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    Reed-texture

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    • R Offline
      remon_v
      last edited by

      I made this reed texture I want to use in my renders (vray for su) and share with you guys.
      I got it from cgtextures.com but I made it tileable.
      The Second thing is I don't have a displacement map for it and I'm not really good with it.
      It would be nice if anyone can create it and put it here aswell as I don't know how I would create one for this texture.

      here it is:

      http://i22.photobucket.com/albums/b336/remon_v/reed-texture.jpg

      cheers
      remon_v

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Remon,

        I can try to make a displacement map (or would a normal map also work in Vray?).

        Is the texture (the original) royalty free however?

        Gai...

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        • soloS Offline
          solo
          last edited by

          Hope this helps.

          Displacement map

          Spec map

          Normals map

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • R Offline
            remon_v
            last edited by

            hey very nice! I downloaded the texture from cgtextures.com for free. Only it wasn't tileable and the lighting wasn't correct so I corrected it. Dunno if that's what's you're asking. I'm going to try the texture now and I'll show you the result. Only where should I put the normal map?

            remon_v

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            • GaieusG Offline
              Gaieus
              last edited by

              You either use the displacement map or the normal map. Not sure where it should go in V-ray though...

              Gai...

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              • R Offline
                remon_v
                last edited by

                the displacement is working but not like I want it to work.... but that can be me though because I'm only using vfsu for a few months now. I'll try to create one myself. Oh and vfsu doesn't support normal maps (Jackson told me).

                remon_v

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                • R Offline
                  remon_v
                  last edited by

                  oke with this texture blurred displacement maps don't really work I thing. I did some test and I got the best result (so far) with this map:

                  http://i22.photobucket.com/albums/b336/remon_v/reeds_thatch_DISP3.png

                  this is the result:

                  http://i22.photobucket.com/albums/b336/remon_v/displacement.png

                  any suggestions to improve it??

                  remon_v

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                  • soloS Offline
                    solo
                    last edited by

                    Looks like a great Coir mat now.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • R Offline
                      remon_v
                      last edited by

                      I used solo's displacement map to bump it.... maybe that's a better sollution 😄

                      http://i22.photobucket.com/albums/b336/remon_v/bump.png

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                      • R Offline
                        remon_v
                        last edited by

                        @solo said:

                        Looks like a great Coir mat now.

                        yeah but Jackson told me it can only displace in that direction. As I would like to see it more to overlay each other.

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                        • R Offline
                          remon_v
                          last edited by

                          http://i22.photobucket.com/albums/b336/remon_v/9.png

                          made some renders from my WIP where I had to use the reed texture for.
                          It gives a strange effect of displacement at some points. The roof is smoothed and when I click it is "1 face" now. Maybe that's the problem and I should subdivide the face into smaller faces? And is it possible to subdivide after smoothing?

                          remon_v

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                          • A Offline
                            Aerilius
                            last edited by

                            I'm not an expert about displacement, but as far as I know, smoothing is only a shading technique, so you have the same amount of faces, but they look smooth. I think the renderer creates geometry from the displacement map, so the subsequent smoothing will have no effect. Try to subdivide.

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                            • R Offline
                              remon_v
                              last edited by

                              yeah I guess your right... thnx I will do some experimenting tomorrow when I'm at the office.

                              remon_v

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                              • F Offline
                                fymoro
                                last edited by

                                Hi remon_v,

                                Here is my try to help you to solve the displacement problem that you have.
                                For this kind of texture, I would prefer to use a displacement map like attached here.

                                you can see the result:

                                • Use this map for the displacement at 0.15 in the material setting
                                • And in the render option, change the EDGE LENGTH PIX parameter from 4 to 2.5.

                                I hope that this try help you, Cheers Fred.


                                Displacement Map


                                Test Render

                                http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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                                • R Offline
                                  remon_v
                                  last edited by

                                  hey fymoro,

                                  Really apreciate your help.
                                  I know about the edge lenght... I think I even put it at 1.
                                  Nice render... I will give it a try.

                                  cheers
                                  remon_v

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                                  • D Offline
                                    dylan
                                    last edited by

                                    The image of the barn is looking fantastic.
                                    It's a really nice model and rendering 👍

                                    http://dmdarchitecture.co.uk/

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      To me, it rather looks like the triangulation of the (non planar) roof seems through. When smoothing extreme angles (like 120 degrees or less for instance), the smoothing will always look surrealistic.

                                      Gai...

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                                      • R Offline
                                        remon_v
                                        last edited by

                                        thnx Dylan.... it's still a WIP so I'll post some new renders when I'm done.
                                        I already undid the smoothing. I'll experiment with the roof when I got some free time.

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