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    [Plugin] Shape Bender Beta

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by Chris Fullmer

      Name: Shape Bender
      Version: 0.55 Beta
      Description: This script will bend an existing group to match a curved line or series of connected lines.
      Usage: See videos below ๐Ÿ˜„
      Older versions require: Progressbar.rb

      SketchUp Compatibility: Its not compatible with version 5 or earlier - best with v8 or newer.

      Here is a list of known bugs and planned improvements:

      • The first and last angles of the bend curve are actually not accurate. Its not very noticeable, but it is inaccurate.
      • Every once in a while the grids don't display.
      • Every once in a while I notice small deviations in the bending that are incorrect.

      The video is a little bit outdated. I need to remake it with the new features.
      [flash=696,601:3h2azf9p]http://www.chrisfullmer.com/forums/shape_bender_beta1.swf[/flash:3h2azf9p]

      Video #2
      [flash=696,601:3h2azf9p]http://www.chrisfullmer.com/chrisfullmer/forums/shape_bender_double_bend.swf[/flash:3h2azf9p]

      A new video Dec-03-2009
      [flash=790,600:3h2azf9p]http://www.youtube.com/v/tGHTIOMm_34&hd=1&fs=1[/flash:3h2azf9p]

      Thanks for checking it out!

      Also, please check out my newest script Repeat Copy at smustard.com.

      NEW! Shape bender en Francais, thanks to c.plaissais (Christophe). Download it HERE!

      Chris

      Download Shape Bender

      5856,1184

      PLEASE GET THE LATEST VERSION AS AN RBZ FROM THE PLUGINSTORE
      Note that the newer versions of this tool do NOT now need 'progressbar.rb'...
      http://sketchucation.com/pluginstore?pln=clf_shape_bender_v055


      This is an OLD version !
      Use the PluginStore's RBZ...

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • N Offline
        notareal
        last edited by

        I'll certainly will keep eye on this.

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          I add the 2nd video showing how to do a double bend to the first post. I didn't really explain it very well, so hopefully it makes sense what I did. It seems logical to me, but I've been playing with the thing for a while now.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • D Offline
            Daniel S
            last edited by

            Chris:
            I attach my first .skp test using shape bender. ๐Ÿ˜ ๐Ÿ˜
            Thank you!!!

            Daniel S


            Shape bender test.skp

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            • david_hD Offline
              david_h
              last edited by

              ๐Ÿ‘20090408134624_9s.jpg

              If I make it look easy...It is probably easy

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              • B Offline
                Ben Ritter
                last edited by

                Chris, I can hardly keep up with your wonderful scripts. Most importantly though, you are very much appreciated for your kindness to the SU community.

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                • B Offline
                  Ben Ritter
                  last edited by

                  Just have to thank you again.

                  Unbelievable!

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                  • J Offline
                    jmmad
                    last edited by

                    Thxs Chris
                    Really usefull plugin.
                    you are getting really good at programing.

                    Get Upa !

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                    • pilouP Offline
                      pilou
                      last edited by

                      Well well well โ˜€ ๐Ÿ‘ ๐Ÿ˜Ž

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • X Offline
                        xrok1
                        last edited by

                        excellent thankyou.

                        i guess i will make the first suggestion. when i hit the up arrow i think maybe just the path should reverse but the object should stay with the same offset on the same side of the curve. the way it is now the path is reversed but also the object switches from one side of the curve to the other. it makes it confusing it i want to reverse the path the way it is now, i think i would have to first move the object to the opposite side of the straight line then run the script??

                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                        http://www.Twilightrender.com try it!

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Very, very good - well done.

                          After you bend the group's contents couldn't you re-group all of the bits and give this new group the same name/description/material/layer etc as the original ? That way it'd look like you "just moved and bent the original group"...

