[Plugin] GhostComp - v1.4a - 31 Oct 18
-
Hello,
I have used ghost plug in to make proxy out of original object..
I have kept object in proxy format and exported it to kerkythea.
When i render it in kerkythea proxy object rendered without material why so?? Do we have convert the back to original form before exporting it into kerkythea every time??Also i have some issues regarding camera in kerkythea. i have placed 3 cameras in the scene and have exported to kerkythea, but whenever i open the scene, i could not find the camera on the same location i have placed it? is it any kind of bug in kerkythea?? or there is some problem in my SU and kerkythea or somthing else?? ple help
Regards,
MANDAR -
Yes, I am afraid you do. Ghost Components plugin can only solve performance issues in SU but it would not work as a proxy plugin for exporters. Certainly it could be modified somewhat (and/or the exporter plugin could accommodate) but for that, the two, different authors of the plugins should co-operate on one that works this way.
But then all the other renderers could ask the same.
-
thanks Fredo.. you are a beast on what you do
-
Great work! "To God be the victory!"
-
Wow! What a great plugin...
I can not thank you enough to make this possible on sketchup... Where have I been so far to miss this wonderful plugin. SU Team surely should incorporate this in SU native version. I believe they will put this in the new Trimble Sketchup... Great work Fredo!!! and thanks once again....
-
Thanks for this! Iยดve only had a short test/peek/session w this RB. It seems super useful!
I had one problem, though: I saved the model when in ghost mode and closed the program. When I opened the same model later I couldnยดt reset the geometry to the complex form. I just saw the ghost. Have anyone else had similar experiences?
//KJS
Running a freeSU8 on a mac. -
Fredo,I just wondered would this dirty trick http://72.27.230.245/3ds-max/scripts/renderlayers-0 be possible in SU8?
-
This is a copy of my plug ins folder, I've upgraded to the new fredo lib and installed the ghost but nothing shows up in the program
Have I got some conflict in here, it's a mess !__loader.rb
.DS_Store
#extrusionToolbar.rb
AddCtrPnt.rb
animation.rb
artisan
artisan_loader.rb
attributes.rb
Autounfold.rb
bezier.rb
box.rb
clf_shape_bender
clf_shape_bender_loader.rb
config-thumb.jpg
contextmenu.rb
ctsMaker
curve_maker.rb
curve_pointer.png
CURVILOFT_Dir_12
deBabelizer.rb
default_pointer.png
DEFPARAM_Dir
DOCUMENTATION_Dir
drawhelix14.rb
drawmetal_plugins_1_3_4.rb
dropverts.rb
Examples
examples.rb
examplescripts.rb
extrudeEdgesByEdges.rb
extrudeEdgesByFace.rb
extrudeEdgesByFaces.rb
extrudeEdgesByLathe.rb
extrudeEdgesByLoft.rb
extrudeEdgesByOffset.rb
extrudeEdgesByRails.rb
extrudeEdgesByRailsByFace.rb
extrudeEdgesByRailsToLattice.rb
extrudeEdgesByVector.rb
extrudeEdgesByVectorToObject.rb
faceFlattener019.rb
fillet.rb
flattery
flattery.rb
Fredo6Trace.txt
FREDOSCALE
FREDOSCALE_Dir_22
FredoScale_Tool.rb
FredoScale.rb
generateSoapSkinBubble.rbs
Geodesic_SketchUp.rb
GhostComp%201
Help
iges_export.rb
Images
jointpushpull.rb
JPP_Dir_20
LIBFREDO6_Dir_48
LibFredo6.rb
LibTraductor.rb
line_pointer.png
linetool.rb
maxwell
maxwell.rb
Ocean
ocean_extension.rb
proper_animation
proper_animation_loader.rb
ROUNDCORNER
ROUNDCORNER_Dir_23
RoundCorner.rb
RubyToPython
SCF
selection.rb
shapes.rb
SketchyFFD.rb
skin.rb
skp_to_dxf.rb
skp_to_dxf.rbz
SoapSkinBubble
generateSoapSkinBubble.rbs
Help
Images
SoapSkinBubbleMenus.rb
SoapSkinBubbleTools.rb
stock_maker.rb
SU_Podium_Browser.rbs
SU_Podium_V2
SU_Podium_V2.rbs
SuSolid
susolid.rbs
taper_maker.rb
TIGtools
TOS
TOS_Dir_18
tt_cleanup.rb
TT_Lib2
tt_simple_installer.rb
tt_solid_inspector.rb
unfoldtool.png
unfoldtool.rb
Utilities
utilities.rb
utilities.rbs
utilitiestools.rb
vfs.rb
weld.rb
ZLoader__FredoScale.rb
ZLoader__GhostComp.rb
ZLoader__OnSurface.rb
ZLoader__RoundCorner.rb -
Have you activated its Extension from within Preferences.
You might also then need to activate its Toolbar... -
There doesn't seem to be an extension in there ?
It has instal extension which one is the extension ? -
This ?
-
Yeah it's not there
-
In your list there's 'GhostComp%201' what's that ?
Looks like an html based name ?
There ought to be a folder called 'GHOSTCOMP_Dir_10'
containing these files This suggests you has mis-installed it... -
Dunno what that was but removing it sorted it, didn't even need to turn the extension on. Thanks TIG
-
Hello Fredo, thanks for another great plugin. So I startet to use it and it worked just fine. I've lots of railings in my model, some are just copies of components but I also had to make a bunch of them unique and to tweak them. Finally making even one copy of an component took so long I decided to use your ghostcomp. And it worked - but now Sketchup always chrashes when I try to create a ghost component. Do you have any advice or idea what to do about that? Thanks in advance.
-
@parsleybrain said:
Hello Fredo, thanks for another great plugin. So I startet to use it and it worked just fine. I've lots of railings in my model, some are just copies of components but I also had to make a bunch of them unique and to tweak them. Finally making even one copy of an component took so long I decided to use your ghostcomp. And it worked - but now Sketchup always chrashes when I try to create a ghost component. Do you have any advice or idea what to do about that? Thanks in advance.
Please make sure you have the most recent versions. For the crash, it may be some conflicting plugins (some versions of Vray and Podium for instance)
Fredo
-
NEW RELEASE: GhostComp v1.1a - 27 Nov 13
GhostComp 1.1a is a release for future Sketchup compatibility. It is advised to upgrade even if there are no functional changes.
See main post of this thread for Download.
Fredo
-
Really useful, many thanks.
-
@fredo6 said:
The concept behind GhostComp is to associate a simplified version to a component (called Ghost). Then the script provides an easy way to switch back and forth between the Ghost version and the Real version in the model.
Hi Fredo,
I integrated this concept into the last version of 3D Tree Maker, with a function that could be called by external plugins to switch/and back from full view to proxy view. the good thing is that in proxy view only object information needed to rebuild the object is kept in object dictionary, not all the real edges/faces.
If you think it could be interesting to integrate calls to 3DTreeMaker from your plugin, let me know.
Yours
pascal -
Sure. Thanks for thinking about GhostComp
I would need to revisit this plugin, but it is a good idea to integrate custom ghost for certain kind of components.
I'll have a look and advise.
Fredo
Advertisement