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    Reed-texture

    Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
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    • soloS Offline
      solo
      last edited by

      Hope this helps.

      Displacement map

      Spec map

      Normals map

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • R Offline
        remon_v
        last edited by

        hey very nice! I downloaded the texture from cgtextures.com for free. Only it wasn't tileable and the lighting wasn't correct so I corrected it. Dunno if that's what's you're asking. I'm going to try the texture now and I'll show you the result. Only where should I put the normal map?

        remon_v

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        • GaieusG Offline
          Gaieus
          last edited by

          You either use the displacement map or the normal map. Not sure where it should go in V-ray though...

          Gai...

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          • R Offline
            remon_v
            last edited by

            the displacement is working but not like I want it to work.... but that can be me though because I'm only using vfsu for a few months now. I'll try to create one myself. Oh and vfsu doesn't support normal maps (Jackson told me).

            remon_v

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            • R Offline
              remon_v
              last edited by

              oke with this texture blurred displacement maps don't really work I thing. I did some test and I got the best result (so far) with this map:

              http://i22.photobucket.com/albums/b336/remon_v/reeds_thatch_DISP3.png

              this is the result:

              http://i22.photobucket.com/albums/b336/remon_v/displacement.png

              any suggestions to improve it??

              remon_v

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              • soloS Offline
                solo
                last edited by

                Looks like a great Coir mat now.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • R Offline
                  remon_v
                  last edited by

                  I used solo's displacement map to bump it.... maybe that's a better sollution 😄

                  http://i22.photobucket.com/albums/b336/remon_v/bump.png

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                  • R Offline
                    remon_v
                    last edited by

                    @solo said:

                    Looks like a great Coir mat now.

                    yeah but Jackson told me it can only displace in that direction. As I would like to see it more to overlay each other.

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                    • R Offline
                      remon_v
                      last edited by

                      http://i22.photobucket.com/albums/b336/remon_v/9.png

                      made some renders from my WIP where I had to use the reed texture for.
                      It gives a strange effect of displacement at some points. The roof is smoothed and when I click it is "1 face" now. Maybe that's the problem and I should subdivide the face into smaller faces? And is it possible to subdivide after smoothing?

                      remon_v

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                      • A Offline
                        Aerilius
                        last edited by

                        I'm not an expert about displacement, but as far as I know, smoothing is only a shading technique, so you have the same amount of faces, but they look smooth. I think the renderer creates geometry from the displacement map, so the subsequent smoothing will have no effect. Try to subdivide.

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                        • R Offline
                          remon_v
                          last edited by

                          yeah I guess your right... thnx I will do some experimenting tomorrow when I'm at the office.

                          remon_v

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                          • F Offline
                            fymoro
                            last edited by

                            Hi remon_v,

                            Here is my try to help you to solve the displacement problem that you have.
                            For this kind of texture, I would prefer to use a displacement map like attached here.

                            you can see the result:

                            • Use this map for the displacement at 0.15 in the material setting
                            • And in the render option, change the EDGE LENGTH PIX parameter from 4 to 2.5.

                            I hope that this try help you, Cheers Fred.


                            Displacement Map


                            Test Render

                            http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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                            • R Offline
                              remon_v
                              last edited by

                              hey fymoro,

                              Really apreciate your help.
                              I know about the edge lenght... I think I even put it at 1.
                              Nice render... I will give it a try.

                              cheers
                              remon_v

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                              • D Offline
                                dylan
                                last edited by

                                The image of the barn is looking fantastic.
                                It's a really nice model and rendering 👍

                                http://dmdarchitecture.co.uk/

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  To me, it rather looks like the triangulation of the (non planar) roof seems through. When smoothing extreme angles (like 120 degrees or less for instance), the smoothing will always look surrealistic.

                                  Gai...

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                                  • R Offline
                                    remon_v
                                    last edited by

                                    thnx Dylan.... it's still a WIP so I'll post some new renders when I'm done.
                                    I already undid the smoothing. I'll experiment with the roof when I got some free time.

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