[Plugin] UV Toolkit
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It's not a complete go. But it may not be part of the next release. ...will see... Would be a very useful tool.
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@thomthom said:
Would be a very useful tool.
Definitely. And thanks for listening!
(We could add a topic next to "Google is listening" like "ThomThom is listening")
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Or even "Gaieus is pestering" maybe?
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I am only doing it for the sake of the community (i.e. squeezing everything out of Thom in order that we have the greatest UV plugin ever!)
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I'll agree on the UV toolkit being excellent but don't forget he needs to concentrate on Bezier Patch for me.
Now i need to return to baking the world biggest cookie.....for Thom.....my pal......
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thanks a lot thom!!
very usefull...
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why uv toolkit , no work with me, i have make uv toolkit (2.1.0) and TT_Lib2 (v2.4.0) in sketchup / plugin but i dont find uv toolkit in my plugin
is the same problem with sketchup 7 and 8
plz i need solution for this problem
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Windows or OSX? Can you post a screenshot of where you placed the files?
Any error messages? -
thanks thomthom
i have uv toolkit and not toolkit2
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i have windows xp pack 3
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I'm guessing you put all the content of the TT_Lib2 folder directly into the plugins folder?
Have a look at the footprint description of TT_Lib2 - towards the bottom of the first post. -
yes i put all the content of the TT_Lib2 folder directly into the plugins folder
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It should be there.
It should be...\Plugins\TT_Lib2\<*.rb>
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I did not understand, can you explain more clearly
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Ehy ThomThom, great plugin
Any chance you would look into increasing it with numerical input transformations like: translation, rotation, scale as possible in 3dpaintbrush for example (see this part of video: http://www.youtube.com/watch?feature=player_detailpage&v=h_7ZOgjxREM#t=125s) ?
That would be very usefull, avoiding me the need to often switch to other 3d app just for this (I often need precise numerical transform) -
When I finish the transoformation gizmo you'll be able to use numerical input for some transformations.
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Perfect... now I must remind of that... everything I think... You have yet thought about!
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hi
I'm using sketchup for a while now (i got used to sketchup6 and this plugin works fine with it )
well I haven't got any request for a plugin before but this one just peaks my curiosity...I thought of "linking" all faces (by id or something) to a brother object which we could deform and even unwrap (^^), texture and use remember uvs so it saves the current material position
BUT
restore it on the originalwhat do u think ? possible ?
deforming the face was nice however without I'd be happy too
great work so far works great
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@thomthom said:
I have lots of ideas myself. I just don't know if I can do them.
Is 'align texture to the selected edge' among them?
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