[Plugin] Camera Recorder v1.7.2 UPDATED May 23, 2013
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I like where this is going.
Pixero, I don't think this plugin is about new navigation controls, just recording what you see, at least for now.
But if you do implement new navigation controls, Chris, perhaps C. Philips could contribute some game controller code from SketchyPhysics.
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Hey, thats great Modelhead!
Chris
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It motoring...
What next ? -
Next will be to save, export and import animations from one model to the next. I'm planning on writing simple csv files that can be easily written and read.
I'd love to improve the file save dialog window.
@Equadorian - Sketchyphysics has game controller code? If you install SP, you can control SU with a game controller? If so, then I would'nt need to include it in the script. You can start recording and then navigate with his controller and my plugin will still record it.
Chris
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Thanks for the video Chris. Hey you have quite a talent for voice overs, very natural with a nice flow and easy to follow
Its looks like you have excellent colaborators coming on board for CR that will make it a super easy to use animation output tool.
Mike
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Impressive!! Well done!
Thank you!
Elisei
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Chris, the game controller code is there but the user must implement it. There are entire videogames made using SketchyPhysics.
Now I regret having sold my XBOX 360 wired controller. Oh, well.
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@plot-paris said:
hey Chris. I am afraid, the buttons of the toolbar end up blank.
the zip file, you posted contains a ruby file called 'clf_center_on_origin.rb' and a folder with the Camera Recorder files.
within this folder there is the camera recorder ruby, several images and an empty folder called 'images'.
but no matter, where I placed the images (within the images folder. or the images folder directly in the plugins folder) it doesn't seem to be workingThank You Chris - this is something i wanted for a very long time..
any thoughts on the above?
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yeah, clf_camera_recorder_loader.rb and the clf_camera_recorder folder go into the plugin folder.
All .pngs and the clf_camera_recorder.rb script file go into the clf_camera_recorder folder. THe IMAGES folder also goes into the clf_camera_recorder fodler, and it should be empty. It is there only as a default location to export images into. It should not have any of the icons in it.
If you do that, it should work like a charm. I recommend not using winzip to unzip your files if they are not automatically unzipping with tehir full folders and paths. Just use the built in windows explorer if possible. Its superior to winzip in so many ways.
Let me know if that does not work. I suppose there could be some other unknown issue?
Chris
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yes but like plotparis said, there isn't any loader
just some clf_center_on_origin.rb
am i missing something?
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I missed that litle fact, sorry guys! I didn't put the right file in the zip. I'll fix it in a little bit.
Everyone who downloaded the first version got the loader, and that is why it is working for them. Everyone who is trying to install this version fresh is left without the loader.....sorry!
Chris
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cool.. thanks Chris!
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ok, the download files have been updated. And it includes the new icon set. Please redownload! Thanks for your patience,
Chris
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This is a very nice addition to SU, thanks Chris, your work outstanding.
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Chris, at some point it may be useful to add 'stop playing the animation'
at any rate, this is a genius script.
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@cadfather said:
Chris, at some point it may be useful to add 'stop playing the animation'
is it possible to change the play button to show a stop button when the animation is running?
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Yeah, thats a good idea and I think its possible to do. I could do a play/stop button. If this plugin ever gets any editing capabilities, then forward and backwards 1 frame would be nice too.
Chris
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Now the inevitable question...
This plug-in will record raw SU output as a series of images, what will it take to get it to play nice with a render engine so that a rendered animation is possible?
Kinda like recording all the frames as camera scenes so that it can render them sequentially.
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Thats a good question. I'm not sure how render engines have implemented animation support. I would guess that it will be fairly simple to get it to work. Do they just need a scene for each frame?
I was also wondering about separate program like VUE. Do those softwares have a standard camera path file type that I could export this to? That would be itneresting also.
Chris
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