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    [Plugin][$] RoundCorner - v3.4a - 31 Mar 24

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    • TIGT 線上
      TIG Moderator
      最後由 編輯

      @rolopolo

      Somehow you have disabled the Fredo6_RoundCorner .RB file.
      It is listed a an .RB! file, which mean it is disabled using the SketchUcation Plugins Manager, therefore it will not load as SketchUp starts.

      In SketchUp open the SketchUcation Plugins Manager, in the right-hand column are the disabled plugins.
      Select the RoundCorner one and use the Green button to move it into the enabled left-hand column.

      Because of the nature of Fredo's tools and his Lib [which should also be enabled/active] you are best off closing SketchUp and restarting.
      That way everything will be registered properly.

      Since it is an Extension it might be deactivated and at this point not add menu of toolbar entries, so you should then check the SketchUcation Extensions Manager's listing: if it appears in the deactivated right-column, again activate it by selecting and using the green-button to move it into the left-column.
      You might need to activate the toolbar from the separate Toolbar list...

      It should then load and be active every time SketchUp starts...

      TIG

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      • N 離線
        namelessone
        最後由 編輯

        @gilles said:

        First thing, SU does not manage too small faces; so make your part a component, create a copy, scale up the copy X1000, work on the copy.

        Sadly, that's not it

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        • Dave RD 離線
          Dave R
          最後由 編輯

          How about sharing the SKP file so we can see what happens?

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • R 離線
            rv1974
            最後由 編輯

            There are some areas in your printscreen that couldn't get rounded even theoretically.

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            • N 離線
              namelessone
              最後由 編輯

              @dave r said:

              How about sharing the SKP file so we can see what happens?

              I gave link below screenshots,
              http://tonic-art.com/round.skp

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              • TIGT 線上
                TIG Moderator
                最後由 編輯

                I'm sure it's already been said here, and it's been commonly said elsewhere...
                SketchUp cannot create geometry less than 1/1000".
                With start/end of edges closer than that are regarded as coincident so that edge fails to form, then any faces that might rely on that edge are also missed out...

                Your model contains some tiny geometry - it's a wonder that it's survived thus far.

                It is easily resolved.
                Try Scaling everything x1000.
                Then set your Model Info > Units to m rather than mm.
                Switch off Units display.
                Change the number of d.p. displayed.
                Model in units assuming they are mm...

                Tiny edges are avoided.
                They can still exist in SketchUp but you can't make them...

                When you are ready to export to some other format, rescale the model down and use that.
                You'll need to reset the Model Units.
                A simple rescaling trick is to draw a line at the existing size that's 1000 units long and use the Tapemeasure tool to pick the start/end, which should show 1000, then type 1 + <enter>
                When prompted, accept the rescale and everything is reduced by 1/1000th

                TIG

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                • A 離線
                  ardianto0951
                  最後由 編輯

                  Thanks Fredo, it Helps.......

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                  • A 離線
                    alankong
                    最後由 編輯

                    Great

                    1 條回覆 最後回覆 回覆 引用 0
                    • D 離線
                      deadstar
                      最後由 編輯

                      thanks

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                      • N 離線
                        numerobis
                        最後由 編輯

                        @numerobis said:

                        @numerobis said:

                        The edges are showing up correctly (hard edges) but the shading is messed up in display and rendering.
                        I have to use the smoothing controls after the beveling and set it to hard egdes again to get this fixed.

                        Any chance to get this fixed? Here is an example how it looks like in SU. Just like smoothing >45° + hard edges.
                        The left cube is the direct result of the beveling. The right one is the same model with corrected normals (0°).

                        https://abload.de/img/chamfer017fu3y.png

                        (The lighting is the same)

                        no? ❓

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                        • fredo6F 離線
                          fredo6
                          最後由 編輯

                          @numerobis said:

                          @numerobis said:

                          The edges are showing up correctly (hard edges) but the shading is messed up in display and rendering.
                          I have to use the smoothing controls after the beveling and set it to hard egdes again to get this fixed.

                          Any chance to get this fixed? Here is an example how it looks like in SU. Just like smoothing >45° + hard edges.
                          The left cube is the direct result of the beveling. The right one is the same model with corrected normals (0°).

                          https://abload.de/img/chamfer017fu3y.png

                          (The lighting is the same)
                          no? ❓

                          I am unclear on what is the problem.
                          Do you have a model to share as well as the parameters you use for the Bevel operation.

                          Thanks

                          Fredo

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                          • N 離線
                            numerobis
                            最後由 編輯

                            Sure, but i think there is nothing special at all.

                            https://abload.de/img/bevelcjspt.png

                            And here is model (v2015). The left cube shows the result of the beveling and the right one is the same model with fixed normals (0°).


                            bevel01.skp

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                            • TIGT 線上
                              TIG Moderator
                              最後由 編輯

                              I can see no visible difference between the two versions.
                              Perhaps due to my OpenGL settings.

                              However, using Entity Info on the contents...
                              The edges in the right-hand one are all 'normal' [i.e. solid with no behaviors checked].
                              But the edges in the left-hand one have their behaviors set differently -
                              'smooth' is checked, 'soft' is not.
                              However, they do not appear as softened/smoothed dotted-edges, but as 'normal' solid edges ??

                              TIG

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                              • Dave RD 離線
                                Dave R
                                最後由 編輯

                                @Numerobis, try making the shape but with the settings like this:
                                Screenshot - 10_14_2016 , 6_58_32 AM.png

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

                                %

                                1 條回覆 最後回覆 回覆 引用 0
                                • N 離線
                                  numerobis
                                  最後由 編輯

                                  😳

                                  Ok, no i'm officially an idiot. 💚
                                  Maybe i should have read the tooltips... i thought the continous line would be a hard edge an didn't realize that grey means smooth. Thanks for pointing this out Dave!

                                  And sorry fredo that i bugged you with my "problems" ❗

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                                  • D 離線
                                    davionkia
                                    最後由 編輯

                                    ty

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                                    • F 離線
                                      FZSarasota
                                      最後由 編輯

                                      I just tested it in 2017, Works Great!!! Thanks for the plugin, saves me a lot of time working in SU2017.

                                      -Terry

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                                      • P 離線
                                        pebkac000
                                        最後由 編輯

                                        Great plugin. Thank you very much.
                                        It is so easy to select the edges and configure for the required result.

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • V 離線
                                          valid8r
                                          最後由 編輯

                                          A question. I'm thankful for this plug in. I've installed it on two machines, one running Win10 and one running Win7. Both install and the Win7 version works great, but the Win 10 'compresses' the window that gets loaded when I select one of the three cube icons. This means I can not control the parameters for RoundCorner. Is this a known issue with a solution?

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                                          • ipsketchpiI 離線
                                            ipsketchpi
                                            最後由 編輯

                                            Maybe silly question, but I cant get those edges visible, have tryed all without luck 😞 please help


                                            edges.JPG

                                            /IP

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