zip file, you posted contains a ruby file called 'clf_center_on_origin.rb' and a folder with the Camera Recorder files.
within this folder there is the camera recorder ruby, several images and an empty folder called 'images'.
but no matter, where I placed the images (within the images folder. or the images folder directly in the plugins folder) it doesn't seem to be workingThank You Chris - this is something i wanted for a very long time..
any thoughts on the above?
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yeah, clf_camera_recorder_loader.rb and the clf_camera_recorder folder go into the plugin folder.
All .pngs and the clf_camera_recorder.rb script file go into the clf_camera_recorder folder. THe IMAGES folder also goes into the clf_camera_recorder fodler, and it should be empty. It is there only as a default location to export images into. It should not have any of the icons in it.
If you do that, it should work like a charm. I recommend not using winzip to unzip your files if they are not automatically unzipping with tehir full folders and paths. Just use the built in windows explorer if possible. Its superior to winzip in so many ways.
Let me know if that does not work. I suppose there could be some other unknown issue?
Chris
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yes but like plotparis said, there isn't any loader
just some clf_center_on_origin.rb
am i missing something?
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I missed that litle fact, sorry guys! I didn't put the right file in the zip. I'll fix it in a little bit.
Everyone who downloaded the first version got the loader, and that is why it is working for them. Everyone who is trying to install this version fresh is left without the loader.....sorry!
Chris
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cool.. thanks Chris!
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ok, the download files have been updated. And it includes the new icon set. Please redownload! Thanks for your patience,
Chris
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This is a very nice addition to SU, thanks Chris, your work outstanding.
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Chris, at some point it may be useful to add 'stop playing the animation'
at any rate, this is a genius script.
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@cadfather said:
Chris, at some point it may be useful to add 'stop playing the animation'
is it possible to change the play button to show a stop button when the animation is running?
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Yeah, thats a good idea and I think its possible to do. I could do a play/stop button. If this plugin ever gets any editing capabilities, then forward and backwards 1 frame would be nice too.
Chris
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Now the inevitable question...
This plug-in will record raw SU output as a series of images, what will it take to get it to play nice with a render engine so that a rendered animation is possible?
Kinda like recording all the frames as camera scenes so that it can render them sequentially.
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Thats a good question. I'm not sure how render engines have implemented animation support. I would guess that it will be fairly simple to get it to work. Do they just need a scene for each frame?
I was also wondering about separate program like VUE. Do those softwares have a standard camera path file type that I could export this to? That would be itneresting also.
Chris
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I'd think Vue would be able to use this if an exporter could be worked out, there is a script that Alex made which exports SU camera's into Vue.
Currently Vue is interchangeable with XSI, MAX and C4D as far as camera animations go.
Vue has a bezier type camera path creator. -
Actually I thing that if you can make the path editable, I could use it in Vue as a camera path.
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In a rendered TwilightRender Animation it processes the Model's Scene Tabs and 'betweens' between them... so an additional option/button to 'Add Frames as Scene Tabs' which then adds the needed page (scene) tabs would be very useful too...
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Do we know how many scenes a model can have before it explodes? Its easy to make thousands of frames with this plugin. If I convert them all to scnes, is that going to do some massive damage? or is SketchUp ok with that?
Chrs
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I say try and see...what's the worste thing that can happen? Bugsplat? I get them often enough one more won't hurt.
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If your model dies with 1000 then set that as a limit ?
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