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    Reed-texture

    Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
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    • GaieusG Offline
      Gaieus
      last edited by

      You either use the displacement map or the normal map. Not sure where it should go in V-ray though...

      Gai...

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      • R Offline
        remon_v
        last edited by

        the displacement is working but not like I want it to work.... but that can be me though because I'm only using vfsu for a few months now. I'll try to create one myself. Oh and vfsu doesn't support normal maps (Jackson told me).

        remon_v

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        • R Offline
          remon_v
          last edited by

          oke with this texture blurred displacement maps don't really work I thing. I did some test and I got the best result (so far) with this map:

          http://i22.photobucket.com/albums/b336/remon_v/reeds_thatch_DISP3.png

          this is the result:

          http://i22.photobucket.com/albums/b336/remon_v/displacement.png

          any suggestions to improve it??

          remon_v

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          • soloS Offline
            solo
            last edited by

            Looks like a great Coir mat now.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • R Offline
              remon_v
              last edited by

              I used solo's displacement map to bump it.... maybe that's a better sollution 😄

              http://i22.photobucket.com/albums/b336/remon_v/bump.png

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              • R Offline
                remon_v
                last edited by

                @solo said:

                Looks like a great Coir mat now.

                yeah but Jackson told me it can only displace in that direction. As I would like to see it more to overlay each other.

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                • R Offline
                  remon_v
                  last edited by

                  http://i22.photobucket.com/albums/b336/remon_v/9.png

                  made some renders from my WIP where I had to use the reed texture for.
                  It gives a strange effect of displacement at some points. The roof is smoothed and when I click it is "1 face" now. Maybe that's the problem and I should subdivide the face into smaller faces? And is it possible to subdivide after smoothing?

                  remon_v

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                  • A Offline
                    Aerilius
                    last edited by

                    I'm not an expert about displacement, but as far as I know, smoothing is only a shading technique, so you have the same amount of faces, but they look smooth. I think the renderer creates geometry from the displacement map, so the subsequent smoothing will have no effect. Try to subdivide.

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                    • R Offline
                      remon_v
                      last edited by

                      yeah I guess your right... thnx I will do some experimenting tomorrow when I'm at the office.

                      remon_v

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                      • F Offline
                        fymoro
                        last edited by

                        Hi remon_v,

                        Here is my try to help you to solve the displacement problem that you have.
                        For this kind of texture, I would prefer to use a displacement map like attached here.

                        you can see the result:

                        • Use this map for the displacement at 0.15 in the material setting
                        • And in the render option, change the EDGE LENGTH PIX parameter from 4 to 2.5.

                        I hope that this try help you, Cheers Fred.


                        Displacement Map


                        Test Render

                        http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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                        • R Offline
                          remon_v
                          last edited by

                          hey fymoro,

                          Really apreciate your help.
                          I know about the edge lenght... I think I even put it at 1.
                          Nice render... I will give it a try.

                          cheers
                          remon_v

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                          • D Offline
                            dylan
                            last edited by

                            The image of the barn is looking fantastic.
                            It's a really nice model and rendering 👍

                            http://dmdarchitecture.co.uk/

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              To me, it rather looks like the triangulation of the (non planar) roof seems through. When smoothing extreme angles (like 120 degrees or less for instance), the smoothing will always look surrealistic.

                              Gai...

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                              • R Offline
                                remon_v
                                last edited by

                                thnx Dylan.... it's still a WIP so I'll post some new renders when I'm done.
                                I already undid the smoothing. I'll experiment with the roof when I got some free time.

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