sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Reed-texture

    Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
    sketchup
    18 Posts 6 Posters 6.6k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • soloS Offline
      solo
      last edited by

      Looks like a great Coir mat now.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

      1 Reply Last reply Reply Quote 0
      • R Offline
        remon_v
        last edited by

        I used solo's displacement map to bump it.... maybe that's a better sollution 😄

        http://i22.photobucket.com/albums/b336/remon_v/bump.png

        1 Reply Last reply Reply Quote 0
        • R Offline
          remon_v
          last edited by

          @solo said:

          Looks like a great Coir mat now.

          yeah but Jackson told me it can only displace in that direction. As I would like to see it more to overlay each other.

          1 Reply Last reply Reply Quote 0
          • R Offline
            remon_v
            last edited by

            http://i22.photobucket.com/albums/b336/remon_v/9.png

            made some renders from my WIP where I had to use the reed texture for.
            It gives a strange effect of displacement at some points. The roof is smoothed and when I click it is "1 face" now. Maybe that's the problem and I should subdivide the face into smaller faces? And is it possible to subdivide after smoothing?

            remon_v

            1 Reply Last reply Reply Quote 0
            • A Offline
              Aerilius
              last edited by

              I'm not an expert about displacement, but as far as I know, smoothing is only a shading technique, so you have the same amount of faces, but they look smooth. I think the renderer creates geometry from the displacement map, so the subsequent smoothing will have no effect. Try to subdivide.

              1 Reply Last reply Reply Quote 0
              • R Offline
                remon_v
                last edited by

                yeah I guess your right... thnx I will do some experimenting tomorrow when I'm at the office.

                remon_v

                1 Reply Last reply Reply Quote 0
                • F Offline
                  fymoro
                  last edited by

                  Hi remon_v,

                  Here is my try to help you to solve the displacement problem that you have.
                  For this kind of texture, I would prefer to use a displacement map like attached here.

                  you can see the result:

                  • Use this map for the displacement at 0.15 in the material setting
                  • And in the render option, change the EDGE LENGTH PIX parameter from 4 to 2.5.

                  I hope that this try help you, Cheers Fred.


                  Displacement Map


                  Test Render

                  http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    remon_v
                    last edited by

                    hey fymoro,

                    Really apreciate your help.
                    I know about the edge lenght... I think I even put it at 1.
                    Nice render... I will give it a try.

                    cheers
                    remon_v

                    1 Reply Last reply Reply Quote 0
                    • D Offline
                      dylan
                      last edited by

                      The image of the barn is looking fantastic.
                      It's a really nice model and rendering 👍

                      http://dmdarchitecture.co.uk/

                      1 Reply Last reply Reply Quote 0
                      • GaieusG Offline
                        Gaieus
                        last edited by

                        To me, it rather looks like the triangulation of the (non planar) roof seems through. When smoothing extreme angles (like 120 degrees or less for instance), the smoothing will always look surrealistic.

                        Gai...

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          remon_v
                          last edited by

                          thnx Dylan.... it's still a WIP so I'll post some new renders when I'm done.
                          I already undid the smoothing. I'll experiment with the roof when I got some free time.

                          1 Reply Last reply Reply Quote 0
                          • 1 / 1
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement