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    [Plugin] UV Toolkit

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    • thomthomT Offline
      thomthom
      last edited by

      Made some internal adjustments after learning how to get UV data from distorted textures. Bumped out of beta.

      @unknownuser said:

      1.0.0 - 15.10.2009

      * Merge with Mirror UV.

      * Correct sampling of UV data. Distorted textures now works.

      * Mirror material speed increase.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • GaieusG Offline
        Gaieus
        last edited by

        Thanks - updated my plugin folder!
        πŸ˜‰

        Gai...

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        • thomthomT Offline
          thomthom
          last edited by

          Did some experimenting today.
          Came up with a method that would texture selected quad-faces using a curve as a quide.

          At the moment it requires strips of quad-faces, and the guide has to be a welded curve. But before I release it I want to make it so it doesn't require the edges to be welded.

          Then, after the first release I'll see if I can extend it beyond being just strips of quad-faces. Maybe even make it texture triangulated quads.

          Anyway - here's the WIP shots. Whatcha think Gaieus? Something for you? πŸ˜„


          UVMapping01.png


          UVMapping02.png

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • N Offline
            notareal
            last edited by

            Looks good!

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              whoa, that's definitely something i'll be able to use.. (and this is heading into the direction of the type of UV functionality i'd actually need in SU)

              in this example, it looks like it would work great along the top area as it's flat.. what about the curved areas near the bottom? (i drew this with a lot less segments for representational purposes.. an actually drawing would still be all quads though each one would be much smaller)


              uvquestion.jpg

              dotdotdot

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              • thomthomT Offline
                thomthom
                last edited by

                As it is in it current state you'd have to select each row by it self. Your top row is no different from the lower ones except it got larger faces.
                But I hope to be able to make it cascade through connected rows, but it'd still have to be quad-faces. Quad-faces are just so much more predictable.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @thomthom said:

                  As it is in it current state you'd have to select each row by it self. Your top row is no different from the lower ones except it got larger faces.
                  But I hope to be able to make it cascade through connected rows, but it'd still have to be quad-faces. Quad-faces are just so much more predictable.

                  right, i realize that each row is the same.. i'm just wondering if everything will line up through those bends?

                  right now in SU, i can get basically two results:
                  UVing2.jpg

                  on the left if i just import and paint it on.. the right if i turn on hidden geometry and sample/paint each quad.. i'm really hoping for something more like the middle but not necessarily on a sphere. (that's done with whaat's UVtools)

                  are you thinking you may have come up with a way to do this?

                  [EDIT] -- ouch.. and i just remembered if i want to render that sphere in indigo and have it turn out correctly, i have to triangulate the faces first. i'm wondering what would happen with these quads that aren't part of a sphere.

                  dotdotdot

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @unknownuser said:

                    are you thinking you may have come up with a way to do this?

                    Like this?
                    UVMapping03.png

                    @unknownuser said:

                    [EDIT] -- ouch.. and i just remembered if i want to render that sphere in indigo and have it turn out correctly, i have to triangulate the faces first. i'm wondering what would happen with these quads that aren't part of a sphere.

                    Could you triangulate after mapping?
                    I think I should be able to deal with triangulated quads - but it won't be the first to be implemented.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • EscapeArtistE Offline
                      EscapeArtist
                      last edited by

                      Oh man, this made texturing some of the stuff I do so much easier.

                      Thank you! πŸ‘ 😍

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        @thomthom said:

                        Like this?

                        ha, yes.. exactly like that

                        @unknownuser said:

                        Could you triangulate after mapping?
                        I think I should be able to deal with triangulated quads - but it won't be the first to be implemented.

                        actually, yes.. i just tried it but i have to triangulate manually after mapping.. previously, i tried using the triangulateFaces ruby by TIG but it screws up the mapping if i do it afterwards.. i just assumed doing it manually would create the same problem but no, it works.

                        dotdotdot

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                        • Y Offline
                          ygcl
                          last edited by

                          @frederik said:

                          Thanks,
                          @unknownuser said:

                          πŸ‘

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Thom, great stuff so far! In my basilica, there was an arch in which there was literally hundreds of bricks. Even with the UV toolkit, it needed a lot of manual "quading" of the faces. 😲
                            (and there were like 7 different sizes so you can imagine that day I was making them). πŸ˜†

                            Gai...

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                            • majidM Offline
                              majid
                              last edited by

                              maybe adding a "goust preview" of how plugin is going to UVmap (i.e. showing a sphere when choosing shepherical...etc) could improve the ui!!


                              Untitled-1.jpg

                              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @majid said:

                                maybe adding a "goust preview" of how plugin is going to UVmap (i.e. showing a sphere when choosing shepherical...etc) could improve the ui!!

                                mm? I got no spherical mapping option.

                                As for the mapping types I do have, I don't have any API to draw texture previews.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  Just wanted to say thanks. I've had this plugin for a while but recently it saved me when doing some remapping of leaves on a highres tree. πŸ‘
                                  Looking forward to the next version.

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                                  • J Offline
                                    Jim
                                    last edited by

                                    Is this correct, or am I using it wrong? I applied the material, selected the face, and selected "Rotate QF Clockwise 90" from the menu.


                                    093.png

                                    Hi

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      I think it's doing it correct. As it rotates the orientation of the texture it stretch the texture to fit the quad-face.

                                      For normal texture rotation you use the rotate methods from the native Position Texture tool.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • J Offline
                                        Jim
                                        last edited by

                                        Ok Thanks, I was just thinking about a quick shortcut to rotate a texture 90 degrees (no stretching.)

                                        Hi

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          To add a hotkey to?

                                          Since SU already has a rotate method I haven't made one myself.
                                          uvrotate.PNG

                                          But you can't assign a hotkey to it. That is one reason why I have considered recreating my own function. But it haven't been high up on the list.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • J Offline
                                            Jim
                                            last edited by

                                            Looking at your UV Tools, you are shifting the positions of points in 2 arrays. Is it as simple using a rotation on the arrays (around face.normal at face.bounds.center, maybe) instead of shifting? I'll try that.

                                            Hi

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