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    [Plugin] Control points ver. 1.6.

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    • CarrozzaC Offline
      Carrozza
      last edited by

      Thanks for the update Kirill! ☀

      1 Reply Last reply Reply Quote 0
      • EarthMoverE Offline
        EarthMover
        last edited by

        HOLY SHIT!!!! Sorry...but after watching how fast you deformed that toilet in the 3rd video, I'm completely slack jawed. FFD on super steroids! I'm boggled by the speed krill. I think if the core group of power scripters got together, you guys could cause global revolution. Amazing stuff....Blend, 2 faces and a path and this script...all tremendously powerful, super fast and have post operation editing capabilities. I wish every script performed as fast. I don't know jack about coding, but your work deserves a shot and a beer!

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • K Offline
          KXI System
          last edited by

          Very nice!

          Getting the perfect sig is hard...

          Google it!

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          • K Offline
            kirill2008
            last edited by

            @mitcorb said:

            Wouldn't the plain old cpoints that may have been inserted in the model prior to running this plugin have to change their status to Control cpoints? Could your plugin look for pre-existing cpoints(construction points) and change them?
            Just in case you understand- I do not have any Ruby expertise -yet.

            I guess, I got it now
            http://smiles.kolobok.us/standart/ok.gif

            @earthmover said:

            I don't know jack about coding, but your work deserves a shot and a beer!

            http://smiles.kolobok.us/big_standart/drinks.gif

            1 Reply Last reply Reply Quote 0
            • Y Offline
              Yanman
              last edited by

              Wow this is amazing Plugin
              thank you 👍 👍 👍

              1 Reply Last reply Reply Quote 0
              • EscapeArtistE Offline
                EscapeArtist
                last edited by

                
                Error; #<TypeError; reference to deleted Group>
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                Error; #<TypeError; reference to deleted Group>
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                Error; #<TypeError; reference to deleted Group>
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                Error; #<TypeError; reference to deleted Group>
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                Error; #<TypeError; reference to deleted Group>
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                Error; #<TypeError; reference to deleted Group>
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                
                ...and on and on and on.
                
                

                I noticed that after deleting a surface that I'd applied control points to I got this going on in my Ruby window ad infinitum, it's going so fast I had a hard time even copying it.

                I got this to happen by creating a surface, applying control points, using them to deform the surface (with a couple of "undos") and then deleting the surface. Only way to get it to stop was to restart SU.

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                • X Offline
                  xrok1
                  last edited by

                  this is getting better and better
                  now all we need is a visual representation (ideally interactive 😉 ) for the weight.

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • K Offline
                    kirill2008
                    last edited by

                    @escapeartist said:

                    I noticed that after deleting a surface that I'd applied control points to I got this going on in my Ruby window ad infinitum, it's going so fast I had a hard time even copying it.

                    I got this to happen by creating a surface, applying control points, using them to deform the surface (with a couple of "undos") and then deleting the surface. Only way to get it to stop was to restart SU.

                    Thanks for the report. I'll try to fix it as soon as possible.

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                    • K Offline
                      kirill2008
                      last edited by

                      @xrok1 said:

                      this is getting better and better
                      now all we need is a visual representation (ideally interactive 😉 ) for the weight.

                      Well, I think, it's possible
                      http://kolobok.us/smiles/standart/yes4.gif
                      , why not.

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                      • X Offline
                        xrok1
                        last edited by

                        @kirill2008 said:

                        @xrok1 said:

                        this is getting better and better
                        now all we need is a visual representation (ideally interactive 😉 ) for the weight.

                        Well, I think, it's possible
                        http://kolobok.us/smiles/standart/yes4.gif
                        , why not.

                        😲 don't tease.

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

                        1 Reply Last reply Reply Quote 0
                        • EarthMoverE Offline
                          EarthMover
                          last edited by

                          Krill, would it be possible to have an option to place a cage of control points on a mesh? Perhaps one FFD style cage box option for people used to that method and another that would place evenly distributed control points which would conform around the mesh at a given distance. You're already 80% of the way to a new type of Free Form Deformation plugin, might as well go all the way and improve on the existing.

                          3D Artist at Clearstory 3D Imaging
                          Guide Tool at Winning With Sketchup
                          Content Creator at Skapeup

                          1 Reply Last reply Reply Quote 0
                          • X Offline
                            xrok1
                            last edited by

                            @earthmover said:

                            Krill, would it be possible to have an option to place a cage of control points on a mesh? Perhaps one FFD style cage box option for people used to that method and another that would place evenly distributed control points which would conform around the mesh at a given distance. You're already 80% of the way to a new type of Free Form Deformation plugin, might as well go all the way and improve on the existing.

