[Plugin] GhostComp - v1.4a - 31 Oct 18
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ha! to help SU with viewing efficiently and quickly whne having all this heavy components... clever. thank u.
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Thanks Fredo,
This is a great plugin and i've looked forward to it since the video went up on Youtube. Finally i get to use it and it rocks
rgds
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Super plugin fredo. merci.
Par contre la transformation en fil de fer, ou la dégradation progressive, sont très longue dès que l'objet dépasse les 200ko (voir même plantage !)
Si tu as une solution.J'avais fait un post sur le bounding box, et je ne sais pas si toi tu est capable de le faire, j'aurais voulu un plugin qui me permette d'activer une vue type
bounding box, comme quand le fichier est trop lourd et que sketchup dégrade l'image en remplaçant les objet par des bounding box. C'est pas la même utilisation que GHOSTCOMP, et ça m'aurait bien rendu service.
Dans l'attente. @+ -
Fantastic tool, for huge projects
Merci Fredo, I try it this evening
MALAISE
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@djmx1 said:
Par contre la transformation en fil de fer, ou la dégradation progressive, sont très longue dès que l'objet dépasse les 200ko (voir même plantage !)
Si tu as une solution.Wireframe and Simplify options are rather for components that are not too complex, but would be repeated hundreds times in the model.
In this version 1.0, I did not optimize the generation of Ghosts actually, as my primary goal was to understand whether the concept would be useful.@djmx1 said:
J'avais fait un post sur le bounding box, et je ne sais pas si toi tu est capable de le faire, j'aurais voulu un plugin qui me permette d'activer une vue type
bounding box, comme quand le fichier est trop lourd et que sketchup dégrade l'image en remplaçant les objet par des bounding box. C'est pas la même utilisation que GHOSTCOMP, et ça m'aurait bien rendu service.
Dans l'attente.You can generate a Bounding Box Ghost for all objects (do a Select All before generation). The problem is to have a view where Ghosts are activated while in other views they are not.
This again underlines that it should be the SU Team integrating this type of dual appearance concept in the native Sketchup application. In Ruby script, there are too many limitations to make something clean, fast, safe and transparent to the model (i.e. without creating tons of hidden components, use a hidden layer, ...).Fredo
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Fantastic Fredo!!
This is a plugin I will use very often (always?). finally a way to keep on editing those high poly scenes (trees, etc...).
I agree that a feature like this should be standard SU stuff, but I am glad you made it into a plugin.Thanks. Much appreciated
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A keeper.
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Wow !!!!! did not the boys at Google, you did!
Greatly appreciated, I will be testing and commenting
Thanx!! Thanx!! Thanx!! Thanx!!
Greetings.
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Bigre
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Another winner Fredo! I had a similar idea once but never got to implementing it. I also wanted to mention that I have been using your Round Corner script lately and it is incredible! Great work!
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@whaat said:
Another winner Fredo! I had a similar idea once but never got to implementing it. I also wanted to mention that I have been using your Round Corner script lately and it is incredible! Great work!
Thanks Dale. It shows that the Google SU team should have a closer look to what they could do natively in the Sketchup application, as this could be a useful complement to their quest for high-poly support.
Fredo -
...thanks FREDO!...briliant!
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Thank You!
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Oooh, this one's going to come in very handy indeed. Thanks!
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it works really good!
this function shall be put in a new version of su -
Thanks Fredo for this very handy pluging.
Much appreciated !greetings, erikB
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je poste mon petit pack d'icônes pour GHOSTCOMP. J'ai fait ça pour moi et je partage.
prendre les icônes et les copiées dans le dossier "IMAGES_Standard" du plugin GHOSTCOMP
http://www.box.net/shared/gv8ooblvog
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@djmx1 said:
je poste mon petit pack d'icônes pour GHOSTCOMP. J'ai fait ça pour moi et je partage.
prendre les icônes et les copier dans le dossier "IMAGES_Standard" du plugin GHOSTCOMP
http://www.box.net/shared/gv8ooblvog
Thanks a lot.
Actually, the best is to create a subfolder IMAGES_DJMX1 in the folder GHOSTCOMP_DIR_10 and put the icons there. Then in the Default Parameters dialog box for GhostComp you can enable these icons. This way, you are sure that they won't be overwritten in a next release of GhostComp.Fredo
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@unknownuser said:
IMAGES_DJMX1 in the folder GHOSTCOMP_DIR_10
amazing! DJMX1 in a plugin of Fredo, I'm too happy! thank you
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This is excellent for preparing renderings with tons of 3D vegetation, Thank you very much!
An option to have just wireframes of the two bounding boxes options (recursive and simple) would be cool for the next version.
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