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[Plugin] Control points ver. 1.6.

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  • D Offline
    dedmin
    last edited by 12 Jan 2010, 19:47

    Ой! Кажется какая то "волшебная" водка дает тебе творческие силы!

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    • J Offline
      jim smith
      last edited by 12 Jan 2010, 20:16

      @dedmin said:

      Ой! Кажется какая то "волшебная" водка дает тебе творческие силы!

      Google translator

      Oops It seems some sort of a "magic" vodka gives you the creative power!

      I'll drink to that 👍 👍 Thank you Kirill

      "Out of clutter find simplicity,
      from discord find harmony,
      In the middle of difficulty lies opportunity"
      Albert Einstein

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      • D Offline
        Daniel S
        last edited by 12 Jan 2010, 20:57

        Awesome plugin Kirill!!!

        Will be possible to add control points automatic to have this results?
        If you select a line:
        Deform in SU 1.gif
        If you select a face:
        Deform in SU 2.gif

        For more information:
        http://forums.sketchucation.com/viewtopic.php?f=180&t=19321

        Daniel S
        PS: I suppose that ask to add automatic slicing to entities like Fredoscale does (Bend, Twist...) would be asking too much?

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        • M Offline
          mitcorb
          last edited by 12 Jan 2010, 22:07

          This is pretty much what I was asking here:

          http://forums.sketchucation.com/viewtopic.php?f=323&t=25082

          In Blender they use variable "brushes" with adjustable radius of influence, sort of like the inverse square law, or sort of like -BTM's Sculpt tools. But the deformations can be spherical, or even planar. Your gifs show a sort of spherical effect.

          This ability would be delicious

          I take the slow, deliberate approach in my aimless wandering.

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          • U Offline
            unclex
            last edited by 13 Jan 2010, 14:29

            Wonderful

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            • K Offline
              kirill2008
              last edited by 14 Jan 2010, 19:17

              The work on ver. 1.6. is still in progress...
              The current stage new features:

              • wireframe preview of geometry group deformation is a bit faster now
              • ability to interact with curve control points is also available now

              Demo video (first 3 minutes are about faster wireframe, last ones about curve control points):
              [flash=320,265:2fn1qvwi]http://www.youtube.com/v/dO8Nk40IypQ&hl=ru_RU&fs=1& " type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"[/flash:2fn1qvwi]

              ver. 1.6. (prerelease again)

              @daniel s said:

              Daniel S
              PS: I suppose that ask to add automatic slicing to entities like Fredoscale does (Bend, Twist...) would be asking too much?

              Well, LibFredo6 is also free and open source and I think that almost everyone has it (Fredo tools are must-have ones), so, I guess, it is possible to utilize 'automatic slicing' if it is already implemented and present within the library. At least I'll try to.
              Actually, I thought about something like adaptive tessellation around control point before, so I was going to make it anyway sooner or later.

              @dedmin said:

              Ой! Кажется какая то "волшебная" водка дает тебе творческие силы!

              Ога, "волшебная": 3,2% жирности, производится в Чебаркуле , называется ряженка (fermented baked milk). По 0,5 в день и творческих сил, хоть отбавляй
              http://smiles.kolobok.us/personal/russian.gif

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              • E Offline
                EscapeArtist
                last edited by 14 Jan 2010, 20:20

                I see in your 1.5 update that you've fixed the "undo" error.

                Fantastic, and thanks again for a great plugin!!

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                • K Offline
                  kirill2008
                  last edited by 17 Jan 2010, 18:08

                  First steps of interactive face deformation:
                  [flash=480,385:2m8btgdg]http://www.youtube.com/p/8AB5C9C23863405C&hl=ru_RU&fs=1 " type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"[/flash:2m8btgdg]
                  The initial face dividing was actually not so difficult. Treating deformed result surface as a single entity is more tricky... I don't know yet how to do it. So ver. 1.6. release is delayed again.

                  ver. 1.6. prerelease

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                  • K Offline
                    kirill2008
                    last edited by 19 Jan 2010, 22:20

                    Still prerelease...
                    ver. 1.6.(prerelease)

                    • 2 modes of interactive curve control points dragging: 1) 'preview' mode: shows curve preview while dragging, 2) 'full' mode: deforms the curve (it affects instances 'glued' to curve immediately, but sometimes causes SU crashes...), <Home> key to switch to 'preview' mode, <End> key to switch to 'full' mode.

                    Video shows 2 modes difference, when curves which are under control are also in use within 'blended object' (sublend.rb)
                    [flash=480,385:1q5ubzq1]http://www.youtube.com/v/Wt_Isl5tzP8&hl=ru_RU&fs=1& " type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"[/flash:1q5ubzq1]

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                    • S Offline
                      SHAHEEN
                      last edited by 20 Jan 2010, 01:47

                      thanks a million !!
                      Great Plugin

                      " An eye for an eye only ends up making the whole world blind "
                      Gandhi

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                      • M Offline
                        Merlan
                        last edited by 20 Jan 2010, 16:12

                        Amazing !!!
                        Thank you so much !!!