                            yes that would be great since FFD thread says "Unfortunately, I am out of time to work on this script. If anyone wants to pick it up contact me. The code is simple and (for me) well commented. It needs a UI and bug fixes." and doesn't seem to be progressing. 👍

                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              kirill2008
                              last edited by

                              Preview of interaction capabilities of ver. 1.6. (will be ready in the coming days).
                              Set of 4 videos:
                              [flash=480,385:lwr4hh5j]http://www.youtube.com/p/51499EA555BCA0CC&amp;hl=ru_RU&amp;fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"[/flash:lwr4hh5j]

                              In case if someone wants to try prerelease version:
                              ver. 1.6. (prerelease)

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                              • D Offline
                                dedmin
                                last edited by

                                Ой! Кажется какая то "волшебная" водка дает тебе творческие силы!

                                1 Reply Last reply Reply Quote 0
                                • jim smithJ Offline
                                  jim smith
                                  last edited by

                                  @dedmin said:

                                  Ой! Кажется какая то "волшебная" водка дает тебе творческие силы!

                                  Google translator

                                  Oops It seems some sort of a "magic" vodka gives you the creative power!

                                  I'll drink to that 👍 👍 Thank you Kirill

                                  "Out of clutter find simplicity,
                                  from discord find harmony,
                                  In the middle of difficulty lies opportunity"
                                  Albert Einstein

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                                  • D Offline
                                    Daniel S
                                    last edited by

                                    Awesome plugin Kirill!!!

                                    Will be possible to add control points automatic to have this results?
                                    If you select a line:
                                    Deform in SU 1.gif
                                    If you select a face:
                                    Deform in SU 2.gif

                                    For more information:
                                    http://forums.sketchucation.com/viewtopic.php?f=180&t=19321

                                    Daniel S
                                    PS: I suppose that ask to add automatic slicing to entities like Fredoscale does (Bend, Twist...) would be asking too much?

                                    1 Reply Last reply Reply Quote 0
                                    • mitcorbM Offline
                                      mitcorb
                                      last edited by

                                      This is pretty much what I was asking here:

                                      http://forums.sketchucation.com/viewtopic.php?f=323&t=25082

                                      In Blender they use variable "brushes" with adjustable radius of influence, sort of like the inverse square law, or sort of like -BTM's Sculpt tools. But the deformations can be spherical, or even planar. Your gifs show a sort of spherical effect.

                                      This ability would be delicious

                                      I take the slow, deliberate approach in my aimless wandering.

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                                      • U Offline
                                        unclex
                                        last edited by

                                        Wonderful

                                        1 Reply Last reply Reply Quote 0
                                        • K Offline
                                          kirill2008
                                          last edited by

                                          The work on ver. 1.6. is still in progress...
                                          The current stage new features:

                                          • wireframe preview of geometry group deformation is a bit faster now
                                          • ability to interact with curve control points is also available now

                                          Demo video (first 3 minutes are about faster wireframe, last ones about curve control points):
                                          [flash=320,265:2fn1qvwi]http://www.youtube.com/v/dO8Nk40IypQ&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"[/flash:2fn1qvwi]

                                          ver. 1.6. (prerelease again)

                                          @daniel s said:

                                          Daniel S
                                          PS: I suppose that ask to add automatic slicing to entities like Fredoscale does (Bend, Twist...) would be asking too much?

                                          Well, LibFredo6 is also free and open source and I think that almost everyone has it (Fredo tools are must-have ones), so, I guess, it is possible to utilize 'automatic slicing' if it is already implemented and present within the library. At least I'll try to.
                                          Actually, I thought about something like adaptive tessellation around control point before, so I was going to make it anyway sooner or later.

                                          @dedmin said:

                                          Ой! Кажется какая то "волшебная" водка дает тебе творческие силы!

                                          Ога, "волшебная": 3,2% жирности, производится в Чебаркуле, называется ряженка (fermented baked milk). По 0,5 в день и творческих сил, хоть отбавляй
                                          http://smiles.kolobok.us/personal/russian.gif

                                          1 Reply Last reply Reply Quote 0
                                          • EscapeArtistE Offline
                                            EscapeArtist
                                            last edited by

                                            I see in your 1.5 update that you've fixed the "undo" error.

                                            Fantastic, and thanks again for a great plugin!!

                                            1 Reply Last reply Reply Quote 0
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