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    [Plugin] Control points ver. 1.6.

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    • K Offline
      kirill2008
      last edited by

      @escapeartist said:

      I noticed that after deleting a surface that I'd applied control points to I got this going on in my Ruby window ad infinitum, it's going so fast I had a hard time even copying it.

      I got this to happen by creating a surface, applying control points, using them to deform the surface (with a couple of "undos") and then deleting the surface. Only way to get it to stop was to restart SU.

      Thanks for the report. I'll try to fix it as soon as possible.

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      • K Offline
        kirill2008
        last edited by

        @xrok1 said:

        this is getting better and better
        now all we need is a visual representation (ideally interactive 😉 ) for the weight.

        Well, I think, it's possible
        http://kolobok.us/smiles/standart/yes4.gif
        , why not.

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        • X Offline
          xrok1
          last edited by

          @kirill2008 said:

          @xrok1 said:

          this is getting better and better
          now all we need is a visual representation (ideally interactive 😉 ) for the weight.

          Well, I think, it's possible
          http://kolobok.us/smiles/standart/yes4.gif
          , why not.

          😲 don't tease.

          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Krill, would it be possible to have an option to place a cage of control points on a mesh? Perhaps one FFD style cage box option for people used to that method and another that would place evenly distributed control points which would conform around the mesh at a given distance. You're already 80% of the way to a new type of Free Form Deformation plugin, might as well go all the way and improve on the existing.

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • X Offline
              xrok1
              last edited by

              @earthmover said:

              Krill, would it be possible to have an option to place a cage of control points on a mesh? Perhaps one FFD style cage box option for people used to that method and another that would place evenly distributed control points which would conform around the mesh at a given distance. You're already 80% of the way to a new type of Free Form Deformation plugin, might as well go all the way and improve on the existing.

              yes that would be great since FFD thread says "Unfortunately, I am out of time to work on this script. If anyone wants to pick it up contact me. The code is simple and (for me) well commented. It needs a UI and bug fixes." and doesn't seem to be progressing. 👍

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • K Offline
                kirill2008
                last edited by

                Preview of interaction capabilities of ver. 1.6. (will be ready in the coming days).
                Set of 4 videos:
                [flash=480,385:lwr4hh5j]http://www.youtube.com/p/51499EA555BCA0CC&hl=ru_RU&fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"[/flash:lwr4hh5j]

                In case if someone wants to try prerelease version:
                ver. 1.6. (prerelease)

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                • D Offline
                  dedmin
                  last edited by

                  Ой! Кажется какая то "волшебная" водка дает тебе творческие силы!

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                  • jim smithJ Offline
                    jim smith
                    last edited by

                    @dedmin said:

                    Ой! Кажется какая то "волшебная" водка дает тебе творческие силы!

                    Google translator

                    Oops It seems some sort of a "magic" vodka gives you the creative power!

                    I'll drink to that 👍 👍 Thank you Kirill

                    "Out of clutter find simplicity,
                    from discord find harmony,
                    In the middle of difficulty lies opportunity"
                    Albert Einstein

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                    • D Offline
                      Daniel S
                      last edited by

                      Awesome plugin Kirill!!!

                      Will be possible to add control points automatic to have this results?
                      If you select a line:
                      Deform in SU 1.gif
                      If you select a face:
                      Deform in SU 2.gif

                      For more information:
                      http://forums.sketchucation.com/viewtopic.php?f=180&t=19321

                      Daniel S
                      PS: I suppose that ask to add automatic slicing to entities like Fredoscale does (Bend, Twist...) would be asking too much?

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        This is pretty much what I was asking here:

                        http://forums.sketchucation.com/viewtopic.php?f=323&t=25082

                        In Blender they use variable "brushes" with adjustable radius of influence, sort of like the inverse square law, or sort of like -BTM's Sculpt tools. But the deformations can be spherical, or even planar. Your gifs show a sort of spherical effect.

                        This ability would be delicious

                        I take the slow, deliberate approach in my aimless wandering.

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                        • U Offline
                          unclex
                          last edited by

                          Wonderful

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                          • K Offline
                            kirill2008
                            last edited by

                            The work on ver. 1.6. is still in progress...
                            The current stage new features:

                            • wireframe preview of geometry group deformation is a bit faster now
                            • ability to interact with curve control points is also available now

                            Demo video (first 3 minutes are about faster wireframe, last ones about curve control points):
                            [flash=320,265:2fn1qvwi]http://www.youtube.com/v/dO8Nk40IypQ&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"[/flash:2fn1qvwi]

                            ver. 1.6. (prerelease again)

                            @daniel s said:

                            Daniel S
                            PS: I suppose that ask to add automatic slicing to entities like Fredoscale does (Bend, Twist...) would be asking too much?

