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    [Plugin] UV Toolkit

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    • thomthomT 離線
      thomthom
      最後由 編輯

      @unknownuser said:

      please keep road kurbs in mind, perhaps a follow along path type texturing

      This is one of the final goals I hope to be able to do. 😉

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • S 離線
        sepo
        最後由 編輯

        Nice one TT. Really useful piece of kit. 👍

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        • StinkieS 離線
          Stinkie
          最後由 編輯

          @unknownuser said:

          @unknownuser said:

          i want to stop using sketchup altogether

          Why?

          Wild guess: texturing, poly count etc.

          Nice plugin, Thomas. Thanks! 👍

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          • free agentF 離線
            free agent
            最後由 編輯

            @unknownuser said:

            @unknownuser said:

            @unknownuser said:

            i want to stop using sketchup altogether

            Why?

            Wild guess: texturing, poly count etc.

            etc etc etc... learn ANY other modeler, that should answere the question, still love sketchup though...

            http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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            • FrederikF 離線
              Frederik
              最後由 編輯

              Thanks, Thomas... 👍

              Cheers
              Kim Frederik

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              • majidM 離線
                majid
                最後由 編輯

                thanx , that is great

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                • EarthMoverE 離線
                  EarthMover
                  最後由 編輯

                  Thanks Thom, this is exactly what I need!! 👍 👍

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    @gaieus said:

                    What I noticed is that you need to have the orientation of the image file in the model correct. You cannot rotate the texture using hidden geometry on an THEN apply the plugin because it will revert it to the default orientation.

                    I've managed to rotate the texture of rectangular quad-faces 90,180 and 270 degrees. But I'm experiencing some oddity with quads of an unusual shape. Getting there though. (And yes, it does rotate the texture of multiple face all at once.)

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • D 離線
                      davide.skp
                      最後由 編輯

                      Fast and accurate, you are a great!
                      I try to stress a little the process with some complex geometries ..... but for now everything seems perfect!
                      Triangular faces with respect to I have a half idea ... Once I realize the concept I try to give you news!

                      once again thanks Thomas ...
                      you are a power!

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        Yea, I've been wondering how to tackle triangles. If you have some ideas that'd be nice.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • D 離線
                          davide.skp
                          最後由 編輯

                          @unknownuser said:

                          What's next?
                          I might merge my Mirror UV Mapping plugin with this if I can get this thing working as I want.

                          In fact everything is fine until you make the
                          "Mirror UV Mapping plugin"


                          sorry, as usual, my English ... I hope is understandable!


                          base model


                          fit texture .... OK


                          the back of the model .... OK


                          Mirror UV ... very strange never notice problem with this plugin .... probabily is correlate to MAKE UNIQUE TEXTURE


                          ![this fast test seem confirm the idea ... if I "MAKE UNIQUE TEXTURE" of some face the mirror still work perfect](/uploads/imported_attachments/HCt2_005.jpg "this fast test seem confirm the idea ... if I "MAKE UNIQUE TEXTURE" of some face the mirror still work perfect")

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                          • N 離線
                            numerobis
                            最後由 編輯

                            WOW! Thank You! Very cool!

                            @davide.skp
                            have you tried to group all faces first and then use the mirror tool?
                            I had this issue with imported trees. Using the mirror tool without opening the group/component worked well - applying it to the faces in the group messed up all uv's forever... 😒

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                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              hmmm.... do you have that test model still? could you upload it here so I can have a look at it?

                              btw, where you using version 0.1.x or 0.2.0 for those tests?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • GaieusG 離線
                                Gaieus
                                最後由 編輯

                                @thomthom said:

                                I've managed to rotate the texture of rectangular quad-faces 90,180 and 270 degrees. But I'm experiencing some oddity with quads of an unusual shape. Getting there though. (And yes, it does rotate the texture of multiple face all at once.)

                                I had no problem with rotating the texture on my first example but in the second (tubular) one,with hidden geometry in it, it reverted.

                                I'll perform some further tests however.

                                Gai...

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                                • D 離線
                                  davide.skp
                                  最後由 編輯

                                  thom, I have the model but the problem happens with all drawing, although groups geometries


                                  001.skp

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                                  • D 離線
                                    davide.skp
                                    最後由 編輯

                                    As for the triangular faces, however, I think we can solve from the creation of texture ENDOW ...
                                    therefore, if you create the texture, like that crap that attached below ((do not laugh ... please! (on this machine I do not have libraries, and even software))
                                    TEXTURE BE DONE WITH THIS LOGIC
                                    potresti forcing the deformation of the side "red" retaining its position as the pivotal point of the "green" and excluding portions "black"?


                                    a001.jpg

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      Ok, it's a bug when the face is not shaped like a rectangle or parallelogram. I have similar issue when I tried to make a function that rotates the texture left/right. This affects both this plugin as well as the UV Mirror plugin.

                                      I must look deeper into how skewed textures works.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @davide.skp said:

                                        As for the triangular faces, however, I think we can solve from the creation of texture ENDOW ...
                                        therefore, if you create the texture, like that crap that attached below ((do not laugh ... please! (on this machine I do not have libraries, and even software))
                                        TEXTURE BE DONE WITH THIS LOGIC
                                        potresti forcing the deformation of the side "red" retaining its position as the pivotal point of the "green" and excluding portions "black"?

                                        Not sure if I understand this. "potresti"?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • D 離線
                                          davide.skp
                                          最後由 編輯

                                          I was using google translator ... fell like a donkey!

                                          I said that we could adjust the triangle, if it were made with certain criteria, what do you think?

                                          or ... we should not necessarily create a specific texture (which depend on the use if they want to do)
                                          however, the routine should position the texture on the face by adjusting the triangular side "red" at the base of the triangle and the other side the one with the "green" im sure that the "green" is in the middle and coincident with the apex of the triangle ..

                                          I hope you understand! sincerely sorry but use very little English!


                                          Nuova immagine (4).jpg


                                          Nuova immagine (5).jpg

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            Ok, now I understand. I'll have to think a little on that one though. Will make quad-faces work first.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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