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    [Plugin] Control points ver. 1.6.

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    • K Offline
      KXI System
      last edited by

      Very nice!

      Getting the perfect sig is hard...

      Google it!

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      • K Offline
        kirill2008
        last edited by

        @mitcorb said:

        Wouldn't the plain old cpoints that may have been inserted in the model prior to running this plugin have to change their status to Control cpoints? Could your plugin look for pre-existing cpoints(construction points) and change them?
        Just in case you understand- I do not have any Ruby expertise -yet.

        I guess, I got it now
        http://smiles.kolobok.us/standart/ok.gif

        @earthmover said:

        I don't know jack about coding, but your work deserves a shot and a beer!

        http://smiles.kolobok.us/big_standart/drinks.gif

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        • Y Offline
          Yanman
          last edited by

          Wow this is amazing Plugin
          thank you 👍 👍 👍

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          • EscapeArtistE Offline
            EscapeArtist
            last edited by

            
            Error; #<TypeError; reference to deleted Group>
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
            L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
            Error; #<TypeError; reference to deleted Group>
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
            L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
            Error; #<TypeError; reference to deleted Group>
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
            L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
            Error; #<TypeError; reference to deleted Group>
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
            L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
            Error; #<TypeError; reference to deleted Group>
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
            L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
            Error; #<TypeError; reference to deleted Group>
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
            L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
            
            ...and on and on and on.
            
            

            I noticed that after deleting a surface that I'd applied control points to I got this going on in my Ruby window ad infinitum, it's going so fast I had a hard time even copying it.

            I got this to happen by creating a surface, applying control points, using them to deform the surface (with a couple of "undos") and then deleting the surface. Only way to get it to stop was to restart SU.

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            • X Offline
              xrok1
              last edited by

              this is getting better and better
              now all we need is a visual representation (ideally interactive 😉 ) for the weight.

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • K Offline
                kirill2008
                last edited by

                @escapeartist said:

                I noticed that after deleting a surface that I'd applied control points to I got this going on in my Ruby window ad infinitum, it's going so fast I had a hard time even copying it.

                I got this to happen by creating a surface, applying control points, using them to deform the surface (with a couple of "undos") and then deleting the surface. Only way to get it to stop was to restart SU.

                Thanks for the report. I'll try to fix it as soon as possible.

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                • K Offline
                  kirill2008
                  last edited by

                  @xrok1 said:

                  this is getting better and better
                  now all we need is a visual representation (ideally interactive 😉 ) for the weight.

                  Well, I think, it's possible
                  http://kolobok.us/smiles/standart/yes4.gif
                  , why not.

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                  • X Offline
                    xrok1
                    last edited by

                    @kirill2008 said:

                    @xrok1 said:

                    this is getting better and better
                    now all we need is a visual representation (ideally interactive 😉 ) for the weight.

                    Well, I think, it's possible
                    http://kolobok.us/smiles/standart/yes4.gif
                    , why not.

                    😲 don't tease.

                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

                    1 Reply Last reply Reply Quote 0
                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      Krill, would it be possible to have an option to place a cage of control points on a mesh? Perhaps one FFD style cage box option for people used to that method and another that would place evenly distributed control points which would conform around the mesh at a given distance. You're already 80% of the way to a new type of Free Form Deformation plugin, might as well go all the way and improve on the existing.

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • X Offline
                        xrok1
                        last edited by

                        @earthmover said:

                        Krill, would it be possible to have an option to place a cage of control points on a mesh? Perhaps one FFD style cage box option for people used to that method and another that would place evenly distributed control points which would conform around the mesh at a given distance. You're already 80% of the way to a new type of Free Form Deformation plugin, might as well go all the way and improve on the existing.

                        yes that would be great since FFD thread says "Unfortunately, I am out of time to work on this script. If anyone wants to pick it up contact me. The code is simple and (for me) well commented. It needs a UI and bug fixes." and doesn't seem to be progressing. 👍

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          kirill2008
                          last edited by

                          Preview of interaction capabilities of ver. 1.6. (will be ready in the coming days).
                          Set of 4 videos:
                          [flash=480,385:lwr4hh5j]http://www.youtube.com/p/51499EA555BCA0CC&amp;hl=ru_RU&amp;fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"[/flash:lwr4hh5j]

                          In case if someone wants to try prerelease version:
                          ver. 1.6. (prerelease)

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                          • D Offline
                            dedmin
                            last edited by

                            Ой! Кажется какая то "волшебная" водка дает тебе творческие силы!