                            Well, LibFredo6 is also free and open source and I think that almost everyone has it (Fredo tools are must-have ones), so, I guess, it is possible to utilize 'automatic slicing' if it is already implemented and present within the library. At least I'll try to.
                            Actually, I thought about something like adaptive tessellation around control point before, so I was going to make it anyway sooner or later.

                            @dedmin said:

                            Ой! Кажется какая то "волшебная" водка дает тебе творческие силы!

                            Ога, "волшебная": 3,2% жирности, производится в Чебаркуле, называется ряженка (fermented baked milk). По 0,5 в день и творческих сил, хоть отбавляй
                            http://smiles.kolobok.us/personal/russian.gif

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                            • EscapeArtistE Offline
                              EscapeArtist
                              last edited by

                              I see in your 1.5 update that you've fixed the "undo" error.

                              Fantastic, and thanks again for a great plugin!!

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                              • K Offline
                                kirill2008
                                last edited by

                                First steps of interactive face deformation:
                                [flash=480,385:2m8btgdg]http://www.youtube.com/p/8AB5C9C23863405C&hl=ru_RU&fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"[/flash:2m8btgdg]
                                The initial face dividing was actually not so difficult. Treating deformed result surface as a single entity is more tricky... I don't know yet how to do it. So ver. 1.6. release is delayed again.

                                ver. 1.6. prerelease

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                                • K Offline
                                  kirill2008
                                  last edited by

                                  Still prerelease...
                                  ver. 1.6.(prerelease)

                                  • 2 modes of interactive curve control points dragging: 1) 'preview' mode: shows curve preview while dragging, 2) 'full' mode: deforms the curve (it affects instances 'glued' to curve immediately, but sometimes causes SU crashes...), <Home> key to switch to 'preview' mode, <End> key to switch to 'full' mode.

                                  Video shows 2 modes difference, when curves which are under control are also in use within 'blended object' (sublend.rb)
                                  [flash=480,385:1q5ubzq1]http://www.youtube.com/v/Wt_Isl5tzP8&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"[/flash:1q5ubzq1]

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                                  • S Offline
                                    SHAHEEN
                                    last edited by

                                    thanks a million !!
                                    Great Plugin

                                    " An eye for an eye only ends up making the whole world blind "
                                    Gandhi

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                                    • M Offline
                                      Merlan
                                      last edited by

                                      Amazing !!!
                                      Thank you so much !!!

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                                      • K Offline
                                        kirill2008
                                        last edited by

                                        New version:
                                        ver. 1.6.( prerelease)
                                        New features:

                                        • the current version shows geometry deformation preview while moving control points (both geometry group control c-points and curve control c-points)
                                        • it is possible to choose preview mode by hitting <Ins> key (3 modes available: 1. flat-faced surface, 2. surface + edges, 3. wire)
                                          [flash=480,385:33h537rh]http://www.youtube.com/p/5077FD48856CD56D&amp;hl=ru_RU&amp;fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"[/flash:33h537rh]
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                                        • mitcorbM Offline
                                          mitcorb
                                          last edited by

                                          Kirill:
                                          This looks excellent. I presume it will deform any volumetric mesh?
                                          Are you by chance creating a bezier control mesh to do the deformations?

                                          I take the slow, deliberate approach in my aimless wandering.

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                                          • K Offline
                                            kirill2008
                                            last edited by

                                            @mitcorb said:

                                            Are you by chance creating a bezier control mesh to do the deformations?

                                            Not exactly. Ctrlpnts.rb utilizes 2 different methods:

                                            • for curve shape changing: linear and cosine smoothed methods
                                            • for geometry group deformation: the same method as pnts2mesh.rb uses for creating terrain surface (when 'according to distance' z-calculation method is chosen)
                                              The second method calculates offset vectors lengths of each vertex according to distances from it to all control points. The degree of influence of each control c-point depends on <1/(distance^power)>. Power is an adjustable value.

                                            Currently I'm thinking about making a kind of substitute for nurbs surface (I don't know what will come of this). It is necessary to add possibility to adjust the slope of the surface area, which is under control of each c-point.
                                            slope adjusting will look something like that
                                            I guess it is possible after adding some linear terms to <1/(distance^power)>.

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