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[Plugin][$] RoundCorner - v3.4a - 31 Mar 24

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  • D Offline
    Dave R
    last edited by 7 Sept 2016, 11:13

    Thanks for the updates Fredo. You do marvelous work.

    Etaoin Shrdlu

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    • S Offline
      sicksickisck
      last edited by 8 Sept 2016, 09:24

      yep; thanks for the plugin anyway;

      1 Reply Last reply Reply Quote 0
      • B Offline
        Ben Ritter
        last edited by 9 Sept 2016, 13:38

        Thank you Fredo!

        1 Reply Last reply Reply Quote 0
        • L Offline
          LucasBarbos4
          last edited by 9 Sept 2016, 20:55

          Wow. Thanks for this Fredo.

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          • P Offline
            pedrinalex
            last edited by 11 Sept 2016, 14:13

            Many Thanks Freddo ¡¡¡

            MB ASUS x99M-WS, Xeon e5 2695 v3, 64 GB RAM 2400, 2x gforce gtx 1060, 1 SSDH 1 tb & 3 HD 1 TB c/u

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            • R Offline
              rolopolo
              last edited by 29 Sept 2016, 09:09

              roundcorner will not work! i cant get the palette to load.

              i have installed roundcorner via the extension store.
              all other fredo tools are working correctly
              libfredo6 is all up to date
              the footprint is correct - see upload attach

              win10 sketchup2016pro

              I cant think what to try next after reinstalling multiple times

              Can anybody help?

              thanks


              Capture.JPG

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              • N Offline
                namelessone
                last edited by 4 Oct 2016, 02:52

                Hey fredo,

                I'm having difficulties with getting round corners correct on some edges of my model. To make things simpler, I can provide screenshots of selected problematic edges and .skp file of model part I'm working on. Is it just limitation or perhaps plugin is confused?

                http://tonic-art.com/round1.jpg

                http://tonic-art.com/round2.jpg

                http://tonic-art.com/round.skp

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                • G Offline
                  gilles
                  last edited by 4 Oct 2016, 06:57

                  First thing, SU does not manage too small faces; so make your part a component, create a copy, scale up the copy X1000, work on the copy.

                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                  • D Offline
                    Dave R
                    last edited by 4 Oct 2016, 11:25

                    @rolopolo said:

                    roundcorner will not work! i cant get the palette to load.

                    i have installed roundcorner via the extension store.
                    all other fredo tools are working correctly
                    libfredo6 is all up to date
                    the footprint is correct - see upload attach

                    win10 sketchup2016pro

                    I cant think what to try next after reinstalling multiple times

                    Can anybody help?

                    thanks

                    According to your screenshot you have round Corner disabled by the addition of ! to the file extension. Try changing it to just .rb

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • TIGT Offline
                      TIG Moderator
                      last edited by 4 Oct 2016, 11:28

                      @rolopolo

                      Somehow you have disabled the Fredo6_RoundCorner .RB file.
                      It is listed a an .RB! file, which mean it is disabled using the SketchUcation Plugins Manager, therefore it will not load as SketchUp starts.

                      In SketchUp open the SketchUcation Plugins Manager, in the right-hand column are the disabled plugins.
                      Select the RoundCorner one and use the Green button to move it into the enabled left-hand column.

                      Because of the nature of Fredo's tools and his Lib [which should also be enabled/active] you are best off closing SketchUp and restarting.
                      That way everything will be registered properly.

                      Since it is an Extension it might be deactivated and at this point not add menu of toolbar entries, so you should then check the SketchUcation Extensions Manager's listing: if it appears in the deactivated right-column, again activate it by selecting and using the green-button to move it into the left-column.
                      You might need to activate the toolbar from the separate Toolbar list...

                      It should then load and be active every time SketchUp starts...

                      TIG

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                      • N Offline
                        namelessone
                        last edited by 5 Oct 2016, 13:44

                        @gilles said:

                        First thing, SU does not manage too small faces; so make your part a component, create a copy, scale up the copy X1000, work on the copy.

                        Sadly, that's not it

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                        • D Offline
                          Dave R
                          last edited by 5 Oct 2016, 13:52

                          How about sharing the SKP file so we can see what happens?

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

                          G28 X0.0 Y0.0 Z0.0

                          M30

                          %

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                          • R Offline
                            rv1974
                            last edited by 5 Oct 2016, 14:21

                            There are some areas in your printscreen that couldn't get rounded even theoretically.

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                            • N Offline
                              namelessone
                              last edited by 5 Oct 2016, 16:44

                              @dave r said:

                              How about sharing the SKP file so we can see what happens?

                              I gave link below screenshots,
                              http://tonic-art.com/round.skp

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                              • TIGT Offline
                                TIG Moderator
                                last edited by 5 Oct 2016, 17:24

                                I'm sure it's already been said here, and it's been commonly said elsewhere...
                                SketchUp cannot create geometry less than 1/1000".
                                With start/end of edges closer than that are regarded as coincident so that edge fails to form, then any faces that might rely on that edge are also missed out...

                                Your model contains some tiny geometry - it's a wonder that it's survived thus far.

                                It is easily resolved.
                                Try Scaling everything x1000.
                                Then set your Model Info > Units to m rather than mm.
                                Switch off Units display.
                                Change the number of d.p. displayed.
                                Model in units assuming they are mm...

                                Tiny edges are avoided.
                                They can still exist in SketchUp but you can't make them...

                                When you are ready to export to some other format, rescale the model down and use that.
                                You'll need to reset the Model Units.
                                A simple rescaling trick is to draw a line at the existing size that's 1000 units long and use the Tapemeasure tool to pick the start/end, which should show 1000, then type 1 + <enter>
                                When prompted, accept the rescale and everything is reduced by 1/1000th

                                TIG

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                                • A Offline
                                  ardianto0951
                                  last edited by 6 Oct 2016, 04:25

                                  Thanks Fredo, it Helps.......

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                                  • A Offline
                                    alankong
                                    last edited by 7 Oct 2016, 13:48

                                    Great

                                    1 Reply Last reply Reply Quote 0
                                    • D Offline
                                      deadstar
                                      last edited by 8 Oct 2016, 17:39

                                      thanks

                                      1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        numerobis
                                        last edited by 13 Oct 2016, 17:26

                                        @numerobis said:

                                        @numerobis said:

                                        The edges are showing up correctly (hard edges) but the shading is messed up in display and rendering.
                                        I have to use the smoothing controls after the beveling and set it to hard egdes again to get this fixed.

                                        Any chance to get this fixed? Here is an example how it looks like in SU. Just like smoothing >45° + hard edges.
                                        The left cube is the direct result of the beveling. The right one is the same model with corrected normals (0°).

                                        https://abload.de/img/chamfer017fu3y.png

                                        (The lighting is the same)

                                        no? ❓

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by 13 Oct 2016, 19:34

                                          @numerobis said:

                                          @numerobis said:

                                          The edges are showing up correctly (hard edges) but the shading is messed up in display and rendering.
                                          I have to use the smoothing controls after the beveling and set it to hard egdes again to get this fixed.

                                          Any chance to get this fixed? Here is an example how it looks like in SU. Just like smoothing >45° + hard edges.
                                          The left cube is the direct result of the beveling. The right one is the same model with corrected normals (0°).

                                          https://abload.de/img/chamfer017fu3y.png

                                          (The lighting is the same)
                                          no? ❓

                                          I am unclear on what is the problem.
                                          Do you have a model to share as well as the parameters you use for the Bevel operation.

                                          Thanks

                                          Fredo

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