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[Plugin] CleanUp

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  • T Offline
    thomthom
    last edited by 23 Apr 2010, 22:06

    @escapeartist said:

    "The selected attachment does not exist anymore"

    Error when clicking for download.

    You probably tried to download just as I uploaded a quick patch. 😳

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • C Offline
      CadFather
      last edited by 23 Apr 2010, 22:09

      Thanks Thom, this is good.

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      • E Offline
        EscapeArtist
        last edited by 24 Apr 2010, 03:00

        @thomthom said:

        You probably tried to download just as I uploaded a quick patch. 😳

        Ah, timing is everything. Works just fine. Thanks!

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        • M Offline
          MtnTrails
          last edited by 24 Apr 2010, 05:46

          πŸ‘ Thank you, Thom! Works just like I'd hoped. What a great time saver!

          -Brian

          Keep doing what you're doing and you'll keep getting what you're getting.

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          • G Offline
            Gaieus
            last edited by 24 Apr 2010, 07:52

            Hi Thom,

            Thanks for the update. I'll definitely try it out (I managed to forget about two coplanar faces with differently positioned but the same texture again and screwed up my model - no big hassle though just a "doh" moment again...)
            πŸ˜„

            Gai...

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            • T Offline
              thomthom
              last edited by 24 Apr 2010, 09:57

              @gaieus said:

              Hi Thom,

              Thanks for the update. I'll definitely try it out (I managed to forget about two coplanar faces with differently positioned but the same texture again and screwed up my model - no big hassle though just a "doh" moment again...)
              πŸ˜„

              Ah yes - I'm still not sure how to account for that. But it is possible ... somehow...

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • R Offline
                Rich O Brien Moderator
                last edited by 24 Apr 2010, 10:03

                Hi Thom,

                Thanks for the update, one of my favourite plugins.
                Doesnt say much about my modelling ability!

                Download the free D'oh Book for SketchUp πŸ“–

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                • T Offline
                  thomthom
                  last edited by 24 Apr 2010, 15:10

                  Important update in 1.2.2
                  Sorry for all these updates recently.
                  I think I found the root of why the last update wasn't 100%.

                  It now erases edges as they are processes, instead of in bulk later. This is because each face's plane equations must be re-evaluated after it's been merged. This might lead to slightly longer processing time - but I now hope that it truly is 100% watertight.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • E Offline
                    EarthMover
                    last edited by 24 Apr 2010, 18:39

                    Thanks for the update. I use this puppy all the time! πŸ‘

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • J Offline
                      Jim
                      last edited by 25 Apr 2010, 14:07

                      Thanks - it is doing better job of removing edges. I am willing to trade a little extra time for a cleaner model.

                      I did get a reference to a deleted Edge error on this model (.stl import.) I haven't investigated the cause, but I've attached it in case you're curious.

                      Error: #<TypeError: reference to deleted Edge> C:\Program Files\Google\Google SketchUp 7\Plugins\tt_cleanup.rb:283:infaces'`

                      My fix:
                      283: next unless e.valid? and e.is_a?(Sketchup::Edge)

                      But is doesn't explain the cause.


                      moai.skp

                      Hi

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                      • T Offline
                        thomthom
                        last edited by 25 Apr 2010, 15:09

                        hm.. that is odd. I wonder why that happens. thanks for posting the model.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • T Offline
                          thomthom
                          last edited by 25 Apr 2010, 17:14

                          Updated to account for the issue reported by Jim.

                          Though I still don't understand why I ever get a reference to a deleted edge...

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • TIGT Offline
                            TIG Moderator
                            last edited by 25 Apr 2010, 20:14

                            Trap unexpected deleted edges with edge.erase! if edge.valid? type of code ?

                            TIG

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                            • T Offline
                              thomthom
                              last edited by 25 Apr 2010, 20:55

                              Yes - but what puzzles me is why the code comes across deleted references at all. After reviewing my code I can't work out why. I am iterating an array copy of the entities collection. And I only iterate the array once.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • T Offline
                                thomthom
                                last edited by 26 Apr 2010, 21:51

                                Gaieus: This update is for you. Made it investigate the UV's before merging.
                                Not that it is very strict, the UV values for either vertex of the edge has to be identical for each face connected to it before it merges. This means there might be cases where it visually looks like they should merge, but doesn't. They should merge is you position a material on one face and use the dropper to paint other adjacent faces.
                                To turn of this feature just enable the Ignore UV's.

                                Note that this is pretty fresh code that hasn't been tested well. (Only very quickly.) So please investigate the model after using the tool and report any unexpected behaviour. (Please most sample model as that will make debugging much easier.)

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • E Offline
                                  Ern
                                  last edited by 27 Apr 2010, 01:30

                                  Very handy,


                                  Now all the cookies are yours!

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                                  • G Offline
                                    Gaieus
                                    last edited by 27 Apr 2010, 09:55

                                    @thomthom said:

                                    Gaieus: This update is for you. Made it investigate the UV's before merging...

                                    Thanks a bunch, Thom, πŸ‘
                                    I will definitely check it out. Lately I have needed this function really badly.

                                    Gai...

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                                    • J Offline
                                      j40
                                      last edited by 28 Apr 2010, 12:45

                                      Thanks a lot Thom !! πŸ‘ This is one of the greatest plugins.

                                      Top3D Studio

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                                      • T Offline
                                        thomthom
                                        last edited by 9 May 2010, 15:14

                                        Version 2.0.0

                                        • Supports ThomThom's Menu
                                        • Persistent preferences.
                                        • Settings for global and local cleanup synced.
                                        • Repairs split edges. (Based on Carlo Roosen's Repair Broken Edges)
                                        • Removes duplicate faces.
                                        • Fixes duplicate component definition names.
                                        • Runs Validity Check at the end.

                                        "Duplicate faces" are faces where multiple faces share the same set of vertices. The plugins should also be able to detect smaller faces overlapping larger faces.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • G Offline
                                          Gaieus
                                          last edited by 9 May 2010, 15:26

                                          Downloading... πŸ˜‰

                                          Gai...

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