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    Reed-texture

    Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
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    • R Offline
      remon_v
      last edited by

      I used solo's displacement map to bump it.... maybe that's a better sollution 😄

      http://i22.photobucket.com/albums/b336/remon_v/bump.png

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      • R Offline
        remon_v
        last edited by

        @solo said:

        Looks like a great Coir mat now.

        yeah but Jackson told me it can only displace in that direction. As I would like to see it more to overlay each other.

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        • R Offline
          remon_v
          last edited by

          http://i22.photobucket.com/albums/b336/remon_v/9.png

          made some renders from my WIP where I had to use the reed texture for.
          It gives a strange effect of displacement at some points. The roof is smoothed and when I click it is "1 face" now. Maybe that's the problem and I should subdivide the face into smaller faces? And is it possible to subdivide after smoothing?

          remon_v

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          • A Offline
            Aerilius
            last edited by

            I'm not an expert about displacement, but as far as I know, smoothing is only a shading technique, so you have the same amount of faces, but they look smooth. I think the renderer creates geometry from the displacement map, so the subsequent smoothing will have no effect. Try to subdivide.

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            • R Offline
              remon_v
              last edited by

              yeah I guess your right... thnx I will do some experimenting tomorrow when I'm at the office.

              remon_v

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              • F Offline
                fymoro
                last edited by

                Hi remon_v,

                Here is my try to help you to solve the displacement problem that you have.
                For this kind of texture, I would prefer to use a displacement map like attached here.

                you can see the result:

                • Use this map for the displacement at 0.15 in the material setting
                • And in the render option, change the EDGE LENGTH PIX parameter from 4 to 2.5.

                I hope that this try help you, Cheers Fred.


                Displacement Map


                Test Render

                http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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                • R Offline
                  remon_v
                  last edited by

                  hey fymoro,

                  Really apreciate your help.
                  I know about the edge lenght... I think I even put it at 1.
                  Nice render... I will give it a try.

                  cheers
                  remon_v

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                  • D Offline
                    dylan
                    last edited by

                    The image of the barn is looking fantastic.
                    It's a really nice model and rendering 👍

                    http://dmdarchitecture.co.uk/

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      To me, it rather looks like the triangulation of the (non planar) roof seems through. When smoothing extreme angles (like 120 degrees or less for instance), the smoothing will always look surrealistic.

                      Gai...

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                      • R Offline
                        remon_v
                        last edited by

                        thnx Dylan.... it's still a WIP so I'll post some new renders when I'm done.
                        I already undid the smoothing. I'll experiment with the roof when I got some free time.

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