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    [Plugin] CleanUp

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    • thomthomT Offline
      thomthom
      last edited by

      Armed with more info from Simone Nicolo I now have a better method for detecting coplanar faces - the same method Sketchup use. I think it's 100% reliable. No more messing about with tolerances.

      Highly recommended update!

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        @thomthom said:

        Armed with more info from Simone Nicolo I now have a better method for detecting coplanar faces - the same method Sketchup use. I think it's 100% reliable. No more messing about with tolerances.

        Highly recommended update!

        😞 Turns out it's not 100%. In one of my test model it still left some edges that could be erased.

        Updated with some minor UI fixes.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • EscapeArtistE Offline
          EscapeArtist
          last edited by

          "The selected attachment does not exist anymore"

          Error when clicking for download.

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          • thomthomT Offline
            thomthom
            last edited by

            @escapeartist said:

            "The selected attachment does not exist anymore"

            Error when clicking for download.

            You probably tried to download just as I uploaded a quick patch. 😳

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • CadFatherC Offline
              CadFather
              last edited by

              Thanks Thom, this is good.

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              • EscapeArtistE Offline
                EscapeArtist
                last edited by

                @thomthom said:

                You probably tried to download just as I uploaded a quick patch. 😳

                Ah, timing is everything. Works just fine. Thanks!

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                • M Offline
                  MtnTrails
                  last edited by

                  πŸ‘ Thank you, Thom! Works just like I'd hoped. What a great time saver!

                  -Brian

                  Keep doing what you're doing and you'll keep getting what you're getting.

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Hi Thom,

                    Thanks for the update. I'll definitely try it out (I managed to forget about two coplanar faces with differently positioned but the same texture again and screwed up my model - no big hassle though just a "doh" moment again...)
                    πŸ˜„

                    Gai...

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @gaieus said:

                      Hi Thom,

                      Thanks for the update. I'll definitely try it out (I managed to forget about two coplanar faces with differently positioned but the same texture again and screwed up my model - no big hassle though just a "doh" moment again...)
                      πŸ˜„

                      Ah yes - I'm still not sure how to account for that. But it is possible ... somehow...

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Hi Thom,

                        Thanks for the update, one of my favourite plugins.
                        Doesnt say much about my modelling ability!

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Important update in 1.2.2
                          Sorry for all these updates recently.
                          I think I found the root of why the last update wasn't 100%.

                          It now erases edges as they are processes, instead of in bulk later. This is because each face's plane equations must be re-evaluated after it's been merged. This might lead to slightly longer processing time - but I now hope that it truly is 100% watertight.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • EarthMoverE Offline
                            EarthMover
                            last edited by

                            Thanks for the update. I use this puppy all the time! πŸ‘

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

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                            • J Offline
                              Jim
                              last edited by

                              Thanks - it is doing better job of removing edges. I am willing to trade a little extra time for a cleaner model.

                              I did get a reference to a deleted Edge error on this model (.stl import.) I haven't investigated the cause, but I've attached it in case you're curious.

                              Error: #<TypeError: reference to deleted Edge> C:\Program Files\Google\Google SketchUp 7\Plugins\tt_cleanup.rb:283:infaces'`

                              My fix:
                              283: next unless e.valid? and e.is_a?(Sketchup::Edge)

                              But is doesn't explain the cause.


                              moai.skp

                              Hi

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                hm.. that is odd. I wonder why that happens. thanks for posting the model.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Updated to account for the issue reported by Jim.

                                  Though I still don't understand why I ever get a reference to a deleted edge...

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Trap unexpected deleted edges with edge.erase! if edge.valid? type of code ?

                                    TIG

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Yes - but what puzzles me is why the code comes across deleted references at all. After reviewing my code I can't work out why. I am iterating an array copy of the entities collection. And I only iterate the array once.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Gaieus: This update is for you. Made it investigate the UV's before merging.
                                        Not that it is very strict, the UV values for either vertex of the edge has to be identical for each face connected to it before it merges. This means there might be cases where it visually looks like they should merge, but doesn't. They should merge is you position a material on one face and use the dropper to paint other adjacent faces.
                                        To turn of this feature just enable the Ignore UV's.

                                        Note that this is pretty fresh code that hasn't been tested well. (Only very quickly.) So please investigate the model after using the tool and report any unexpected behaviour. (Please most sample model as that will make debugging much easier.)

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • E Offline
                                          Ern
                                          last edited by

                                          Very handy,


                                          Now all the cookies are yours!

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            @thomthom said:

                                            Gaieus: This update is for you. Made it investigate the UV's before merging...

                                            Thanks a bunch, Thom, πŸ‘
                                            I will definitely check it out. Lately I have needed this function really badly.

                                            Gai...

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