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    Filetting and Bullnosing Edges

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    • T Offline
      TeamSDA
      last edited by

      Hey we have looked at the tool and its training. We are still a little vague on how to use the tool. For example we would like to know if we could use this tool to smooth certain edges of the pod and leave others unsmoothed. Any additional info/resources would be appreciated.

      Thank you,
      TeamSDA

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      • D Offline
        dylan
        last edited by

        You can use the Crease tool in SDS to keep some edges from being completely smoothed. It may help a little.

        http://dmdarchitecture.co.uk/

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        • ely862meE Offline
          ely862me
          last edited by

          is quite simple..
          u first have to make the normal mesh but low poly
          then the lines u want to be sharpen add another round of lines near them


          E058i.jpg


          E058j.jpg


          E058o.jpg


          E058l.jpg

          Elisei (sketchupper)


          Before no life was done on Earth it was THE LIFE ITSELF...GOD
          Come and See EliseiDesign

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          • X Offline
            xrok1
            last edited by

            very nice, that post should be copied to the sds thread. very helpful tip for using sds. thank you.

            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • ely862meE Offline
              ely862me
              last edited by

              My pleasure ...

              Elisei

              Elisei (sketchupper)


              Before no life was done on Earth it was THE LIFE ITSELF...GOD
              Come and See EliseiDesign

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              • ely862meE Offline
                ely862me
                last edited by

                I ll try to compose a simple tutorial
                lets make the main body of an electric guitar :
                1:draw the main shape
                1.jpg
                2:pull it up to achieve the body
                2.jpg
                3:ad the extra lines (i selected the perimeter and copy paste it on blue axis nearby the up and down perimeter )
                3.jpg
                4:remove the extra faces for a proper result
                4.jpg
                5:run sds
                5.jpg
                6:this is what sds made without those extra lines
                6.jpg
                7:if u do need more sharpen corners add another round of extra lines(this time i just made an offset)
                7.jpg
                8:this is the result for 7 after running the sds
                8.jpg

                Pretty cool ha?!!(and i figured it all by myself) 😆

                cheers!!
                hope it helps

                Elisei


                electric quitar.skp

                Elisei (sketchupper)


                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                Come and See EliseiDesign

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                • X Offline
                  xrok1
                  last edited by

                  hey! you can also do it this way and save about a third of the polys. plus you are sure that the front and back are flat. 😄cap.jpg

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • ely862meE Offline
                    ely862me
                    last edited by

                    yeah u can...just on flat areas

                    Elisei (sketchupper)


                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                    Come and See EliseiDesign

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                    • T Offline
                      Tekkybot
                      last edited by

                      @ely862me said:

                      is quite simple..
                      u first have to make the normal mesh but low poly
                      then the lines u want to be sharpen add another round of lines near them

                      man! i own this plugin! i thought subdivide and smooth was just a cool gimic that nobody actauly used how wrong i was. installing now ☀

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                      • T Offline
                        TeamSDA
                        last edited by

                        Hi Elisei

                        Your input has been quite liberating. We took your advice and built a low poly mesh from scratch then used the sds to smooth it out. We are not as quick as you appear to be, but your advice looks like it will open the door to a lot more creative freedom in sketch up. Below is the new Pod we built using your technique.

                        Thanks
                        TeamSDA

                        p.s. Your technique of adding more lines to reduce the amount of smoothing on edges works great. 👍

                        p.p.s. We know that turning off hidden geometry in the view menu gets rid of all the mesh lines but there are still artifact lines showing up that we would like to get rid of, have you ever had this problem and if so do you have any ideas about how to fix it.


                        JVC Pod.jpg


                        JVC Pod.skp

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                        • ely862meE Offline
                          ely862me
                          last edited by

                          select the geometry right click and click on soften/smooth edges (check the soften coplanar too)

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • bazB Offline
                            baz
                            last edited by

                            Hi eliesi,
                            I downloaded your guitar skp to try this out and it worked perfectly with your model but when I tried it with a different shape I got this...
                            Any idea what I'm doing wrong?
                            Bazsds.jpg

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                            • ely862meE Offline
                              ely862me
                              last edited by

                              It looks like you have some internal faces which affects the final result.
                              Also keep in mind that u MUST make a low poly model(what u have there is more like the final model-the polycount will be enormous), then apply the subdivide.

                              Elisei (sketchupper)


                              Before no life was done on Earth it was THE LIFE ITSELF...GOD
                              Come and See EliseiDesign

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Baz: are you trying to make a fillet on the edge? In which case you want to look into Fredo's RoundCorner plugin.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • bazB Offline
                                  baz
                                  last edited by

                                  hi guys, thanks for replies, I must admit, after getting suv8, I havent reloaded this ruby. 'Round corners' does the trick when necessary.
                                  Happy Christmas and a prosperous New Year, everyone.
                                  Baz

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