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    [Plugin] Control points ver. 1.6.

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    • R Offline
      REGIS
      last edited by

      Nice Plugin and thanks for your hard work

      Works fine but sometime SU6 suddenly crash.
      Unfortunately it doesn(t works with SU7(mac).

      Cheers

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      • N Offline
        notareal
        last edited by

        Thanks!

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • CarrozzaC Offline
          Carrozza
          last edited by

          One of the most powerful plugins I've seen to date! Bravo Kirill!

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          • A Offline
            AcesHigh
            last edited by

            FANTASTIC!

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            • A Offline
              AcesHigh
              last edited by

              actually, not so fantastic 😞

              I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!

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              • mitcorbM Offline
                mitcorb
                last edited by

                Can this script recognize and utilize construction/control points placed by another ruby script?

                I take the slow, deliberate approach in my aimless wandering.

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                • TIGT Online
                  TIG Moderator
                  last edited by

                  @aceshigh said:

                  actually, not so fantastic 😞

                  I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!

                  DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

                  TIG

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                  • K Offline
                    kirill2008
                    last edited by

                    @tig said:

                    DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

                    Cool 👍

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      Let us hope that this (TIG's suggestion) is being considered by the author in a revision.
                      And, I see that it is acknowledged.

                      I take the slow, deliberate approach in my aimless wandering.

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                      • X Offline
                        xrok1
                        last edited by

                        can't beleive i missed this one! f'n incredible.
                        i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • A Offline
                          AcesHigh
                          last edited by

                          @xrok1 said:

                          can't beleive i missed this one! f'n incredible.
                          i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                          as far as I know, you can select more than 1 point at a time.

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                          • R Offline
                            REGIS
                            last edited by

                            @xrok1 said:

                            i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                            😄
                            Not sure I wouldn't need FFD anymore, I was thinking in a combination with control points and FFD

                            @ Kirill

                            Any idea if this plugin could work in SU7 on mac ?

                            Cheers

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                            • X Offline
                              xrok1
                              last edited by

                              @aceshigh said:

                              @xrok1 said:

                              can't beleive i missed this one! f'n incredible.
                              i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                              as far as I know, you can select more than 1 point at a time.

                              well i tried making a cylinder; putting a point on each side, then scaling so they got further apart? it allways tends to pull more to one than the other.

                              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                              http://www.Twilightrender.com try it!

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                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                TIG, got a DIY quick fix for one step undo?

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

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                                • P Offline
                                  paulbarton
                                  last edited by

                                  I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

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                                  • K Offline
                                    kirill2008
                                    last edited by

                                    @mitcorb said:

                                    Can this script recognize and utilize construction/control points placed by another ruby script?

                                    This is an interesting idea. You mean you want to select a set of existing c-points + geometry group then make c-points not just c-points, but control c-points. I think it's possible, but it is not implemented yet in the current version.

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                                    • K Offline
                                      kirill2008
                                      last edited by

                                      @paulbarton said:

                                      I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

                                      Speaking of undo: the work on improving 'undo' behavior is in progress (I want to make it more 'natural', not sure if I can but I'll try). In the current version it is necessary to make undo several times to get everything to the initial state.
                                      Note: it is not necessary to wait until geometry transformation finishes, you may undo previous c-point movement while the group refreshes.
                                      For example, you moved c-point, then immidiately decided to get everything back: press 'ctrl+z' combination 3-times immediately to get the c-point back and to cancel group transformation.

                                      I'll try to find out why the initial move does not seem to register.

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                                      • mitcorbM Offline
                                        mitcorb
                                        last edited by

                                        Kirill:
                                        On the outside c-points question, I thought I had a ruby script loaded prior to install of that placed construction points. I cannot find it now. What I did not fully realize is that cpoints could mean construction point or control point. Evidently your cpoints do more than simply highlight a target point in space.
                                        Sooo-- maybe my question was a bit naive.
                                        But thanks for the reply.
                                        I am putting this script through some modeling tests to learn its use.
                                        Thanks for the opportunity.
                                        mitcorb

                                        I take the slow, deliberate approach in my aimless wandering.

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                                        • K Offline
                                          kirill2008
                                          last edited by

                                          @mitcorb said:

                                          Sooo-- maybe my question was a bit naive.

                                          But it gave a good idea!
                                          I think that it can be a kind of alternative to 'entity scanner' (it was discussed here: http://forums.sketchucation.com/viewtopic.php?f=323&t=22709&st=0&sk=t&sd=a#p191629 ). So it would be possible to link control c-points back manually to groups and/or curves after closing and opening the file. And it would be also possible to link any existing c-points to any group.
                                          What do you think?

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                                          • mitcorbM Offline
                                            mitcorb
                                            last edited by

                                            Wouldn't the plain old cpoints that may have been inserted in the model prior to running this plugin have to change their status to Control cpoints? Could your plugin look for pre-existing cpoints(construction points) and change them?
                                            Just in case you understand- I do not have any Ruby expertise -yet.

                                            I take the slow, deliberate approach in my aimless wandering.

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