                          It's also quite easy to run it on a component-instance - simply make a group of the instance [ groupp=model.active_entities-add_group(instance) ], later you'll explode it, you might also want to mine through the group's entities for any other groups or instances and explode them back to basics. Now you'll have a group of the geometry just as you do with your 'group-only' version... After bending etc you can re-group bits as outlined above - you could even make that group back into a new component instance (ins=group.to_component) and give it the same defname(made- unique >>#2)/name/description/materials/layer etc as the original instance, so then it looks like you simply bent the instance and made it unique. See my ComponentInstance-add_entities.rb for some ideas on how easy it is to do that...

                          You've done the difficult geometry/transformation stuff etc - it just needs a little tidying up so that it appears to do its stuff effortlessly in a twinkling of an eye, as if by magic...

                          Well done...

                          TIG

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                          • X Offline
                            xrok1
                            last edited by

                            1 more thing chris i was wondering if you couldn't group the line before exploding the group to be bent, then you could avoid the sticking while allowing the object to be placed directly in contact with the straight guide.
                            also i noticed that construction lines don't stick to geometry so maybe you could convert it to constuction lines as another option.

                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                            http://www.Twilightrender.com try it!

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              Chris,

                              I am really impressed by what you achieved. This is a master transformation

                              I played a little bit with it, and I think you got the essentials. The rest is just about adjustments in UI and options. And indeed to extend it to embedded components.

                              Well done!

                              Fredo

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                              • utilerU Offline
                                utiler
                                last edited by

                                Ditto from all said above, Chris!!!! This is fantasitc!!!

                                purpose/expression/purpose/....

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                                • P Offline
                                  Phil Rader AIA
                                  last edited by

                                  Supercalafragelisticexpialadocious

                                  That's one cool plugin...you are making a legacy for you children to follow.

                                  Maybe you should change your last name to "SU"llmer...hehe.

                                  http://www.philrader.com

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    @daniel s said:

                                    Chris:
                                    I attach my first .skp test using shape bender. ๐Ÿ˜ ๐Ÿ˜
                                    Thank you!!!

                                    Daniel S

                                    My plugin did that? Was that in ultiple pieces??

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • D Offline
                                      Daniel S
                                      last edited by

                                      Yes, your plugin do that... but not works everytime... it depends where you put the first line. It`s easy to have unexpected results.
                                      Here i attach a working example. Just select the text, run your plugin, select firt line and then the helix. It takes some time but it works.

                                      And i attach an example to make a double bend... In your video you make a lot of operations to get the result when you can apply directly on a 3d curve (you donยดt get the exactly same result). In the model you will see that i have to move the 3d curve because you canยดt use it if the endline is directly into the surface (here using Fredoยดs Arc On Surface).

                                      Daniel S


                                      Helix working.skp


                                      double bend.skp

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                                      • W Offline
                                        wolfy
                                        last edited by

                                        Chris, this is a very impressive and useful new tool to your already impressive line of tools. Thanks for all the hard work, dedication and generosity...again! โ˜€

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                                        • Dave RD Offline
                                          Dave R
                                          last edited by

                                          Chris, this is way cool!

                                          One thing that may be a bug (and perhaps you know about it already) is some softening of edges at one end of the bent geometry. I did a few simple tests with a long rectangular box and a curved line for the result. The start end gets softened. Easily fixed by just tracing over the lines but maybe it shouldn't do it?

                                          Etaoin Shrdlu

                                          %

                                          (THERE'S NO PLACE LIKE)

                                          G28 X0.0 Y0.0 Z0.0

                                          M30

                                          %

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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            @dave r said:

                                            Chris, this is way cool!

                                            One thing that may be a bug (and perhaps you know about it already) is some softening of edges at one end of the bent geometry. I did a few simple tests with a long rectangular box and a curved line for the result. The start end gets softened. Easily fixed by just tracing over the lines but maybe it shouldn't do it?

                                            yeah dave, i noticed that too.. one workaround for now is to make your straight line a little bit shorter than the object you're trying to bend (ie - if you're trying to bend a 24' long wall, make the straight line 23' with 6" in on both sides)

                                            that's probably not the best workaround but in the little amount of time i've spent with the ruby so far, that's what i came up with to stop the edge from collapsing.

                                            dotdotdot

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