                            1 Reply Last reply Reply Quote 0
                            • jim smithJ Offline
                              jim smith
                              last edited by

                              @dedmin said:

                              Ой! Кажется какая то "волшебная" водка дает тебе творческие силы!

                              Google translator

                              Oops It seems some sort of a "magic" vodka gives you the creative power!

                              I'll drink to that 👍 👍 Thank you Kirill

                              "Out of clutter find simplicity,
                              from discord find harmony,
                              In the middle of difficulty lies opportunity"
                              Albert Einstein

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                              • D Offline
                                Daniel S
                                last edited by

                                Awesome plugin Kirill!!!

                                Will be possible to add control points automatic to have this results?
                                If you select a line:
                                Deform in SU 1.gif
                                If you select a face:
                                Deform in SU 2.gif

                                For more information:
                                http://forums.sketchucation.com/viewtopic.php?f=180&t=19321

                                Daniel S
                                PS: I suppose that ask to add automatic slicing to entities like Fredoscale does (Bend, Twist...) would be asking too much?

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                                • mitcorbM Offline
                                  mitcorb
                                  last edited by

                                  This is pretty much what I was asking here:

                                  http://forums.sketchucation.com/viewtopic.php?f=323&t=25082

                                  In Blender they use variable "brushes" with adjustable radius of influence, sort of like the inverse square law, or sort of like -BTM's Sculpt tools. But the deformations can be spherical, or even planar. Your gifs show a sort of spherical effect.

                                  This ability would be delicious

                                  I take the slow, deliberate approach in my aimless wandering.

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                                  • U Offline
                                    unclex
                                    last edited by

                                    Wonderful

                                    1 Reply Last reply Reply Quote 0
                                    • K Offline
                                      kirill2008
                                      last edited by

                                      The work on ver. 1.6. is still in progress...
                                      The current stage new features:

                                      • wireframe preview of geometry group deformation is a bit faster now
                                      • ability to interact with curve control points is also available now

                                      Demo video (first 3 minutes are about faster wireframe, last ones about curve control points):
                                      [flash=320,265:2fn1qvwi]http://www.youtube.com/v/dO8Nk40IypQ&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"[/flash:2fn1qvwi]

                                      ver. 1.6. (prerelease again)

                                      @daniel s said:

                                      Daniel S
                                      PS: I suppose that ask to add automatic slicing to entities like Fredoscale does (Bend, Twist...) would be asking too much?

                                      Well, LibFredo6 is also free and open source and I think that almost everyone has it (Fredo tools are must-have ones), so, I guess, it is possible to utilize 'automatic slicing' if it is already implemented and present within the library. At least I'll try to.
                                      Actually, I thought about something like adaptive tessellation around control point before, so I was going to make it anyway sooner or later.

                                      @dedmin said:

                                      Ой! Кажется какая то "волшебная" водка дает тебе творческие силы!

                                      Ога, "волшебная": 3,2% жирности, производится в Чебаркуле, называется ряженка (fermented baked milk). По 0,5 в день и творческих сил, хоть отбавляй
                                      http://smiles.kolobok.us/personal/russian.gif

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                                      • EscapeArtistE Offline
                                        EscapeArtist
                                        last edited by

                                        I see in your 1.5 update that you've fixed the "undo" error.

                                        Fantastic, and thanks again for a great plugin!!

                                        1 Reply Last reply Reply Quote 0
                                        • K Offline
                                          kirill2008
                                          last edited by

                                          First steps of interactive face deformation:
                                          [flash=480,385:2m8btgdg]http://www.youtube.com/p/8AB5C9C23863405C&amp;hl=ru_RU&amp;fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"[/flash:2m8btgdg]
                                          The initial face dividing was actually not so difficult. Treating deformed result surface as a single entity is more tricky... I don't know yet how to do it. So ver. 1.6. release is delayed again.

                                          ver. 1.6. prerelease

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                                          • K Offline
                                            kirill2008
                                            last edited by

                                            Still prerelease...
                                            ver. 1.6.(prerelease)

                                            • 2 modes of interactive curve control points dragging: 1) 'preview' mode: shows curve preview while dragging, 2) 'full' mode: deforms the curve (it affects instances 'glued' to curve immediately, but sometimes causes SU crashes...), <Home> key to switch to 'preview' mode, <End> key to switch to 'full' mode.

                                            Video shows 2 modes difference, when curves which are under control are also in use within 'blended object' (sublend.rb)
                                            [flash=480,385:1q5ubzq1]http://www.youtube.com/v/Wt_Isl5tzP8&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"[/flash:1q5ubzq1]

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