Reed-texture
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 Looks like a great Coir mat now. 
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 I used solo's displacement map to bump it.... maybe that's a better sollution   
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 @solo said: Looks like a great Coir mat now. yeah but Jackson told me it can only displace in that direction. As I would like to see it more to overlay each other. 
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  made some renders from my WIP where I had to use the reed texture for. 
 It gives a strange effect of displacement at some points. The roof is smoothed and when I click it is "1 face" now. Maybe that's the problem and I should subdivide the face into smaller faces? And is it possible to subdivide after smoothing?remon_v 
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 I'm not an expert about displacement, but as far as I know, smoothing is only a shading technique, so you have the same amount of faces, but they look smooth. I think the renderer creates geometry from the displacement map, so the subsequent smoothing will have no effect. Try to subdivide. 
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 yeah I guess your right... thnx I will do some experimenting tomorrow when I'm at the office. remon_v 
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 Hi remon_v, Here is my try to help you to solve the displacement problem that you have. 
 For this kind of texture, I would prefer to use a displacement map like attached here.you can see the result: - Use this map for the displacement at 0.15 in the material setting
- And in the render option, change the EDGE LENGTH PIX parameter from 4 to 2.5.
 I hope that this try help you, Cheers Fred. 
  
  
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 hey fymoro, Really apreciate your help. 
 I know about the edge lenght... I think I even put it at 1.
 Nice render... I will give it a try.cheers 
 remon_v
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 The image of the barn is looking fantastic. 
 It's a really nice model and rendering 
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 To me, it rather looks like the triangulation of the (non planar) roof seems through. When smoothing extreme angles (like 120 degrees or less for instance), the smoothing will always look surrealistic. 
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 thnx Dylan.... it's still a WIP so I'll post some new renders when I'm done. 
 I already undid the smoothing. I'll experiment with the roof when I got some free time.
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