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    [Plugin] Shape Bender Beta

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    • B Offline
      Ben Ritter
      last edited by

      Chris, I can hardly keep up with your wonderful scripts. Most importantly though, you are very much appreciated for your kindness to the SU community.

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      • B Offline
        Ben Ritter
        last edited by

        Just have to thank you again.

        Unbelievable!

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        • J Offline
          jmmad
          last edited by

          Thxs Chris
          Really usefull plugin.
          you are getting really good at programing.

          Get Upa !

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          • pilouP Offline
            pilou
            last edited by

            Well well well ☀ 👍 😎

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • X Offline
              xrok1
              last edited by

              excellent thankyou.

              i guess i will make the first suggestion. when i hit the up arrow i think maybe just the path should reverse but the object should stay with the same offset on the same side of the curve. the way it is now the path is reversed but also the object switches from one side of the curve to the other. it makes it confusing it i want to reverse the path the way it is now, i think i would have to first move the object to the opposite side of the straight line then run the script??

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • TIGT Offline
                TIG Moderator
                last edited by

                Very, very good - well done.

                After you bend the group's contents couldn't you re-group all of the bits and give this new group the same name/description/material/layer etc as the original ? That way it'd look like you "just moved and bent the original group"...

                It's also quite easy to run it on a component-instance - simply make a group of the instance [ groupp=model.active_entities-add_group(instance) ], later you'll explode it, you might also want to mine through the group's entities for any other groups or instances and explode them back to basics. Now you'll have a group of the geometry just as you do with your 'group-only' version... After bending etc you can re-group bits as outlined above - you could even make that group back into a new component instance (ins=group.to_component) and give it the same defname(made- unique >>#2)/name/description/materials/layer etc as the original instance, so then it looks like you simply bent the instance and made it unique. See my ComponentInstance-add_entities.rb for some ideas on how easy it is to do that...

                You've done the difficult geometry/transformation stuff etc - it just needs a little tidying up so that it appears to do its stuff effortlessly in a twinkling of an eye, as if by magic...

                Well done...

                TIG

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                • X Offline
                  xrok1
                  last edited by

                  1 more thing chris i was wondering if you couldn't group the line before exploding the group to be bent, then you could avoid the sticking while allowing the object to be placed directly in contact with the straight guide.
                  also i noticed that construction lines don't stick to geometry so maybe you could convert it to constuction lines as another option.

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    Chris,

                    I am really impressed by what you achieved. This is a master transformation

                    I played a little bit with it, and I think you got the essentials. The rest is just about adjustments in UI and options. And indeed to extend it to embedded components.

                    Well done!

                    Fredo

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                    • utilerU Offline
                      utiler
                      last edited by

                      Ditto from all said above, Chris!!!! This is fantasitc!!!

                      purpose/expression/purpose/....

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                      • P Offline
                        Phil Rader AIA
                        last edited by

                        Supercalafragelisticexpialadocious

                        That's one cool plugin...you are making a legacy for you children to follow.

                        Maybe you should change your last name to "SU"llmer...hehe.

                        http://www.philrader.com

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          @daniel s said:

                          Chris:
                          I attach my first .skp test using shape bender. 😍 😍
                          Thank you!!!

                          Daniel S

                          My plugin did that? Was that in ultiple pieces??

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • D Offline
                            Daniel S
                            last edited by

                            Yes, your plugin do that... but not works everytime... it depends where you put the first line. It`s easy to have unexpected results.
                            Here i attach a working example. Just select the text, run your plugin, select firt line and then the helix. It takes some time but it works.

                            And i attach an example to make a double bend... In your video you make a lot of operations to get the result when you can apply directly on a 3d curve (you don´t get the exactly same result). In the model you will see that i have to move the 3d curve because you can´t use it if the endline is directly into the surface (here using Fredo´s Arc On Surface).

                            Daniel S


                            Helix working.skp


                            double bend.skp

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                            • W Offline
                              wolfy
                              last edited by

                              Chris, this is a very impressive and useful new tool to your already impressive line of tools. Thanks for all the hard work, dedication and generosity...again! ☀

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                              • Dave RD Offline
                                Dave R
                                last edited by

                                Chris, this is way cool!

                                One thing that may be a bug (and perhaps you know about it already) is some softening of edges at one end of the bent geometry. I did a few simple tests with a long rectangular box and a curved line for the result. The start end gets softened. Easily fixed by just tracing over the lines but maybe it shouldn't do it?

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

                                %

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  @dave r said:

                                  Chris, this is way cool!

                                  One thing that may be a bug (and perhaps you know about it already) is some softening of edges at one end of the bent geometry. I did a few simple tests with a long rectangular box and a curved line for the result. The start end gets softened. Easily fixed by just tracing over the lines but maybe it shouldn't do it?

                                  yeah dave, i noticed that too.. one workaround for now is to make your straight line a little bit shorter than the object you're trying to bend (ie - if you're trying to bend a 24' long wall, make the straight line 23' with 6" in on both sides)

                                  that's probably not the best workaround but in the little amount of time i've spent with the ruby so far, that's what i came up with to stop the edge from collapsing.

                                  dotdotdot

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                                  • L Offline
                                    linea
                                    last edited by

                                    Fantastic script Chris. Thanks.

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                                    • MALAISEM Offline
                                      MALAISE
                                      last edited by

                                      Let's make tests... Thanks a lot Chris 😄

                                      MALAISE

                                      La Connaissance n'a de valeur que partagée

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                                      • S Offline
                                        silver_shadow
                                        last edited by

                                        they should give out awards for those rubie developers...
                                        like the oscar rubie awards for each year !!! well done!! 😍

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                                        • Dave RD Offline
                                          Dave R
                                          last edited by

                                          Thanks Jeff. That'll work just fine.

                                          Etaoin Shrdlu

                                          %

                                          (THERE'S NO PLACE LIKE)

                                          G28 X0.0 Y0.0 Z0.0

                                          M30

                                          %

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                                          • MarianM Offline
                                            Marian
                                            last edited by

                                            AWESOME
                                            Thanks you Chris!!!

                                            http://marian87.deviantart.com/

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