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                        • K Offline
                          kirill2008
                          last edited by 23 Jan 2010, 16:16

                          New version:
                          ver. 1.6.( prerelease)
                          New features:

                          • the current version shows geometry deformation preview while moving control points (both geometry group control c-points and curve control c-points)
                          • it is possible to choose preview mode by hitting <Ins> key (3 modes available: 1. flat-faced surface, 2. surface + edges, 3. wire)
                            [flash=480,385:33h537rh]http://www.youtube.com/p/5077FD48856CD56D&hl=ru_RU&fs=1 " type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"[/flash:33h537rh]
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                          • M Offline
                            mitcorb
                            last edited by 23 Jan 2010, 16:44

                            Kirill:
                            This looks excellent. I presume it will deform any volumetric mesh?
                            Are you by chance creating a bezier control mesh to do the deformations?

                            I take the slow, deliberate approach in my aimless wandering.

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                            • K Offline
                              kirill2008
                              last edited by 23 Jan 2010, 17:57

                              @mitcorb said:

                              Are you by chance creating a bezier control mesh to do the deformations?

                              Not exactly. Ctrlpnts.rb utilizes 2 different methods:

                              • for curve shape changing: linear and cosine smoothed methods
                              • for geometry group deformation: the same method as pnts2mesh.rb uses for creating terrain surface (when 'according to distance' z-calculation method is chosen)
                                The second method calculates offset vectors lengths of each vertex according to distances from it to all control points. The degree of influence of each control c-point depends on <1/(distance^power)>. Power is an adjustable value.

                              Currently I'm thinking about making a kind of substitute for nurbs surface (I don't know what will come of this). It is necessary to add possibility to adjust the slope of the surface area, which is under control of each c-point.
                              slope adjusting will look something like that
                              I guess it is possible after adding some linear terms to <1/(distance^power)>.

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                              • M Offline
                                mitcorb
                                last edited by 23 Jan 2010, 22:59

                                Ok. Just curious. And thanks for your reply.
                                Does the plugin operate on ungrouped geometry, or groups, or components? Or, how does it deal with these. Even though I watched the video, I am missing something.
                                I presume this is better for smaller models, because I was trying to deform a rather dense mesh ungrouped. I made a selection of a portion of the mesh and the control point was lost in the blue highlights. It took me a while to find it. And I know I did something wrong because I saw the prompt at the bottom of the screen but I got no results--no action.
                                Also, I noted that in the plugins menu are some interact commands. But because there is no identifier in the command, I wasn't sure if this was related to Control Points. Perhaps you could do something there to identify with the script.
                                I was just the other day wishing for an operation like this that would do "smooth mesh deformations" such as in your video. I am using currently Sketchup 6 free version in Windows XP.
                                Thanks again,
                                mitcorb

                                I take the slow, deliberate approach in my aimless wandering.

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                                • P Offline
                                  pilou
                                  last edited by 23 Jan 2010, 23:06

                                  Sculpting in movement! ☀

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • E Offline
                                    EarthMover
                                    last edited by 24 Jan 2010, 00:44

                                    Kirill,

                                    1.6 looks amazing!

                                    I was wondering if it would be possible to add an option to lock the initial outer edges? To lock the edges from moving, but still deform the face would be a great solution for mounding surfaces.

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • D Offline
                                      d12dozr
                                      last edited by 24 Jan 2010, 06:17

                                      @earthmover said:

                                      I was wondering if it would be possible to add an option to lock the initial outer edges? To lock the edges from moving, but still deform the face would be a great solution for mounding surfaces.

                                      👍 That would also be nice for making cushions.

                                      3D Printing with SketchUp Book
                                      http://goo.gl/f7ooYh

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                                      • E Offline
                                        EarthMover
                                        last edited by 24 Jan 2010, 22:17

                                        I agree Marcus...for me it would be great for terrains and mounding flower beds. I would love to be able to replace Soap Skin Bubble and get rid of that annoying time limit BS.

                                        3D Artist at Clearstory 3D Imaging
                                        Guide Tool at Winning With Sketchup
                                        Content Creator at Skapeup

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                                        • M Offline
                                          mitcorb
                                          last edited by 25 Jan 2010, 21:33

                                          Kirill:
                                          I think once you get this tool more or less finalized, you may want to have only one copy in the first post, and perhaps edit the post to reflect the current version number. You are probably already planning to do this.

                                          I am still testing it.

                                          I take the slow, deliberate approach in my aimless wandering.

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