[Plugin] Control points ver. 1.6.
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Very nice!
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@mitcorb said:
Wouldn't the plain old cpoints that may have been inserted in the model prior to running this plugin have to change their status to Control cpoints? Could your plugin look for pre-existing cpoints(construction points) and change them?
Just in case you understand- I do not have any Ruby expertise -yet.I guess, I got it now
@earthmover said:
I don't know jack about coding, but your work deserves a shot and a beer!
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Wow this is amazing Plugin
thank you -
Error; #<TypeError; reference to deleted Group> L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities' L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group' L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call' L;/Modeling/Sketchup Google/Plugins/bezier.rb;395 Error; #<TypeError; reference to deleted Group> L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities' L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group' L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call' L;/Modeling/Sketchup Google/Plugins/bezier.rb;395 Error; #<TypeError; reference to deleted Group> L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities' L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group' L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call' L;/Modeling/Sketchup Google/Plugins/bezier.rb;395 Error; #<TypeError; reference to deleted Group> L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities' L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group' L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call' L;/Modeling/Sketchup Google/Plugins/bezier.rb;395 Error; #<TypeError; reference to deleted Group> L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities' L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group' L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call' L;/Modeling/Sketchup Google/Plugins/bezier.rb;395 Error; #<TypeError; reference to deleted Group> L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities' L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group' L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call' L;/Modeling/Sketchup Google/Plugins/bezier.rb;395 ...and on and on and on.
I noticed that after deleting a surface that I'd applied control points to I got this going on in my Ruby window ad infinitum, it's going so fast I had a hard time even copying it.
I got this to happen by creating a surface, applying control points, using them to deform the surface (with a couple of "undos") and then deleting the surface. Only way to get it to stop was to restart SU.
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this is getting better and better
now all we need is a visual representation (ideally interactive ) for the weight. -
@escapeartist said:
I noticed that after deleting a surface that I'd applied control points to I got this going on in my Ruby window ad infinitum, it's going so fast I had a hard time even copying it.
I got this to happen by creating a surface, applying control points, using them to deform the surface (with a couple of "undos") and then deleting the surface. Only way to get it to stop was to restart SU.
Thanks for the report. I'll try to fix it as soon as possible.
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@xrok1 said:
this is getting better and better
now all we need is a visual representation (ideally interactive ) for the weight.Well, I think, it's possible
, why not. -
@kirill2008 said:
@xrok1 said:
this is getting better and better
now all we need is a visual representation (ideally interactive ) for the weight.Well, I think, it's possible
, why not.don't tease.
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Krill, would it be possible to have an option to place a cage of control points on a mesh? Perhaps one FFD style cage box option for people used to that method and another that would place evenly distributed control points which would conform around the mesh at a given distance. You're already 80% of the way to a new type of Free Form Deformation plugin, might as well go all the way and improve on the existing.
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@earthmover said:
Krill, would it be possible to have an option to place a cage of control points on a mesh? Perhaps one FFD style cage box option for people used to that method and another that would place evenly distributed control points which would conform around the mesh at a given distance. You're already 80% of the way to a new type of Free Form Deformation plugin, might as well go all the way and improve on the existing.
yes that would be great since FFD thread says "Unfortunately, I am out of time to work on this script. If anyone wants to pick it up contact me. The code is simple and (for me) well commented. It needs a UI and bug fixes." and doesn't seem to be progressing.
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Preview of interaction capabilities of ver. 1.6. (will be ready in the coming days).
Set of 4 videos:
[flash=480,385:lwr4hh5j]http://www.youtube.com/p/51499EA555BCA0CC&hl=ru_RU&fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"[/flash:lwr4hh5j]In case if someone wants to try prerelease version:
ver. 1.6. (prerelease) -
Ой! Кажется какая то "волшебная" водка дает тебе творческие силы!
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@dedmin said:
Ой! Кажется какая то "волшебная" водка дает тебе творческие силы!
Google translator
Oops It seems some sort of a "magic" vodka gives you the creative power!
I'll drink to that Thank you Kirill
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Awesome plugin Kirill!!!
Will be possible to add control points automatic to have this results?
If you select a line:
If you select a face:
For more information:
http://forums.sketchucation.com/viewtopic.php?f=180&t=19321Daniel S
PS: I suppose that ask to add automatic slicing to entities like Fredoscale does (Bend, Twist...) would be asking too much? -
This is pretty much what I was asking here:
http://forums.sketchucation.com/viewtopic.php?f=323&t=25082
In Blender they use variable "brushes" with adjustable radius of influence, sort of like the inverse square law, or sort of like -BTM's Sculpt tools. But the deformations can be spherical, or even planar. Your gifs show a sort of spherical effect.
This ability would be delicious
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Wonderful
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The work on ver. 1.6. is still in progress...
The current stage new features:- wireframe preview of geometry group deformation is a bit faster now
- ability to interact with curve control points is also available now
Demo video (first 3 minutes are about faster wireframe, last ones about curve control points):
[flash=320,265:2fn1qvwi]http://www.youtube.com/v/dO8Nk40IypQ&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"[/flash:2fn1qvwi]@daniel s said:
Daniel S
PS: I suppose that ask to add automatic slicing to entities like Fredoscale does (Bend, Twist...) would be asking too much?Well, LibFredo6 is also free and open source and I think that almost everyone has it (Fredo tools are must-have ones), so, I guess, it is possible to utilize 'automatic slicing' if it is already implemented and present within the library. At least I'll try to.
Actually, I thought about something like adaptive tessellation around control point before, so I was going to make it anyway sooner or later.@dedmin said:
Ой! Кажется какая то "волшебная" водка дает тебе творческие силы!
Ога, "волшебная": 3,2% жирности, производится в Чебаркуле, называется ряженка (fermented baked milk). По 0,5 в день и творческих сил, хоть отбавляй
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I see in your 1.5 update that you've fixed the "undo" error.
Fantastic, and thanks again for a great plugin!!
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First steps of interactive face deformation:
[flash=480,385:2m8btgdg]http://www.youtube.com/p/8AB5C9C23863405C&hl=ru_RU&fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"[/flash:2m8btgdg]
The initial face dividing was actually not so difficult. Treating deformed result surface as a single entity is more tricky... I don't know yet how to do it. So ver. 1.6. release is delayed again. -
Still prerelease...
ver. 1.6.(prerelease)- 2 modes of interactive curve control points dragging: 1) 'preview' mode: shows curve preview while dragging, 2) 'full' mode: deforms the curve (it affects instances 'glued' to curve immediately, but sometimes causes SU crashes...), <Home> key to switch to 'preview' mode, <End> key to switch to 'full' mode.
Video shows 2 modes difference, when curves which are under control are also in use within 'blended object' (sublend.rb)
[flash=480,385:1q5ubzq1]http://www.youtube.com/v/Wt_Isl5tzP8&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"[/flash:1q5ubzq1]
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