sketchucation logo sketchucation
    • Login
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Reed-texture

    Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
    sketchup
    18 Posts 6 Posters 6.6k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      remon_v
      last edited by

      oke with this texture blurred displacement maps don't really work I thing. I did some test and I got the best result (so far) with this map:

      http://i22.photobucket.com/albums/b336/remon_v/reeds_thatch_DISP3.png

      this is the result:

      http://i22.photobucket.com/albums/b336/remon_v/displacement.png

      any suggestions to improve it??

      remon_v

      1 Reply Last reply Reply Quote 0
      • soloS Offline
        solo
        last edited by

        Looks like a great Coir mat now.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

        1 Reply Last reply Reply Quote 0
        • R Offline
          remon_v
          last edited by

          I used solo's displacement map to bump it.... maybe that's a better sollution 😄

          http://i22.photobucket.com/albums/b336/remon_v/bump.png

          1 Reply Last reply Reply Quote 0
          • R Offline
            remon_v
            last edited by

            @solo said:

            Looks like a great Coir mat now.

            yeah but Jackson told me it can only displace in that direction. As I would like to see it more to overlay each other.

            1 Reply Last reply Reply Quote 0
            • R Offline
              remon_v
              last edited by

              http://i22.photobucket.com/albums/b336/remon_v/9.png

              made some renders from my WIP where I had to use the reed texture for.
              It gives a strange effect of displacement at some points. The roof is smoothed and when I click it is "1 face" now. Maybe that's the problem and I should subdivide the face into smaller faces? And is it possible to subdivide after smoothing?

              remon_v

              1 Reply Last reply Reply Quote 0
              • A Offline
                Aerilius
                last edited by

                I'm not an expert about displacement, but as far as I know, smoothing is only a shading technique, so you have the same amount of faces, but they look smooth. I think the renderer creates geometry from the displacement map, so the subsequent smoothing will have no effect. Try to subdivide.

                1 Reply Last reply Reply Quote 0
                • R Offline
                  remon_v
                  last edited by

                  yeah I guess your right... thnx I will do some experimenting tomorrow when I'm at the office.

                  remon_v

                  1 Reply Last reply Reply Quote 0
                  • F Offline
                    fymoro
                    last edited by

                    Hi remon_v,

                    Here is my try to help you to solve the displacement problem that you have.
                    For this kind of texture, I would prefer to use a displacement map like attached here.

                    you can see the result:

                    • Use this map for the displacement at 0.15 in the material setting
                    • And in the render option, change the EDGE LENGTH PIX parameter from 4 to 2.5.

                    I hope that this try help you, Cheers Fred.


                    Displacement Map


                    Test Render

                    http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      remon_v
                      last edited by

                      hey fymoro,

                      Really apreciate your help.
                      I know about the edge lenght... I think I even put it at 1.
                      Nice render... I will give it a try.

                      cheers
                      remon_v

                      1 Reply Last reply Reply Quote 0
                      • D Offline
                        dylan
                        last edited by

                        The image of the barn is looking fantastic.
                        It's a really nice model and rendering 👍

                        http://dmdarchitecture.co.uk/

                        1 Reply Last reply Reply Quote 0
                        • GaieusG Offline
                          Gaieus
                          last edited by

                          To me, it rather looks like the triangulation of the (non planar) roof seems through. When smoothing extreme angles (like 120 degrees or less for instance), the smoothing will always look surrealistic.

                          Gai...

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            remon_v
                            last edited by

                            thnx Dylan.... it's still a WIP so I'll post some new renders when I'm done.
                            I already undid the smoothing. I'll experiment with the roof when I got some free time.

                            1 Reply Last reply Reply Quote 0
                            • 1 / 1
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement